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Cool Business:
Etoy's toy wars
by Birgit Richard
Text in pdf (24 Kb)
The immaterial Cyberspace, the net, is by no means an empty space.
In the net a topography of a new kind has been developed, in which
the former pioneers, eg artists and activists, have been declared
outlaws by the law offices of the big companies. The economic
structures claim control over the word, the name and its phonetic
and etymological elements. In the virtual space of names typing
mistakes provide an increase in turnover. To submit to this structural
force means that the less experienced user can vanish from of
the virtual community without a trace. Virtual power is and makes
any virtual live invisible. It aims at destroying any communication,
the total isolation from media: name and image are to be deleted.
For those groups of artists and activists operating within the
net co-operating closely with other media, eg print media, is
imperative.
The US-company Networksolution is operating like the residents'
registration office, it can reject immigrants and kick out inconvenient
tenants. The loss of an arduously established domain is like a
small extravagant boutique being hurled out of a capital's main
street into the side-street of a village.
The software of the order of culture is the precondition of the
invisible execution of a structural force that transfers abstract
routines eg juridical ones from reality into the World Wide Web
in order to develop new economically motivated mechanisms of discrimination.
Those mechanisms are founded on the same principles as decribed
by Foucault (Foucault: Discipline and Punishment, 1977 (engl.
Version 1978 - Anm. der Übersetzerin) The Order of Discourse
1974). In the internet the grammar of culture becomes evident:
who is speaking, who is allowed to speak (Blissett/Brünzels
1998, 25f) and in which context is it allowed to speak? Another
crucial factor is: what is the name of the person, the entity,
that leaves a html signature in the net while speaking? Derrida
(2000, 10) puts this phenomenon as following: "Who signs
with which allegedly own signature?".
The grammar of culture remains as invisible in the virtual world
as in the real one. It implements routines with the intention
to let them grow natural. Here, an abstract immaterial form of
cutting back the discourse comes to fruition (Foucault 1974),
which concerns specially the text-based structures of the internet,
in which controlling name, address, URL and its neighbourhood
is a crucial means of exercising power.
The precedent in connection with the war declared by the artists'
corporation etoy to defend their domain name against the toy retailer
eToys illustrates the strategies of economy and the counter-strategy
of visualising and materialising. Because of the invisibility
of violence the imaginary has to be called into action: etoy use
the symbols of the image-based power of the business world and
the war metaphors with the greatest of ease. They illustrate their
toy war against a toy company in order to show the abstract means
of violence, which are difficult to make out for outsiders.
etoy vs. Etoys: The violent economic occupation of the Cyberspace
The centre of attention is the "violent" clash over
the domain name of etoy. the US-toy company eToys founded 1997
http://www.eToys.com/ (with a "s") took legal proceedings
against the net artist group etoy at the 8th of November 1999
in Californien. etoy is officially and legally using their own
name as com.domain and registered with the international register
on the 13rd Okt. 1995. The opponent is the online retailer eToys,
a virtual start-up company founded late in 1996 and present in
the net since the end of 1997. In 1999 the firm had its IPO at
the NASDAQ with approximately 80 million $ starting capital; with
this sum it wants to become market leader. Its rigorousness bases
on its virtual existence, which is threatened by fluctuating share
prices. Since 1998 eToy tries to purchase the domain (name) etoy.com
from etoy. eToys' aim was to ban the artist corporation from the
top domain level, to deprive it of its global and international
status and to relegate it to the Swiss domain ch.
The attack is going to become a signal for the fight for a global
art and international projects in the dot.com system. The "toy
retailer" blames etoy for squatting the domain name and tries
to eliminate the artists with the help of their legal staff by
criminalizing them and pushing the costs of litigation. etoy's
reputation became that of insanes - according to Foucault's analysis
- insanes within a diffuse crowd, that is living up to the rules
of economy, insames who are threatening law and order (Fink-Eitel
1989, 26); and there is an attempt to legally incapacitate the
deviant.
At first, etoy gave themselves optimistically: "for etoy:
your action entertainment agents always online - sometimes lost",
because some details give reason to believe, that they might win
the suit: the small difference, the missing "s", and
the fact of having been registered much earlier than eToys gives
hope. Then on the 29th November the domain etoy.com is suspended
by a temorary injunction under penalty of a fine of 10000 $ per
day.
Here, the restrictions of unregulated net use become manifest.
The confusion caused by an art project, that is leaving the art
gettho in order to act in the net as a public space, is not tolerated
any longer by the business world. etoy fakes business values in
such a convincing way, that the difference between parody and
exaggeration cannot be told apart.
The shares etoy are selling not only in a symbolical sense are
visualising speculative business transactions and increase in
value. They show the irrational mechanisms of the market, that
became a virtual one long before the new markets e-commerce and
NASDAQ did (see Baudrillard 1983). On this virtual terrain, myths,
utopies, stories and rumour are the deciding factors for loss
or win of trillions of dollars.
etoy moved onto the bare IP address http://146.228.204.72:8080.
In addition they established the site www.toywar.com to offer
a platform to net activists like www.rtmark.com who are supporting
etoy's opposition against eToy. Then, after first boycott activities
submitting to economic pressure Network Solutions eliminates etoys
DNS-entry, though that was not part of the court judgement. etoy
is cut off from its webcommunity.
This precedence indicates that the balance of powers within the
internet has changed and that commerce and non-profit interests
within the world wide web are drifting apart. From now, in accordance
with the New World Order, the internet only provides specifically
defined space to artists, which ties the art system to limited
play areas, as it happens in the real world. The case of etoy
shows that all social systems are no longer allowed to co-exisist
or develop equally concerning the purchase of domain names.
Activists condense their resistance potentials to politically
efficient forms that come down to creating a network between web,
print media, tv and everyday routines. Some of the campaigns go
beyond the boundaries of the internet, they address the shareholders
and the staff of the company. These activities are initiated and
organized by rtmark corporation and announced as a entertaining
multi-player online game: Help destroy eToys.com! December 12,
1999 new INTERNET "GAME" DESIGNED TO DESTROY ETOYS.COM.
The intention of the projects in the etoy Fund is to lower the
eToys stock price to $ 0,00. The projects also integrate DoS Attack
FloodNet Applications, which are to obstruct the company servers
massively during the christmas business (http://rtmark.com/sitin.html).
Another important means of agitation is to publicize and distribute
information about the company.
The server is attacked for short spans of time only, for 15-minute
periods on the Christmas shopping days. All software operations
performed by the protesting netcommunity shall overload the eToys
server and force it to keep busy running an innumerable number
of routine tasks. Seven, eight rotating mirrorsites on which five
different script are running performed a number of activities.
Beside the FloodNet attacks there is the tactical approach to
make the counter for the financial evaluation inefficient, that
means to corrupt the company's webstatistics. Therefore the non-linear
skript "killertoy.html" mounts continously goods in
cookie-based shopping carts, without actually buying anything
of course. That way, the server has to generate the whole list
with every mock purchase. The mirrorsites produce more than hundred
thousand of requests and the time needed to calculate the list
is getting longer and longer. Because of this "super plus
version" script the platform the thing was shut down by the
Backbone provider Verio. Beside the scripts there are tools which
the individual user can install on his home computer and single
email activities like "mailbombs", that the eToys service
department and management has to deal with, working on them step
by step and without having program routines at their disposal.
This attack is meant to be symbolical, protest on a broad basis,
not a hacker's activity.
Affected by the marked dynamics, which means by the system's
internal proceedings of NASDAQ, the company's stock price lowers
by 50% in the course of this activity. The online toy retailer
has to compete with traditional trading firms like toys`R us,
that also want to conquer the electronic marked. The fall of the
eToys share is programmed. After the turnover that was expected
from the christmas business in November has been brought in, the
stock price is already falling. Bad news in dealing with the artists,
the influence by the webcommunity on the investor forums and the
bad press come just in time to speed up and consolidate the downward
trend of the price. As a typical occurrence, there follows a substancial
decline in stock prices after the IPO at the stock exchange, if
the issued share isn't backed up by a promising story. This does
actually not depend of the actual turnover. The activities of
the artists uncover the mechanisms and monstrosity of the Neuer
Markt (which is Germany's equivalent of the US technology index
NASQDAQ - Anm. der Übersetzerin) and phenomena like start-up.
Toywar Victory: the user is the judge © etoy kisses from
your etoy.Agents
(SOFTWRE&HUMAN BOTS)
The world-wide support for the etoy corporation is enormous.
The Toywar game goes on as following: a virtual battle field is
opened, 700 agents represent the first elite troop.
After the victory the parade begins with the solicitor's stretch
sedan, followed by the truck transporting the etoy tank, a number
of generals and military heroes, special vehicles for rtmark or
the thing net (a helicopter), and at last a troop transportation
vehicle with fotmen. Using the military metaphor a hierarchy is
implied, which is clearly visualized here.
The fotmen's fighting could consist of eg the writing of emails.
80% of the game's participants don't understand the rules of the
game at the first go and cannot manage to get registered: As a
result, the sreen showes a cemetery filled with coffins in the
Indian Ocean.
The underlying participation concept is a hierarchic one: Only
those could rise to be general, who were able to write scripts
or knew the right places and people. The toywar is successful:
At the beginning of 2000 the company eToys drops the lawsuit against
etoy and pays $ 40 000 reimbursement of expenses, as a countermove
etoy drops their claims. Knowing eToys' vulnerability was the
deciding factor, namely that the only evidence for the company's
existance is the website. As an abstract virtual company without
face, the retailer is initiating abstract legal proceedings. It
depends on abstract stock market prices having no direct link
to the real material world.
From the "entry to the data highway" to "Thank
you for flying etoy"
(Street Style and Business to Business)
"offensive, depraved, insane, obscene, prurient, perverse,
destructive, anarchistic, rebellious and anti-social in nature"
(from the statement of claim against etoy)
The Surface Visuals and the Corporate Identity etoy as artist
and stock corporation have their effect in different ways: in
a material way by the personal appearence of the etoy agents and
to the virtual appearance of the website in the course of the
company's history.
etoy expropriate visible business concepts and e-commerce and
give an estetic form to it.
Users may become a part of the etoy art and business system by
purchasing shares or performing special tasks during toywar. In
a new stock market style, the shares' motifs adapt the ups and
downs of the company's history. The motifs provide the visuals
for their selfmade history of accumulation of cultural values.
etoy shares represent the subcultural and creative resources,
which the user can participate in and whose increase in value
is a precondition for further projects. The increase in the resources
of art and subculture increase even the value on the market.
etoy take the standard modules of Business-Visuals as a basis
for layout and editorial and transform them. In the modular structure
of the etoy corporation, specific elements are varied and presented
in an abstract way in the web as well as in reality.. This is
specially the concept of the tank as TCP/IP Data Package, a Business
and Creative Think Tank and a mobile etoy Headquater, consisting
of an orange container with the etoy name on it and, connected
to it, communicating labyrinth pipe systems, which are the grid
for the web appearance and lead in the form of floating hotspots
to the next level.
etoy quote different reference systems and blow up their trivial
stereotypes: Those start their career as agents, some in security
business, some as figures inspirated by James Bond. At Ars Electronica
2000, the agents for the first time appear with two stewardessesTheir
excaggerating poses are imitations from those known by civile
aironautics or the airline companies. According to their slogan
"Thank you for flying etoy ...".
All items (suitcase, radio set, the agent's batons in Digital
Hijack) are labled with the name etoy. The etoy name is spelled
with small letters as a sign of globality.
Even for an event as Toywar the agents clothing style is fitted
and carried out in complyance with the etoy style. Appropriate
to the threatening situation the agent wears an orange bullet-proof
vest underneath his Business outfit consisting of a jacket with
the sponsor's name sewed on it (which rather seems to be taken
from motor sports). Also in this case the original (protecting)
function is annulled by removing the protecting plate from the
vest and by its striking colour. Having finished the toywar successfully,
the agents wear general insigna made of lego. Etoy turn from outlaw
online-muggers into businessmen being sponsored.
Radical and digital conservative = subversive = etoy
etoy know the rules of the game of the immaterial business and
developed a sound Corporate Identity based on an artificial language.
While nothing can bring their opponent, the e-commerce company
eToys, out of its purely virtual existence, the make-up of the
personality of the etoy corporation is embedded in reality. If
their slogan "... we left reality behind ... long time ago..."
etoy generating cultural value & global impact ... since 1994"
would be true, they never had won the lawsuit. The etoy corporation's
work consists of a skillful and easthetic meshing of media world
and real world, which for a long time has been controlled by abstract
and legal facts. The effectiveness of the net activities as described
above consists in commuting from art to life and from life to
art.
The combination of designed and well timed web strategies, toywar
web support, and first of all the connections of the individuals
to real life eg to print media, lawyers, activists and theorists
have made the artists win this only time.
The example toywar demonstrates potential interfaces for future
art and business strategies: via platforms within the web and
between the web and reality. Only those who possess suitable interfaces
to both levels can win the battle.
On the one hand the Lego-playmobil-styled etoy soldiers are a
purely virtual product. But they have a connotation relation to
reality. This is the reason why a material counterpart needn't
but could exist. Their probability or potential truthfulness,
that consists in a total phantom life, is the crucial point. All
visual presentations could be real, that's the way the etoy concept
is working.
Just the anonymous agents' physical presence, their particular
style, the tank systems make etoy so attractive and efficient.
Voluntarily, they bring their activity into the context of art.
They represent an interface concept that is controlled by the
artists. There are precise regulatives from the artists side,
which never leaves anything to chance in their CI. Rather than
developing and testing a new participation concept, they transfer
the aquisition and merger business to art network and there it
into new aesthetic dimensions.
No rebell-type artist, no avantgarde-like denial-of-art-attitude
as it has been taken up by activists like rtmark. Here, anti-individualistic
smart well-styled people appear, who on the first sight look all
the same. The transfer of surfaces from the business world into
art also is an escape from the uniform art system as the aparent
adaption to the business world doesn't comply with the understanding
of the artist's role. The apparent de-individualization and voluntary
uniforming increase the efficiency of the collective approach
as individual competences are concentrated on a platform.
etoy represents the "next generation" in artistic business:
smart and web-based, elitist and creative. Net art, activism,
traditional art and marketing strategies as well as youth culture
subversion meet in the etoy corporation concept. etoy appropriate
not art, but business visuals. In addition they make use of the
anarchic impudence of the youth culture. What Felix Stalder in
his Telepolis article called bad boy attitude is the typical dandy
attitude of the aesthetically acting individual (vgl. Mattenklott
1987). Etoy bring the artist's boheme attitude and youth's provocational
power together again.
This kind of net art crosses political and economic space. It
does't stay within the provided space. etoy offend against the
unwritten rule of the art system not to interfere in other systems.
The company eToys wants to hurl etoy out of real life back into
the field of art, because as pioneers for business visuals in
art and as visual virus they occupied commercial territory when
it still was officially available. This kind of art is not modestly
confined to those niches, which has been left to them, but it
has conquered and filled a globally accessable place a long time
before. It is unbearable for the commercially ruled world that
artist corporations dominate the strategies of a corporate identity
in different media, that means that they expropriate their practices.
The brand etoy makes art competing against the business on a visual
and structural level. etoy's visual doubling of the representation
of business creates a second business world, which on the surface
hardly differs from the original.
Etoy possess the content-lacking verbal elegance of the advertising
branch and of the public surfaces which are influenced by the
business world. etoy continue the business art that Jeff Koons
created in the 80ies. He referred to himself as a "radical
conservative". To transfer this attribute means that there
are new subversive strategies in art that impact on many levels
and can change from one system to another depending on the situation.
"Radical conservative" makes etoy an up-to-date representation
of a subversion concept, that is the only possible contemporary
one. Revolutionary gestures and rebellion are expected and have
no effect within the art system. Other phenomena of our time are
"radical conservative" as well, eg the pop quintet or
the latest styles of the club culture. Those phenomena are not
recognized as new important deviation because of its apparent
conformism, its superficiality, its orientation towards business,
consume and luxury.
The domination of business images over public space is overcome
by excaggeration and by indicating their artificial and constructed
character. Like Koons, they are not afraid of legal and financial
battles, because this are the conditions artists are grown up
with. etoy create a collective body on the basis of a comprehensive
aesthetic concept, their CI. The virtual body is able to resist
temporarily economic and legal pressure. Net art invisibly uses
individual or collective bodies to create an anonymous collective
body, which protects the individuals by integrating them completely.
Their new forms of organization are related to the forms of the
business world. This makes them an expression of the super-modernity
(Augé 1992). On the other hand there are the collective
forms of computer games, that set up virtual bodies following
a pre-modern clan or tribe principle (Maffesoli 1996).
The net collective is a selected joint de-localized accumulation,
which once will disperse again. Etoy's collective is temporarily
open to activities as toywar, otherwise the CI -structure is not
accessible. Joint actvities of art collectives and activists are
accompanied by a Hydra phenomenon: where the head of an individual
is chopped off a new collective body is growing and new members
of the net community are following. The selected merger is a new
non-committal but identity establishing form of community. Net
art prefers the initially invisible principle of collective disturbance
and of forming swarms. In this connection, the net activists make
use of the uniform images of the global trade and on this basis
they develop the efficient collective strategy of uniform subversion.
[Birgit Richard: "Am Anfang war das Wort: Domain wars!"
In: Birgit Richard/Sven Drühl (Hrsg.): "Choreographie
des Todes. Die Gewalttätigkeit der bewegten Bilder",
Kunstforum International Band 153, Dezember 2000 - März
2001]
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