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Do Little Kids Belong on the Net?
by John Laurence Miller
(pdf, 24 Kb)
[Originally published on TidBITS
#566/05-Feb-01]
Is the Internet a safe and healthy place for little kids? A lot
of parents worry that it is not.
Many of us feel the same way as Tonya Engst when she recently
mentioned in an article in TidBITS the "mixed feelings"
she has about kids (and adults) and "the immersive qualities
of Web sites, computer games, and television" (see "Parenting
with a Net" in TidBITS-556)
Her concerns arose out of a report by the American Academic of
Pediatrics recommending that children under the age of two not
be exposed to television. Others have based similar concerns on
a widely disseminated report of a study entitled "Fool's
Gold: A Critical Look at Computers in Childhood."
http://db.tidbits.com/getbits.acgi?tbart=06211
For a number of reasons, I have a deep interest in the questions
that Tonya raises. The most important reason is personal - I have
a daughter of my own and I am concerned about the effects on her
of growing up in a home in which both of her parents are active
Internet users. I also have a professional interest, having spent
my career working as a specialist in child development. Furthermore,
I presently work as Director of Learning for a major children's
Internet company and my responsibilities require me to set and
maintain standards for CleverIsland.com, our Web site. I have
to make sure that our site is indeed safe as well as offering
children between ages three and eight a valuable educational experience.
Fool's Gold or the Real Thing?
It's unfortunate that many people have seen only the "Fool's
Gold" report and not any other research dealing with computers
and children. The Fool's Gold report is perhaps the single most
critical report on the use of computers with children that has
ever attracted media attention. It makes shocking claims. Among
these, it claims that computers represent serious health problems
for children, that they hamper young children's intellectual growth
and that they keep children away from active physical play. Reading
these claims must surely give cause for concern to any responsible
parent!
Nevertheless, just because somebody wrote something does not
necessarily make it true. The vast majority of experts in both
elementary education and child development regard the Fool's Gold
report as polemic and its conclusions as invalid. Contrary to
what it claims, most of us believe strongly that the computer
is a powerful tool to promote, not hamper, children's intellectual
growth. Furthermore, the risk to a child's health or social development
seems minimal to most of us, as long as the computer is used responsibly.
Virtually every public school board and every private school plans
to increase the use of computers by elementary school children,
and the U.S. federal government allocates $425 million annually
to assist in implementing these plans. The vast majority of professionals
regard this commitment as one of the most positive developments
today in American education.
Does the consensus of experts prove that the concerns in the
Fool's Gold report are unfounded? Experts in every field are sometimes
wrong. I invite anyone who's interested in this field to read
the report itself and examine the evidence that it presents. You
will find, I think, that the evidence consists of quotations rather
than hard data, opinions instead of facts. Let's look at a few
of the issues it raises.
http://www.allianceforchildhood.net/projects/computers/computers_reports_fools_gold_contents.htm
Books Versus Computers
Do computers affect children in a positive or negative way? Let
me suggest that there is something funny even about the question
itself. Professor Seymour Papert of MIT, a pioneer in the field
of computers and education, has argued that asking this kind of
question is an example of what he calls "technocentric thinking."
Technocentric thinking portrays technology as a force that acts
independently on children instead of being a resource that may
be used by people for either good or ill. It is more correct to
ask whether teachers and/or parents are using computers in ways
that are beneficial to their children or harmful to them. As well,
it is reasonable to ask whether there may be better ways to use
computers.
As a point of contrast, imagine that someone asked whether books
affect children in a positive or negative way. You can immediately
see that the question is absurd. Surely it depends which particular
book you have in mind, whether it suits the child's interests,
and whether its level of difficulty is appropriate.
We usually see books as positive. Nevertheless, there are many
books that you would not want to give to children. The list includes
books that are too easy or too difficult, books of inferior quality,
or books that deal with subjects that require greater maturity.
Furthermore, people who sound the alarm over the immersive quality
of the computer should keep in mind that the immersive quality
of a good book is at least as great. But in spite of these facts,
we do not worry about the dangers of reading. I think we should
feel similarly about computers.
What About Health Risks?
The Fool's Gold report makes a major issue of computer-related
health risks to children. It claims that the risks include repetitive
stress injuries, eyestrain, obesity, social isolation, and, for
some, long-term damage to physical, emotional, or intellectual
development.
What does the research say? According to the American Academy
of Pediatrics, "Children spend a lot of time surfing the
Net but there is no research to date on the effects, especially
on young children." The Academy is planning to sponsor the
first study on the subject, a modest one-year investigation of
questions relating to computer use and its impact on motor development,
costing $50,000.
I would personally welcome a more extensive program of research.
$50,000 does not purchase a lot of time from medical researchers.
Larger studies are needed if we hope to receive definite answers.
Why do they not spend more? It is possible of course that pediatricians
as a profession are still living in the past and therefore fail
to appreciate the dangers represented by futuristic technology.
On the other hand, it is also possible the risks themselves are
simply not that great.
Influence of Computers on Intellectual Growth
The Fool's Gold report claims that we do not yet have enough
research into the effect of computers on intellectual development.
How much is enough? Over the last twenty-five years, the role
of computers in children's learning and development has been a
major topic of investigation for psychological and educational
researchers. Indeed a new field has grown up, that of Computers
and Education, devoted entirely to this subject. There is much
disagreement about how to make the best use of computers in education.
But whether they have a positive effect is a non-question. In
The Development of Children, a leading textbook in Developmental
Psychology, authors Michael Cole and Sheila R. Cole speak for
the field when they conclude:
"Numerous studies have shown that computers can make a positive
difference in the classroom when properly used. The challenge
now is to realize this potential, making effective use of the
new technology a routine part of every child's education."
The problem in refuting the claim that computers hamper intellectual
growth is knowing precisely where to begin. The evidence is overwhelming.
My own favorite book on the subject is Robert Lawler's meticulously
careful case study of his own daughter's learning, Computer Experience
and Cognitive Development: A Child's Learning in a Computer Culture.
Furthermore, for every academic subject (and many non-academic
subjects such as typing), it is possible to point to software
that significantly helps students. There are many programs available
that help children with "thinking skills" of the kind
measured by IQ tests. A good example is the I Spy series of CD-ROMs
produced by Scholastic, which teach visual acuity of a kind that
the most widely used IQ test measures.
http://www.amazon.com/exec/obidos/ISBN%3D0470201932/tidbitselectro00A/
http://www.scholastic.com/ispy/cdroms/
In my opinion, the strongest case for the computer is in learning
mathematics. Computers by their nature are mathematical machines
- they are also a lot of fun for most kids. Learning mathematics
on a computer bridges the gap between the concrete world of physical
things and the abstract world of mathematical symbols. This is
especially important since so many children find mathematics intimidating.
As tools to teach mathematics, I would recommend software that
uses the Logo programming language (such as Lego Mindstorms),
a number of CD-ROMs - one that I like is the Reader Rabbit Interactive
Math Journey produced by The Learning Company - and a number of
the mathematical activities on the CleverIsland.com Web site.
http://mindstorms.lego.com/
http://www.learningcompanyschool.com/school/products/imj.htm
Computers versus Playing with Other Children
Many parents fear that their children will become so addicted
to the computer that it will interfere with finding time to play
with other children. There are three answers to this fear. First,
this is a problem of anything very engaging, not just the computer.
A small number of children become so involved with books that
they spend time reading when their parents would prefer them to
be outside playing. Some children spend a great deal of time listening
to music. A very large number of children spend a great deal of
time watching television.
Second, the computer can also increase social contact in certain
positive ways. Through email, it is possible to get to know children
from other parts of the world. This experience can broaden one's
experience in a way no other medium can match.
Third, if a child spends too much time on the computer, the fault
lies with the parents, not the technology. Here again is the issue
of technocentric thinking. Parents need to accept responsibility
for telling children when it is time to do other things, just
as with television or video games or similar activities.
Which Kids' Web Sites Are the Best?
Like Tonya, I am reluctant to use the Internet with children
much younger than three. For one thing, you need to be able to
control a mouse (and maybe the keyboard as well) to use the Internet.
That's extremely hard for little kids. Once they can use the Internet,
there are a number of good Web sites that little children should
try. Be warned, however, that you will need to download Flash
or Shockwave to access most of these sites.
My favorite (naturally) is the one that I helped to create, CleverIsland.com.
I like it especially because of the ambitiousness of the applications
- they are larger than those on other sites, with more interactivity
and richer graphics. I also like its success in integrating educational
goals with fun. Finally, the activities have the unique feature
that almost every one consists of games integrated into a story.
A drawback for some is that Clever Island is a subscription site,
costing $40 per family for a year, but you can try the site free
for a month.
http://www.cleverisland.com/
Another good subscription Web site for little children is Disney
Blast. The Disney site has the highest production values of any
children's Web site. They integrate music and animation brilliantly
and offer extremely entertaining games. Kids will also appreciate
seeing the familiar Disney characters. On the other hand, the
Disney site emphasizes educational goals much less than other
sites. Furthermore, you may find little difference in quality
between the pay site (Disney Blast) and the free site (Disney
Go). Disney Blast also costs $40 per year and has a 10-day demo.
[Disney recently announced it's closing the go.com portal, although
Disney currently plans to continue some of its content- oriented
Web sites. At this time, it's unclear how Disney Blast fits into
the company's roll-back of Internet offerings." -Geoff]
http://disney.go.com/
There are also a number of good free children's sites. ALFY.com,
also produced by my company, is probably the easiest for little
children to use because it relies extensively on graphics and
includes the least amount of text. The most popular features are
the games and interactive stories.
http://www.alfy.com/
I also like Kids Edge, which is owned by Knowledge Universe,
one of the most ambitious and innovative makers of educational
products for children. (Their LeapFrog division makes a product
called a LeapPad that in my opinion is the most entertaining resource
available for teaching children phonics.) I like the site both
for its games and for its parents' section. It offers serious
discussion (not facile platitudes like many other Web sites) in
answer to parental concerns.
http://www.kidsedge.com/
http://www.leapfrog.com/
The activities on the free nickjr.com, operated by Nickelodeon,
tend to be clean, simple and sweet. Four-year-olds love them.
Also attractive is SesameWorkshop.org (formerly Children's Television
Workshop). Sesame Workshop produces many of the best CD-ROMs for
pre-school age children. Their product Baby and Me, in my opinion,
is the best CD-ROM on the market for introducing computers to
children three and under. My main criticism of SesameWorkshop.org
is that it does not yet have the same imaginative spark as their
offline products.
http://www.nickjr.com/
http://www.sesameworkshop.org/
http://www.mattelinteractive.com/store/product.asp?OID=4142522&SC=1105647&CID=254
The Potential of the Internet
The real unanswered question in my mind concerns not the dangers
of the Internet for little children but rather its potential.
History has taught us that new media have an enormous potential
to enrich children's lives. The motion picture revolution made
possible The Wizard of Oz and Mickey Mouse. The TV revolution
led to the creation of Sesame Street. The Internet is surely as
much a revolutionary medium as television and movies. When Internet
products become as imaginative as those of Jim Henson and Walt
Disney, what will they be like?
Time will tell. My guess is that the Internet will serve children
best as a medium for learning and a stimulus for thought. The
authors of the Fool's Gold report are plain wrong in saying that
the Internet hampers intellectual development. Quite the contrary,
the Internet gives all of us, children as well as adults, unprecedented
access to a world of information and thought. The people who show
children where to find the excitement in this knowledge will bring
the potential of the Internet to users of all ages.
[Dr. John Laurence Miller is a licensed psychologist and Director
of Learning for the children's Internet company ALFY, Inc. He
also teaches Developmental Psychology at New York University.]
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