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An addiction to Memory [and the desire to
annihilate images]
Tom Sherman
http://www.allquiet.org/
pdf
[16 Kb]
Non-linear editing has engineered the increasing use of repeat
structures in video. "Phrases" of images and sync-sound
are repeated or recombined to establish the form and substance
of video compositions. The analogies are minimalist musical structures,
or more profoundly genetic recombination, where the elements of
DNA are reassembled in seemingly endless combinations to yield
the diversity of life. Unfortunately, this recombinant strategy
in video produces a synthetic pabulum where the reconstituted
image/sound appears to be a single "species" of video.
It is difficult to distinguish one recombinant composition from
another.
Recombinant aesthetics in video were established by artists Dara
Birnbaum (U.S.) and Tomiyo Sasaki (Canada/USA) in the late 1970s/early
1980s, and by Granular Synthesis (Austria) and EBN (Emergency
Broadcasting Network, USA) in the 1990s. The television-remixing
Scratch movements in the 1980s in the U.K. bridged the work of
Birnbaum and EBN. All these artists adopted the recombinant strategy
prior to the availability of digital non-linear editing. There
were reasons. For Birnbaum it was a critical deconstruction of
pop culture. Sasaki used repeating clips of wildlife and foreign
cultures to permit audiences to see through the shield of exoticism.
U.K. Scratch paralleled the emergence of vinyl scratching in clubs.
Granular Synthesis granulated and reassembled samples of video
life, transforming the human form into a machine, an essence of
technology. EBN took video hip-hop to the level of spectacle.
Video permitted these artists to build on repeat structures initiated
in experimental film (montage/collage) and minimal music (Steve
Reich, Terry Riley, Philip Glass). There are traditions at the
base of our recombinant cultures. Audio tape recorders and VCRs
had permitted artists like John Cage, Edgard Varese and Nam June
Paik to play with literal memory. As Marshall McLuhan was fond
of saying, the instant replay was the most significant development
of the 20th century.
There is an explosion of recombinant video today. Istvan Kantor
(Monty Cantsin), and Jubal Brown, both based in Toronto, immediately
come to mind. Kantor and Brown produce their own distinct brands
of recombinant video music. Kantor fuses sex and violence in a
percussive new form of image-based rock and roll. Brown operates
at higher frequencies of percussion, dealing with images at a
jungle-beat rate. Another artist to watch is Michael Dimitri Ceraldi.
Ceraldi, based in Syracuse, New York, and signing his tapes "mdc,"
comes from the world of skaters, and pushes the deliberate stroll
of hip-hop into extremes paralleling the flight and crash realities
of skateboarding. On the West Coast of the U.S., a new breed of
video-scratching groups, including Animal Charm (Los Angeles),
and Century Quartet (San Francisco Bay area), mix their video
"live" in clubs and art houses.
In the millennial decade, a time when memory is cheap and the
density and intensity of layered, abutted files increases exponentially
from remix to remix, the traditions of collage and montage are
left in the dust, now looking like an early warning system for
an inevitable, societal addiction to synthetic memory-abuse. Ultimately,
this will be a folk movement. Any ordinary person with a Mac and
iMovie may succumb to the intoxication of exercising the power
of digital video memory. Final Cut Pro offers more control, but
video samples stacked in straight-cut repeat using iMovie are
raw and edgy and fresh. The edges of stuttering iMovie video-clips
are so pronounced and rich, encouraging most operators to go over
the top, leading them to make loud, percussive, dense strings
of mechanical, metallic video compositions.
With enough RAM and ROM and an endless desire and capacity for
repeated experience, a new obsessive-compulsive art is seen emerging
from desktop and laptop studios everywhere. Non-linear editing
systems are powerful image processing systems. For anyone angered
by the constant barrage of advertising, political propaganda,
info-tainment and advertorials (the pulsing obnoxious surplus
of vulgar images in their own regimen of endless repeat), a personal
technological device that chops and grinds up these threatening,
seductive images is extremely valuable, even necessary for survival.
Basically the digital non-linear video editing system is an image
buzz-saw, the electronic equivalent of a sausage grinder, or an
electric vegetable chopper or juicer.
There is nothing subtle about recombinant aesthetics today. Recombinant
work is aggressive, vindictive and destructive (not necessarily
deconstructive). Deconstruction depends on a certain level of
representation. The howl of image-blenders today is the scream
of a new abstraction. Rapid, sustained repeats of an image leave
an impression of total, otherworldly, abstraction. Electronic
images, having already broken away from the physical world (automobiles
often "fly" like an "eagle"), are even more
terminally distanced from "reality", emptied of associative
meaning by numbing redundancy. Images are made strangely concrete
through isolation and repeat. Descriptive, analogous and metaphoric
relationships are wiped out. Images are emptied of meaning, reduced
to retinal objects. The global world of image, incomprehensibly
complex and other-worldly in scale, is crushed and reduced to
a manageable sub-human scale. Context and meaning are annihilated
on the microelectronic level of personal technology.
Isn't this the buzz? Isn't it satisfying to operate, to take
violent, effective action on a manageable fragment from the colossal,
global world of image? For most people the world's infosphere
is a totality overwhelming in scale. Images of advertising and
political influence permeate the universe of our consciousness.
The jetstreams of satellite-spawned image-flow blow right through
our psychological microenvironments (embodied units of individual
human consciousness). For anyone resenting the barrage of intrusive,
oppressive advertising, propaganda and ideologically conformist
entertainment, isn't it satisfying to be able to capture a hostile
image in a file, and then to beat it into the ground by repeating
it over and over again until every last reference or attachment
to the world at large is gone?
Does this explain the tendency to pound images to death? While
some say it is simply a return to the formal excesses of modernity
(expressive abstraction or the necessary structural aspects of
minimalism - recombinant "beats" basically "structure"
themselves as audiences are subjected to and recognize the patterns
of repeats), maybe the instinct to sample and repeat is simply
an act of aggressive hostility? Non-linear editing systems are
used as weapons for electric-guitar-like solo demonstrations of
machine-gun editing.
First the moving image is contained or frozen in a file. Then
this file is replicated and introduced as an image specimen on
a screen. Its sync-sound yelps as it is strobed mercilessly and
all meaningful references to the living image are destroyed. This
is the pure objectification of image. As the references fade the
image becomes meaningless, a remnant of memory. Even dead images
are beautiful.
There is an seemingly unlimited quantity of images in various
degrees of repeat in the current global infosphere. We all go
through unlimited quantities of images in various degrees of decay
and expiration in memory. The global image environment is a nether
world. This could be the basis of a new information-based economics.
Micro-info-economists would measure and predict the relative life
or death of an image. In this light, artists who practice recombinant
aesthetics at a stroboscopic rate, are literally trying to beat
images to death.
Tom Sherman is an artist and writer. He teaches media art history,
theory and practice in Syracuse University's Department of Art
Media Studies.
His most recent book, Before and After the I-Bomb: An Artist
in the Information Environment, released in 2002,
is available directly from the Banff Centre Press (Alberta,
Canada).
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