Vernacular Video
Tom Sherman
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Video as a technology is forty years old. It is an
offshoot of television, developed in the 1930s and a technology
that has been in our homes for nearly sixty years. Television
began as a centralized, one-to-many broadcast medium. Television’s
centrality was splintered as cable and satellite distribution
systems and vertical, specialized programming sources fragmented
television’s audience. As video technology spun off from
television, the mission was clearly one of complete decentralization.
Forty years later, video technology is everywhere. Video is now
a medium unto itself, a completely decentralized digital, electronic
audio-visual technology of tremendous utility and power. Video
gear is portable, increasingly impressive in its performance,
and it still packs the wallop of instant replay. As Marshall
McLuhan said, the instant replay was the greatest invention of
the twentieth century.
Video in 2006 is not the exclusive medium of technicians or specialists
or journalists or artists — it is the peoples’ medium.
The potential of video as a decentralized communications tool for
the masses has been realized, and the twenty-first century will
be remembered as the video age. Surveillance and counter-surveillance
aside, video is the vernacular form of the era — it is the
common and everyday way that people communicate. Video is the way
people place themselves at events and describe what happened. In
existential terms, video has become everyperson’s POV (point
of view). It is an instrument for framing existence and identity.
There are currently camcorders in twenty per cent of households
in North America. As digital still cameras and camera-phones
are engineered to shoot better video, video will become completely
ubiquitous. People have stories to tell, and images and sounds
to capture in video. Television journalism is far too narrow
in
its perspective. We desperately need more POVs. Webcams and
video-phones, video-blogs (VLOGS) and video-podcasting will
fuel a twenty-first-century
tidal wave of vernacular video.
What Are the Current Characteristics of Vernacular Video?
Displayed recordings will continue to be shorter and shorter
in duration, as television time, compressed by the demands
of advertising,
has socially engineered shorter and shorter attention spans.
Video-phone transmissions, initially limited by bandwidth,
will radically shorten
video clips.
The use of canned music will prevail. Look at advertising.
Short, efficient messages, post-conceptual campaigns, are
sold on the
back of hit music.
Recombinant work will be more and more common. Sampling
and the repeat structures of pop music will be emulated
in the
repetitive “deconstruction” of
popular culture. Collage, montage and the quick-and-dirty efficiency
of recombinant forms are driven by the romantic, Robin Hood-like
efforts of the copyleft movement.
Real-time, on-the-fly voiceovers will replace scripted
narratives. Personal, on-site journalism and video diaries
will proliferate.
On-screen text will be visually dynamic, but semantically
crude. Language will be altered quickly through misuse
and slippage.
People will say things like “I work in several mediums [sic].” “Media” is
plural. “Medium” is singular. What’s next: “I
am a multi-mediums artist”? Will someone introduce spell-check
to video text generators?
Crude animation will be mixed with crude behaviour. Slick
animation takes time and money. Crude is cool, as opposed
to slick.
Slow motion and accelerated image streams will be overused,
ironically breaking the real-time-and-space edge of
straight, unaltered
video.
Digital effects will be used to glue disconnected scenes
together; paint programs and negative filters will
be used to denote
psychological terrain. Notions of the sub- or unconscious
will be objectified
and obscured as “quick and dirty” surrealism dominates
the “creative use” of video.
Travelogues will prosper, as road “films” and video
tourism proliferate. Have palm-corder and laptop, will travel.
Extreme sports, sex, self-mutilation and drug overdoses
will mix with disaster culture; terrorist attacks,
plane crashes,
hurricanes
and tornadoes will be translated into mediated horror
through vernacular video.
From Avant-Garde to Rear Guard
Meanwhile, in the face of the phenomena of vernacular
video, institutionally sanctioned video art necessarily
attaches
itself even more firmly
to traditional visual-art media and cinematic history.
Video art distinguishes itself from the broader
media culture by
its predictable
associations with visual-art history (sculpture,
painting, photography) and cinematic history (slo-mo distortions
of cinematic classics,
endless homages to Eisenstein and Brakhage, etc.).
Video art continues to turn its back on its potential
as a communications medium, ignoring its cybernetic
strengths (video
alters behaviour
and steers social movement through feedback).
Video artists, seeking institutional support and professional
status,
will continue to
be retrospective and conservative. Video installations
provide museums with the window-dressing of contemporary
media art.
Video art that emulates the strategies of traditional
media,
video
sculpture and installations or video painting
reinforces
the value of an
institution’s collection, its material manifestation of history.
Video art as limited edition or unique physical object does not
challenge the museum’s raison d’etre. Video artists
content with making video a physical object are operating as a
rear guard, as a force protecting the museum from claims of total
irrelevance. In an information age, where value is determined by
immaterial forces, the speed-of-light movement of data, information
and knowledge, fetishizing material objects is an anachronistic
exercise. Of course, it is not surprising that museum audiences
find the material objectification of video at trade-show scale
impressive on a sensual level.
As vernacular video culture spins toward disaster
and chaos, artists working with video will
have to choose
between
the safe harbour
of the museum and gallery, or become storm
chasers. If artists choose to chase the energy and relative
chaos
and death wish
of vernacular video, there will be challenges
and high degrees of
risk.
Aesthetics Will Continue to Separate Artists
from the Public at Large
If artists choose to embrace video culture
in the wilds (on the street or on-line)
where vernacular
video is
burgeoning in a
massive storm of quickly evolving short
message forms, they
will face the
same problems that artists always face.
How will they describe the world they see, and
if they
are
disgusted
by what they
see, how will they compose a new world?
And then how will they find
an audience for their work? The advantages
for artists showing in museums and galleries
are
simple. The
art audience knows
it is going to see art when it visits a
museum or gallery. Art audiences
bring their education and literacy to these
art institutions. But art audiences have
narrow expectations.
They
seek material sensuality
packaged as refined objects attached to
the history of art. When artists present art
in a public
space dominated
by vernacular
use, video messages by all kinds of people
with different kinds of voices
and goals, aesthetic decisions are perhaps
even more important, and even more complex,
than when
art is
being crafted to
be experienced
in an art museum.
Aesthetics are a branch of philosophy dealing
with the nature of beauty. For the purpose
of this text,
aesthetics
are simply
an
internal logic or set of rules for making
art. This logic and its rules are used
to determine
the balance
between
form and
content.
As a general rule, the vernacular use
of a medium pushes content over form. If a
message is going
to have any
weight in a chaotic
environment — where notions of beauty are perhaps secondary
to impact and effectiveness — then content becomes very important.
Does the author of the message have anything to show or say?
Vernacular video exhibits its own consistencies
of form. As previously elaborated,
the people’s video is influenced by advertising,
shorter and shorter attention spans, the excessive use of digital
effects, the seductiveness of slo-mo and accelerated image streams,
a fascination with crude animation and crude behaviour, quick-and-dirty
voice-overs and bold graphics that highlight a declining appreciation
of written language. To characterize the formal “aesthetics” of
vernacular video, it might be better to speak of anesthetics. The
term anesthetic is an antonym of aesthetic. An anesthetic is without aesthetic awareness. An anesthetic numbs or subdues perceptions.
Vernacular video culture, although vital, will function largely
anesthetically.
The challenge for artists working outside
the comfort zone of museums and galleries
will
be to find and
hold onto
an audience, and to
attain professional status as an
individual in a collective, pro-am (professional
amateur) environment.
Let’s face it, for every
artist that makes the choice to take his or her chances in the
domain of vernacular video, there are thousands of serious, interesting
artists who find themselves locked out of art institutions by curators
that necessarily limit the membership of the master class. Value
in the museum is determined by exclusivity. With this harsh reality
spelled out, there should be no doubt about where the action is
and where innovation will occur.
The technology of video is now as
common as a pencil for the middle
classes.
People who
never
even considered
working
seriously
in
video find themselves with digital
camcorders and non-linear video-editing
software
on their personal
computers.
They can set up their own “television
stations” with video streaming via the Web without much trouble.
The revolution in video-display technologies is creating massive,
under-utilized screen space and time, as virtually all architecture
and surfaces become potential screens. Video-phones will expand
video’s ubiquity exponentially. These video tools are incredibly
powerful and are nowhere near their zenith. If one wishes to be
part of the twenty-first-century, media-saturated world and wants
to communicate effectively with others or express one’s position
on current affairs in considerable detail, with which technology
would one chose to do so, digital video or a pencil?
Artists must embrace, but move
beyond, the vernacular forms
of video. Artists
must identify,
categorize
and sort through
the
layers of vernacular video, using
appropriate video language to
interact with the world effectively and
with a degree of elegance. Video
artists
must
recognize
that they
are part of
a global, collective
enterprise. They are part of
a gift economy in an economy of abundance.
Video artists
must have
something
to
say and be
able to say it
in sophisticated, innovative,
attractive ways. Video artists must introduce
their brand of
video aesthetics
into the
vernacular torrents.
They must earn their audiences
through
content-driven messages.
The mission is a difficult one.
The vernacular domain is a
noisy torrent
of immense
proportions. Video
artists will
be
a dime
a dozen. Deprofessionalized
artists working in video, many sporting
M.F.A. degrees,
will be
joined by music-video-crazed
digital
cooperatives
and by hordes of Sunday video
artists. The only thing these
varied artists won’t have to worry about is the death of video art.
Video art has been pronounced dead so many times, its continual
resurrection should not surprise anyone. This is a natural cycle
in techno-cultural evolution. The robust life force of vernacular
video will be something for artists to ride, and something to twist
and turn, and something formidable to resist and work against.
The challenge will be Herculean and irresistible.
Excerpted from The Nine Lives
of Video Art, a longer text
by Tom
Sherman.
[Tom Sherman (twsherma@syr.edu)
is an
artist
and
writer and professor in the
Department of
Transmedia at Syracuse University
in New York. His latest book
is Before and After
the I-Bomb: An
Artist in the Information
Environment (Banff
Centre
Press, 2002). Sherman’s
writing and voice work is
currently featured on a weekly
radio series, Nerve Theory’s
H5N1: there is no privacy
at the speed of light,
broadcast on the Austrian
national
broadcasting system. Nerve
Theory is the collaborative
identity of Tom Sherman
and Bernhard Loibner, a Viennese
media artist. Listen on-line;
for MP3 and podcast access check out: www.kunstradio.at/2006A/H5N1en.html]
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