Short invective on theatre and virtuality:
Five things I don’t want to hear anymore
Antonio Pizzo
PDF [108 KB]
[Intervento presentato a “Virtuality 2005”, Torino, 6 Novembre
2005 / Speech presented at “Virtuality 2005”, Turin, November 6,
2005]
Who has read both
the famous Brenda Laurel’s book on interface design (Computer
as Theatre, 1993), and the Gabriella Giannachi’s Virtual
Theatres (2004), would have at least noticed that the former quotes
Aristotle’s theory on tragedy (Poetics), while the latter
don’t even mention it in the index, and focuses on hackers,
videogame and installation art. Although both scholars did a great
job – I do really suggest to read those books – it
would be understandable if the reader were a bit confused.
The disorientation is an offspring of the similarity: similar
things are harder to discern one from another. The notions of
digital
virtuality and theatre, because are so close (as I pointed out
in my Teatro e mondo digitale, 2003), if come close to each other,
multiply their denotative power, producing such a mass of meaning
to implode and create a sort of ‘meaning black hole’,
where anything is adsorbed and disintegrated. We discuss of simulation
and representation without a break; we point at aesthetic values
using sociological categories; we act like artists and talk as
engineers. Of course, confusion is often a ground to build new
ideas. Nevertheless, while artists make their confusion, I think
scholars would be better to making some sense.
From a phenomenological point of view, there are three notion
linked at digital language (postmodernism, dislocation, virtuality)
which
meets three basic theatrical notions (actors, stage, audience),
and as scholar I could report the results.
From an aesthetic point of view the issues seems to me more complex
and harder to discern. So I start with few refusals, five things
that I wish do not hear again.
1 … here is the digital theatre revolution
Revolutions are made out of contents rather that prosthesis.
In art, I think that the mirage of a very open work of art,
wholly horizontal, has been abandoned. Big firms now dominate
videogaming,
which has been often named as example of it. The net isn’t
a work of art but rather a commercial enterprise.
Nevertheless, as Leo De Bernardinis once said, I believe
in fringes, areas on the net where (out of the mainstream)
one
can experiment.
Digital revolution cannot be a brand or a logo. A holographic
computer game doesn’t bring any revolution: a real
artist can.
In theatre art, revolutions have never been made only by
gimmickry but by ideas. That we needs.
2 … and then I saw Michelangelo dancing salsa in
Sistine Chapel
I fear to hear this report after a technological aided visit
to a museum. More and more often theatre has been named as
a “tool” to
improve the experience of attending at a museum or at an historical
site visit. From audioguide to augmented reality, the visitors
are threatened with more and more technical equipments, which ought
to dramatise their visit. Therefore, we could end up in front of
the Rosso Fiorentino’s Deposition¸ with a goggle showing,
undiscriminating, Pier Paolo Pasolini’s La ricotta, a 3D
reconstruction of the Golgotha, and an interactive movie where
you can talk to the Magdalena who tells what she thinks about Dan
Brown’s conspiracy of Holy Grail.
This information hubbub only conceals an intellectual aphasia,
which cannot say anymore anything about the work of art.
Multiplying the audience’s point of view, we disguise
the tragic absence the point of view we need to understand
the reality. Do we want
be post-modern forever?
An experience, is dramatic when enquiries the quality of
the presence, hence the actor’s identity, there and
then. Immersion is the opposite of feeling dull; it means
concentration. I trust
my
digital guide if it can build up a deeper relation with the
environment, with the work of art. But if it is designed
to make me chat with
some other guy in the room or even to end up dating with
the one that has liked my same pieces, well, it is only a
mere product,
it turns myself in a consumer, and the museum in a supermarket.
We do not need it.
3… let’s make a CDROM on theatre
Some scholars still think that theatre studies have to face
the contemporary digital culture with a simple translation
of traditional
contents in digital format. I definitely reckon that
there are some good CDs made as teaching aids in theatre education,
but
don’t think they could have place in a scientific publication record.
Moreover, I have seen a large number of product that looks quite
ridiculous (a slide show presented as the ultimate frontier of
joining research between multimedia and theatre iconography, thousands
of text based documents burned on CDROM allegedly an hypertext
only because some hot-word and few jpegs , etc.). This foolishness
comes out of a misunderstanding, so that theatre scholars prefer
being immobile and wonder at most how the digital media can interfere
in their own research topics. It is a conservative attitude, because
doesn’t challenge the discipline. At most, it tries
to popularize the knowledge (which I find even paternalistic).
Opposite, as theatre scholars, we have to wonder how
we can contribute, with our knowledge, our skills, to
the
creation
of the new digital
media’s language. So, the theatre studies may improve their
relevance and their cultural impact. It is important to focus on
how theatre‘s codes, languages, production methods,
research and analysis, could intervene actively within
the computer science
evolution. Are we ignorant and dull? Otherwise, we would
have realized that some of the most important research
laboratories in the world,
since ten years, are asking this sort of contribution.
4… let’s make a virtual reality theatre production
On practitioners’ side, this is equivalent to what I said
above about scholars. It denotes a conservative soul that pretends
to be “modern”. It is like someone saying “I
want a show with blonde actress only”, or “I want a
wholly fine gold painted set”. Style isn’t an accessory
and it doesn’t’ exist a “digital theatre” genre
a priori. Here it is worth to accept Croce’s
opposition to genre. First, we make theatre art,
then, and only
for cataloguing and phenomenological purposes, we
can gather
similar experiences
together. As Brecht said, we have to represent a
word that can change. Once we have our point of view,
we can
decide
which languages
and effects ought to be used for better results.
Otherwise, it is like scrabble: first, we have a
set of letters
and then we
compose
words. We could score a lot, but we hardly get any
poetry.
Umberto Artioli stated that Futurism’s passion
for machines and technology (sometimes heroically
naive), besides
dissolving
late romantic features, was directly opposed to positivism,
was a symbol of a deeper metaphysic tension, which
Bergson would
have later called cooperation between mechanic and
mystic.
5 … the project provides an interactive experience
The question is rather how we can have a non-interactive
experience, and grounds on the vagueness of the
term interactivity (more
used, more meaningless). I even wonder how we
can have an interactive narration. Narrative needs
someone who
takes responsibility
of the plot (a point of view). If too many speakers
talks at the
same
time we hardly get a clue of what they say; if
I talk to myself, better you call the nuthouse. Moreover,
as soon
someone
try
to explain the notion on interactivity, you bet,
at
some point, he will refer to theatre, to the
audience gathered
together
in
one
specific place, to the actors interacting each
other, to improvisation and - even worst - to Commedia dell’Arte.
Therefore, on those bases, I would say that the
most interactive experience
is to take
the bus on rush hours.
Going past this exemplification – up to know – the
best discussion on interactive artistic experience
is led by Murray within the frame of procedural
author.
To avoid the above confusion, better to underlie
the distance between the words theatre and drama.
Even
if we are aware
that there is
a point in their semantic range where the two
words overlapped and denote the same thing, there
are
differences in the
extremes.
The former, theatre, is the art of vision, the
language of space, the experience of here and
now, the relation
with
audience. When
we join this term to digital multimedia, this
space gains new qualities. Peter Brook named
quality as the forth
dimension of our life; Cubism
found inspiration in a non-Euclidean’s
four dimensions geometry; Schlemmer thought he
could reach
a sort of
classicism of human
body through the study of its relation with space.
Research on digital virtuality, cyberspace, artificial
agents,
they may all
be recapitulate in the principle of identity
between actor and stage (which was best defined
by Prampolini
in 1924 as
actor-space).
Rather then promulgate the apology of artificial
here we see the chance of a new sensing stage.
Here I think
the best
results
have
been obtained by contemporary dance (i.e. Palindrome),
which have a separate place in history of theatre.
Because dance
deals with
movement in space (since Renaissance there is
a strong relation between harmonic proportions
and architectonic
proportions).
A number of measuring techniques have allowed
the dancers to play
within an augmented (dense) space exceeding the
three dimension, while light, sounds, images,
display the
relation between
the body and those new dimensions.
However, I would not call those performances
drama, the latter word, which means design, score,
writing,
the
language we
use to imitate the word trough actions. In drama,
the convergence is manifest
on theoretical base but rather scarce on applications.
Here, I believe, it is worth to invest our energy.
The notion of “procedure” is
the most interesting cultural development on the century: the way
we represent processes – not data – through
algorithms. Hence, there is a deep relation between
drama and procedure.
I would even say that every play (text), whatever
is its form, is
a procedure written in a given codified language,
we may run in the moment we want producing a
performance. Is a play-writer
a
coder? Here I just note that we could read (and
maybe interpret) drama through the lens of the
algorithm,
and
that some computer
procedure could be improved if produced with
a bit more drama knowledge.
However, it is not just a question of languages
and methods. What turns a coder in an author
is the meaning.
As Greimas
said, meaning
is the result of a dialectic process. Theatre,
enriched by this procedural attitude can establish
this dialectic.
Now,
once we
have overcome the Eighties, postmodernism and
its vulgarizations, I would like a theatre that
uses
the notion of procedure
to produce the meaning, instead of disintegrating
it.
Let us go back to consider “writing”,
to talk about meaning again. To the random function
raised
at an
aesthetic
level, let us oppose the strong notion of plot as a production of meaning.
|