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Network 404
Armin Medosch
pdf (16 Kb)
[This text was written for the catalogue of the exhibition "Art
For Networks" (www.artfornetworks.org),
curated by Simon Pope, known by many as a member of I/O/D]
1
I must admit that I find it incredibly difficult to write about
networks. I started out by trying to define what a network is,
by spelling out, point by point, what are the inherent qualities
of networks and how this might relate to art in general and to
the work of the artists in this show. But soon I found out that
this gave me writers block. Over the past few decades and especially
at the start of the internet boom so much has been written about
networks, that the ideas have somehow exhausted themselves. Everybody
knows the buzzwords by now, I guess. We have been told again and
again that networks are de-centralized, bottom-up, hierarchy shattering
entities. We have heard about rhizomes, about micro-politics,
about self-organisation. Almost magic qualities have been ascribed
to networks. How they would empower the marginalized and bring
about a more democratic world, sustainable economic progress and
maybe eternal peace. Type 'network' into the search engine Google
on the Internet and you get 70,500,000 results. If you type 'jesus'
you get only 13,100,000. It seems that 'network' is the new god.
For some it certainly is. I am talking about the Extropians here,
about people who believe in the sudden emergence of a global brain,
about techno-determinists of all kinds and variations. But over
the past decade not only speculative internet theory has blossomed,
there has been also a growing body of critical writing. (1)
The techno-libertarians and the dot.com guys have been given a
good and thourough bashing. We have also learned, I hope, to be
sceptical about analogies (2)
taken from science and technology and used in the social sphere,
which tend to lead to theories full of Social Darwinism of the
most nasty kind, that reduce human societies to beehives and bacteria
cultures. We have been through all that, the good the bad and
the ugly, with network utopias and their reversal into dystopias.
What struck me as most significant when visiting some of the websites
of former cheerleaders of the internet revolution during the research
for this article was that most of the sites have become largely
dysfunctional. Clicking on links inevitably throws up 404 error
messages, the broken links come to signify broken internet dreams.
So why bother anymore, if even the former 'digerati' cant be bothered
to keep their websites alive?
2
The notion that networks are a somehow benevolent power is relatively
new. It is a view that has been popularized by the blurb that
was used to sell us the New Economy and by the availability of
affordable home computers. Now networks are seen as something
soft, human, creative. Before that change of viewpoint, we were
much more likely to fear the control and command aspects of networks.
Networks were perceived as belonging to the domain of large industrial
systems, from organs of the state such as Inland Revenue, Health
and National Insurance to now privatized utilities such as water,
electricity and gas. Networks in combination with powerful computer
mainframes had inscribed themselves into our minds as totalitarian
superpowers against whom the individual is often helpless, a victim
of kafkaesque circumstances produced by systems which neither
really listen nor speak to us, except, of course, entirely on
their own terms. But networks are neither innately good nor bad.
Environmental activists who harbour only the best intentions for
the future of the planet organize themselves in networks, but
so also do groups of the far right and terrorists. Think Tanks
working for the American military have created a discourse about
infowar, cyberwar and netwar (3)
that has had a big influence on the general thinking about networks.
Artists, such as Electronic Disturbance Theatre (4),
New York, and juvenile hackers regularly create their own little
skirmishes with the network organs of the military industrial
complex. Infowar, surveillance, the Echelon network, the society
of control, these are some of the keywords that refer to that
other side of networks, which does not simply go away because
we can now also play back a video from a server. Networks can
be agents of segmentation and stratification of which the biggest
is the growing divide between the information rich and the information
poor.
Technology cannot heal the wounds that are inflicted by cluster
bombs and deep structural inequality. "The stupifying naivety
of the technology-dazed but well-meaning, politically correct
and liberal Internet user who believes that all problems will
be solved when everyone is wired into the World Wide Web is symptomatic
of the schizophrenia of (post-)modern media culture." (5)
It is therefore the case that the most important task is to detach
ourselves sometimes from the networks that have become such a
dominant influence in our lives and revel in re-discovering the
analogue world.
3
Consume.net is an initiative to build a wireless community network.
Similar initiatives exist now in almost every major city in the
industrialised world. (6)
The basic idea is to use collective purchasing power to reduce
the cost of broadband internet access. But this is only a starting
point. Closely interwoven with this first idea are others that
seem to come straight out of the theoretical toolbox of an earlier
internet utopia. Wireless community networks do not actually build
networks that cover town and country and follow a master plan
that is steered from the center. What they do is to propagate
the idea that everybody can set up a wireless node for open access.
They show how this can be done at a minimum of cost, DIY style.
Those who have the skills to build antennas and configure routers
teach others how to do that. Ideas are being discussed if and
how to formalize the relations between free wireless access points
and its users. The bigger plan is to make wireless connections
between the individual access points to create a meshed network
that would cover large parts of the respective metropolis. There
are obstacles to this, partly technological, partly having to
do with urban topography and the distance between nodes. But once
this is achieved this would be networks very different from those
of large internet or mobile phone service providers. The network
as a whole would not be owned by anyone. Each access point would
belong to somebody else, but they would all inter-connect on the
basis of self-devised rules. It is intended to keep these rules
simple. The network should be kept open, accessible to everyone
and non-discriminatory regarding the content that is trafficked
through it. And it is hoped that the network would have some social
benefits too, that it would help to create awareness of what is
going on in a certain area and enable people to collaborate and
develop new services. In the grander scheme of things it does
not really matter if wireless community networks ever manage to
establish sustainable large meshed networks. The window of opportunity
that has allowed wireless community networks to grow, could close
again soon, because of changes in the regulatory environment or
because, and there are already some signs of this, big commercial
operators muscle in on the field. The point is that a relatively
large infrastructural network can literally be "pulled out
of the ground" as James Stevens, one of the founders of consume.net,
said in a recent interview. (7)
Infrastructural networks are usually built either by city and
council administrations or by big corporations. But wireless community
networks try to 'grow' the network, rather than build it, out
of the resources of a community, and thereby prove the viability
of the concept for a self owned, self-regulated net.
4
Speaking about wireless community networks offered a way into
a subject that would otherwise have been blocked. They put some
elements of the working hypothesis 'network' into practice, which
enables me to write about 'networks' without going through all
the cyber blah blah again. These projects show that the ideas
and hopes that have been associated with networks cannot be summarily
discredited, just because a few dot.coms went off the rails and
too much gibberish has been tossed around. The lines of flight
between the commercial sector and net culture have crossed at
some points, but generally developments have been far from parallel.
While the mainstream of society has gone through the boom-and-bust
cycle, others have worked quietly on the foundations of a future
networked society which is neither utopian nor a digital revolution.
The empowerment that networks are said to facilitate is not an
automatism but the result of deliberate human agency within specific
historic circumstances. Wireless community networks, online collaborative
environments, art servers and context systems (8)
can flourish only because of a longer continuity of the collaborative
spirit in techno-culture. The computer programs that manage core
functionalities of the net have been developed by scientists in
an era when shared knowledge was the basis of technological progress.
They created the most basic layer of network technology, the protocols
that determine the format and transmission of data, TCP/IP. These
protocols belong to the public domain which means that nobody
owns them and everybody can use them and build applications around
them. The open source and free software communities have continued
to work in this collaborative tradition and created software that
is deliberately kept in the public domain. Their 'open code' model
guarantees that the public domain in computing survived throughout
an era, when almost everything else was privatized. They developed
operating systems, web servers, programming languages and audio
and video file formats, which can be freely used by everyone.
People can use the software, change it, develop their own applications
and even make money with it. American lawyers have introduced
the term "digital commons" to describe the relevance
of this open code phenomenon.
Their claim is that "it was this commons that engendered
the extraordinary innovation that the Internet has seen. It is
the enclosure of this commons that will bring about the Internet's
demise." (9)
Because "the commons was built into the very architecture
of the original network, its design secured a right of decentralized
innovation. It was this "innovation commons" that produced
the diversity of creativity that the network has seen." (10)
Yet despite the combined efforts of legislators and large corporations
to privatize the digital commons and restrict digital freedom
through the introduction of ever more restrictive laws and the
creation of media conglomerates who do not only own the content
but also the means of distribution there is no sign of a decrease
in file sharing, peer-to-peer networking and other collaborative
networking practices. On the contrary, millions of users are simply
ignoring legislation which is directed against behaviour they
consider as natural, and the tools are there in abundance to support
digital civil disobedience on a massive scale. In the light of
these developoments the emphasis of the debate has shifted away
from networks towards code and intellectual property. Code, pregnant
with meaning, has become the new challenge for artists who try
to work on a more structural level. They understand that it is
the digital commons that gives them the space to breathe and that
it is important to keep this space open. The 'open code' model
is getting tested for its applicability in other areas.
Experiments with 'copyleft' licences for works of art and 'open
content' models are getting circulated. Collaborative work, sampling
and re-mixing have long been important cultural techniques, but
are now seen in the context of a wider struggle about the future
shape of the so called information society.
5
On a sunday some weeks ago a group of people met at the old Limehouse
Town Hall in East London. They came to the monthly open workshop
of Consume.net. Most of them had laptops, but some had also brought
along other things, tools, cardboard, wire, some old computers.
From midday to the evening, people got their heads together around
a large table and got involved in a number of activities. Some
tried to get the old computers running, by installing FreeBSD
on them; some built antennas of different sizes and shapes; some
played around with the live streaming facilities on a web-server;
and some just sat together, their laptops on their knees, the
red lights of their wireless cards flashing, as they talked and
typed at the same time.
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