Models, Knowledge, post-Fordism – all
that Crackpot Science Fiction...
Some memos on How to Do Things with Worlds as overheard in a squat
15 minutes into the future
daegseingcny. Translated from the originals by Ralo Mayer
PDF [228 KB]

a 3D projection of an 8-cell multiplex performing
a double rotation
about two orthogonal planes
The other week I had the opportunity to take part in an event
in a deserted entertainment center – a place we used to call
Multiplex at the end of the 20th century. The countless spaces
inside the vast building are now squatted by a self-organized group
of people who refuse to take on an explicit and non-ambigous name
and use the spatial structure of the architecture for different
forms of research and presentation. At the time of my visit, the
space was dedicated to a performative exploration of the notion
of model worlds, a scope and diversity of discussion which did
more than credit to the multitude of rooms in that crooked monster
of a house. Below, I shall mostly try to recollect a kind of guided
tour, as provided by a self-proclaimed private scholar by the name
of Roni Layerson, and through a collective exchange during and
after that tour. The re-reading of the last sentence actually implies
to "g-e-t l-o-s-t".
I should add at this point, that I myself have been involved,
over the course of the past years, in a collective endeavour,
mostly
an adventure of sorts, connected to the production and sharing
of knowledge between artists, architects, theorists and other
cultural workers. After a while some of us stumbled upon the
notion and
practice of performative research, which has been initiated eons
ago and coined a bit later. We interpreted it by using the dramatic
troika of script, setting and cast, i.e. a conscious use of staging
processes. Such processual approach to knowledge production neither
aims at production of traditional art objects nor of concepts
or theories. Performative research produces subjects.
Only as such it radically performs knowledge production, which
at the same time constructs and deconstructs knowledge and situates
it in persons rather than in collections of texts or other museum
cabinets, be they dusty, chrome-plated or based on Ones and Zeros.
(I'd like to stress this again before stumbling into this specific
multiplex tour, as it is of vital importance to see the difference
between building up (or visiting) museums or using them as a
mere pretext for performative self-education acts. Herstellen
einer
Situation, not Darstellen.)
"You must follow me carefully. I shall have to controvert one or
two ideas that are almost universally accepted. The geometry,
for instance, they taught you at school is founded on a misconception.
Not only geometry! Everything they taught us at school is wrong,
utterly wrong. I mean, perhaps not wrong in the empiric way.
But highly useless, at least inadequate and possibly made up in order
to keep us away from researching social reality or – behold – acting
upon that reality.
"So this is about models. You want to know about models? Let me
tell you about models. If anything, they're closely linked
to the human history of learning and teaching. Models have always been
used for the production and transfer of knowledge. As objects
or concepts they enable us to handle realities – by downsizing
huge dimensions to handy size, blowing up the tiniest rinky-dink
and relations to make them comprehensible or describing utterly
immaterial layers of our lives. At the same time these tools
of enlightenment can be turned into most powerful instruments of deceit
and manipulation. A key term of modelling seems to be scrutinizing.
When we want to learn about models, we have to scrutinize countless
settings, in which people are building models to investigate
and manipulate them. And finally we have to simplify these investigations
again, focus on few elements that could depict the whole, so
others could have a look at our findings, like from above. Indeed, recursivity – the
outcome generated by repeating a particular mathematical operation – is
a main feature of models; not only since Rutherford and Bohr
depicted the atom as a miniature solar system.
(First page, you read) "Only a cynic would say that no one
could have guessed in the last years of the 20th century that this
world was being watched keenly and closely by intelligences greater
than a human and yet as mortal as any single human; that as human
beings busied themselves about their various concerns they were
scrutinized and studied, perhaps almost as narrowly as someone
with a microscope might scrutinize the transient creatures that
swarm and multiply in a drop of water. With infinite complacency
humans went to and fro over this globe about their little affairs,
serene in their assurance of their empire over matter. It is possible
that the minute organisms under the microscope do the same. It
is curious to recall some of the mental habits of those departed
days. Some fancied there might be other life out there, perhaps
superior to themselves and ready for a colonial enterprise. Yet
across another gulf of space, the space of cybernetics, minds that
are to our minds as ours are to those of the beasts that perish,
intellects vast and cool and unsympathetic, regarded this earth
with envious eyes, and slowly and surely drew their plans against
us. And early in the 21st century came the great allusioning."
Zooming in on the Nile-Delta, Google Earth provides a link
to Central London, WC1B3DG. In the North-West wing of the
British Museum we
find some of the earliest examples of human model building.
The
cabinets of Room 63, Egyptian life and funerary, are extraordinary:
We look into the model of a house, a granary. We can scrutinize
the little figures in their everyday life. On the ground
floor a woman kneads dough. A man sits on the floor above,
maybe
a supervisor or the owner. Other models include tiny boats.
The
Egyptians saw
the blue sky as a celestial river, on which the sun-god Re
travelled every day in his own boat. One of the aspirations
of an Egyptian
king was to travel with the god across the sky in the Afterlife.
To help achieve this, models of boats as well as essential
scenes of life were put into the tombs."
"
Now this is one of the earliest known shabti figures," she
continued indexing the next cabinet, which presented a collection
of small mockup sarcophagus' and mummies. " These figures
were intended to work on behalf of the deceased in the Afterlife.
They may have developed from the servant figures associated with
the provision of offerings, common in wealthy tombs of the Middle
Kingdom (about 2040-1750 BC)."
"Second Life Avatars," someone giggled in the background.
"Your world. Your imagination."
"They're dead. They're all messed up."
More canned laughter.
6 Int. Abandoned Entertainment
Centre – Night. (Special
Affects)
A group of people strolling through the diverse spaces
of the squat. Roni Layerson acts as a kind of guide,
but most
of the
participants
are autonomously investigating the spaces on their own.
Some are making out in dark corners, we hear their affectionate
moans etc...
others try to watch them, but when they get closer, all
they
see is porn movies. In a way a sexed up atmosphere?
YES.
LAYERSON (Voice
Over)
There are too many ideas and things and people, too many
directions to go. I was starting to believe the reason
it matters to care
passionately about something is that it whittles the
world down to a more manageable size.
LAYERSON
Such sweet, sad insights. So true. Every film is a miniature
cosmos. In some way. And sure thing they have been using
models in film for quite some time.
A display on the wall pops out and shows footage of King
Kong (the 1930s version), in between an interview with
Willis O'Brien,
the Special Effects
artist who
pioneered the technique of stop motion animation in that feature.
She briefly zaps through some related footage, Special FX and models,
then shuts the displays off.
LAYERSON
But what is much more interesting, is the role of film production
in the 20th century. As a prototype of new forms of organizing
labor. Flexible time management,
motivation through the promise of a creative working environment.
Social
Engineering. This is what "film as model" really means.
A script for post-Fordist production processes!
Some stagehands prepare the next scene and sing along:
STAGEHANDS
We work all day and night
(but no need to fight)
'cause we're – on – the – set
and we cre – ate!
(no need to fight)
(On the set!)
and we mani – pu – late!)
(On the set!)
We work all day!
We work all night!
(On the set! On the set! On the set!)
Someone trips over a cable, causing a short circuit. BLACK.
For the following 15 minutes or so a noteworthy phenomenon developed
(it could have been hours as well… who remembers time in such a Merzbau
Darkroom):
While one part of the participants continued discussing the sociopolitical
influence of film and especially its affective turn out – in the production
process, on screen, in "real" life – others got turned
on themselves by the blackout and joined the orgiastic ranks. A true
mash-up.
MUSIC: Slip Inside This House, 13th Floor Elevators
–
So you mean film has been the role model of today's production processes? – (aahhhh) – All
this talk about film – (UH!) – Come on, that's so last century! – (Yes!) – Sure,
but from a historical perspective! – (YES!) – Aren't you generalizing,
I mean, what if – OH! – Creative Industries – AAHHH – YES!!!
... processing emotions, I mean that's a central point (oh!) affects are the
motor (uh! uh!) like a Special Affect (suck me) YES! (like an industry of special
affects) (giggles) mmmhhh... social engineering… – fuck this alienated
production of subjectivity (try this) (aha!) Come on! – and post-Fordism
is based on the exploitation of subjectivity (AAHHHH!) – ...yes... up
my ass! – I think I forgot the safeword, haha... – now
THAT'S better! - say that again, about power relations... I see (AH!)
we all deal in and (mmhhh)
with feelings (OH!) Uhhhhhhhh...
After a while it felt useless a try to distinguish
the two parties, or even particular voices; it was
more like
all
people discussed
and made
out at
the same time. Like one huge monster on cocaine losing
itself in masturbation, a hundreds of tentacles all
over, winding,
sucking, a thousand slimy
threads of discursive ectoplasma, in all directions,
a singularity high on its
own multisubjectivity.
I really don't know for how long this went on. At
one point I dazed away – we
all did.
Finally someone lighted a match. And looked into
sleepy faces, scattered all over the floors. In
the little
tumult that
followed, people were
getting up
again, arranging clothing; I witnessed a small
conversation, concerning our guide, who had appeared again
and
switched on some cozy light.
"Film? I thought she'd worked in the Game Industry?"
"Yep! Game Design. Simulation Stuff. Hi Level. Probably Top Level."
"And then?"
"Then she dropped out. No one knows why. Before resigning, she'd work on
a new generation Sim. So you can guess why she left... Started
all over. Like here."
"I see... some Second Life of hers."
(Canned laughter)
"If I might return your focus to some of the movie clips shown before:
A lot of Science Fiction. Documentaries in disguise... hunting
down reality like a wolf in Dolly the Sheep's clothing. Miniature worlds are
a common
topos in
SF. The view from above... already part of the
classic War of the Worlds, by H.G. Wells, which starts with a description of
Earth being watched
by the Martians.
Scrutinized by distanced eyes."
Roni Layerson holds up a sign:
Science Fiction As A Rotating Hall Of Mirrors
There are two prominent figures within the wide
boundaries of SF which I would like to discuss
here: One is
the model, the
miniature,
the
other is
the time
machine. Both narrative figures are often employed
to negotiate social, political, ethical questions
of the
present time
of the author, and
quite often they
fold into each other, forming multi-dimensional
textures of immense beauty and narrative
power. In the following, I shall try to outline
some features of this binary phantom and suggest
how both
model worlds
and time
machines are essential
script engines of the socio-political global
complex which is often subsumed under
the term of post-Fordism.
Both models and time machines are recurrent
plot elements in the work of two highly influential
SF-writers: H.G.
Wells and
Philip
K. Dick.
Wells
is a pioneer
of the genre, his Time Machine, published in
1895, is considered the first work of modern
SF. Before
the end
of the century
he would continue
publishing
other seminal texts, like The Island of
Dr. Moreau,
The Invisible Man and War of the
Worlds. The
second writer
is Philip K.
Dick, known to
a wider
public
mostly through films like Blade Runner, Total
Recall or Minority Report, all of which are
based, more
or less faithfully,
on some of his texts.
Most of
Dick's work contemplates on the concept of
reality, which breaks down into often hallucigenic
layerings
at the
hands and eyes
of his protagonists.
In his mapping of SF's development, Frederic
Jameson presents Dick as as
the
leading figure of what he terms the stage
of subjectivity in the 1960s.
143 White Text On Black Screen
I suppose I could go on with these pseudo-academic
style trying to sum up some ideas about Science
Fiction. But
it won't come
close – not
even as a model.
A time machine can be an actual device like
the DeLorean sportscar in Back to the
Future as well
as any abstract
diegetic mechanism
which enables
time-travelling, i.e. a re-positioning within
the normal flow of time. The latter, more
general case could occur accidentally or
as a mere
subtext for parallel-world scenarios.
In a way this interpretation of the time
machine could be broadened to any narrative
form: images,
novels,
theatre, film, etc.
In other words:
the time
machine in Science Fiction exemplifies a
general narrative instrument.
Soon the engineers of time machines became
obsessed with the variety of paradoxical
setting such
a device might
provoke; this is not
at the focus
of our attention.
(Beware: The next part may be skipped. If
the budget's limited, jump to scene 144
directly.)
INSERT
A special case of SF's time manipulations
is the subgenre of alternative histories.
Its
stories don't take place
in the
future, but in a
parallel world to ours,
with a variant history, departing from
ours in one or more points. Another term
for this
might
be uchronia,
a non-time
in contrast
to the non-place
of utopia. One of the best-known examples
is Philip
K.
Dick's The Man in the High
Castle, set in the time of its writing
in the 1960s: Germany and Japan have
won World
War
Two and divided
the territory
of the US.
Instead
of indulging
in some revisionist what-if stories,
Dick once more explores through this plot concepts
of
reality, heavily
influenced
by Asian philosophies.
Within
the narrative
an author, the eponymous title figure,
has written a forbidden book. In this
he decribes
an alternative
reality,
in which
Japan and Germany
have
lost
the war…
From today's viewpoint, we might consider
most SF stories from the 1950s and early
60s second
order
alternative
histories: for example,
other
planets have
not been visited, let alone colonized.
(More about space age
dreams later; so actually it's a good
idea I have not skipped this part,
I thought
to myself while Layerson continued:)
Or think of all the post-apocalyptic
scenarios of a world after thermo-nuclear
war. We
have to consider
that such
plots have
been considered quite
realist in Hermann Kahn's time. On the
other side, I'm pretty sure no one back
then had the guts to write a stupid story
about hi-tech wars stemming from a mixture
of religious and economic motives, lead
by
a cowboy dynasty. At least no self-respecting
publisher
would have printed
this idiocy
of alternative
reality in the 1950s.
144 Int. A Long Hallway With Doors On Each Side
(We call it the linking room, in case
you don't know)
MUSIC: some Steve Reich phasing stuff.
SUBTITLE: Spezialität des Hauses
From behind the doors we hear the choir
of the stagehands, who sing a simple
canon (if
there
is such a thing).
Now and then
a door opens
up
and we see
and hear one of them on-screen.
STAGEHANDS (Off Screen / On Screen)
Films are not shot in or – der
Bullet Time or Time Bullet?
line The not is in or – der
Yes: Para – llel Tours is the
Spe – ci – ality of the house
Spe – ci – ality of the house
(Repeat)
Door 144A opens and a woman pops
her head out.
FEMALE STAGEHAND
Sometimes there are parallel
crews at work –
Door 144A is shut again and
Door 144B opens.
ANOTHER STAGEHAND
– and shoot at parallel sets. It's all about project management. Logistics
and optimizing, you know.
Door 144B shuts.
(Possible contextual commercial:
Intel's Multiply yourself – campaign
from 2006/2007)
144a Int. Dining Room At The Time Traveller's Home
Wells has worked on the
comparatively short Time
Machine for many
years. It's social
critique has been well
discussed: The
book projects
the
British class
system into a future
where the beautiful little
Eloi
live an apparently
carefree
life in a
pastoral
landscape.
Ruins
attest
to a former
high level of civilization.
Only after a while
we learn about the Morlocks,
albino-ape
like cannibals
that
have evolved
from the former
working class. They
live underground
and keep
the machinery going,
breeding the Eloi as
their flock.
But beside this
obvious
social comment
by the the
socialist author,
the
text is as
exquisite a device
as the eponymous invention
in it: The first modern
SF-story about
the
future
mirrors
its own revolutionary
narrative
operation in a machine!
The book
starts with its inventor
challenging the geometry
taught at school
and introducing time
as the 4th dimension.
(The machine's
first
appearance is
in the form of
a miniature model,
which the protagonist let's drive
off into
another time
in front of the
selected
audience.)
Some pages afterwards
the time traveller
finds himself
trapped
in the world
of the future,
step by step
learns about its
double-layered nature
and
seeks refuge in a gigantic
ruin.
TIME TRAVELLER
I found the Palace
of Green Porcelain,
when
we approached
it about noon,
deserted and
falling into ruin.
Within the big
valves of
the door — which were
open and broken — we
found, instead of the
customary hall, a
long gallery
lit by many
side windows. At the
first glance I was reminded
of a museum. The
tiled floor was thick
with dust, and a remarkable
array of miscellaneous
objects was shrouded
in the same grey covering.
Then I
perceived,
standing strange
and gaunt in the centre
of the hall, what was
clearly the lower part
of a huge skeleton. Further
in the
gallery was the huge
skeleton barrel of a
Brontosaurus.
My museum hypothesis
was confirmed. Going
towards the side I found
what appeared to be sloping
shelves,
and clearing away the
thick dust, I found the
old familiar
glass cases of our own
time.
So what will literature's
first time traveller
do in the future?
He visits
the past – enters a building that, in our limited range of technology
and understanding of the space-time continuum, probably resembles a sort of
time travelling operation the most. As Sefik Seki Tatlic points out, a museum
and its more recent revenants in cyberspace are places where actually nothing
is going on, and to which – for that reason? – the lower classes
feel attached. No wonder, that rather soon our future noob time traveller is
driven away by a Morlock that has made the museum its home; a literary lower-class
avatar acting as what they termed a "griefer" in
online worlds like Second
Life; a pain in the ass
for dedicated players
of the game.
(Canned laughter
of Morlocks, i.e.
field
recordings
of a hyena pack
watching an
episode of I.M.
Weasel)
If there is one
later work of fiction
with
equal influence
on the public's
knowledge
about time
travelling, it
is most certainly
the Back to the
Future trilogy
of the 1980s. Starting
in
1985, Doc Brown
and
Marty
drive their
DeLorean back to
1955, later to
2015
and back
to 1885.
Once more,
the time
travelling
act is pre-enacted
through the use
of models, through
which
Emmet Brown
explains
Marty's
return from
1955 respectively
1885 to his date
of
departure.
DOC BROWN
Please excuse the
crudeness of
my model, it's not
painted or
to scale.
In the second
installment of
the series,
we see another
of Wells's
narrative
operations at
work: What does
Marty do
first thing
he's arrived
in
2015? Off to
Café 80s! In this Future Retro Café he
is served by
Max Headroom-alike
avatars of Reagan
and
Khomeini and
enjoys
a short video
game on a vintage
arcade
machine.
Needless to say
that this
as uncanny as
cheap postmodern
forecast
of the year
2015
was anticipated
in reality by
more than
10 years. Rarely
have time travel
stories predicted
the future
as accurately
as in this
postmodern loop:
Capitalism exploiting
cloned remnants
of culture
and creativity
ad nauseam
and zombie politics
cannibalizing
on its own hegemonic
fictions. (As
usual
the flying gadgets
didn't happen.
Outside
Second Life.)
INSERT
The Golden Man is a short
story by
Philip
K. Dick,
in which
he describes
a mutant
who can
see the
future, just
as we
remember the
past: the further
away,
the more blurry.
In his descriptions
of
the mutants
sense, Dick
makes use of
a spatial metaphor
of a miniature
doll's house.
Roni Layerson
reads
from her
clipboard:
LAYERSON
The myriad
of tableaux
that
surrounded
him were
an elaborate maze,
a
web which
he now considered
bit
by bit. He
was looking
down
into
a doll's
house
of infinite
rooms, rooms
without number,
each with
its furniture,
its dolls,
all rigid
and unmoving.
The same
dolls and furniture
were repeated
in many.
He, himself,
appeared
often. The
two men on
the platform.
The
woman. Again
and again
the same
combinations turned
up; the
play was
redone frequently,
the
same actors
and props
moved around
in all possible
ways.
(Hotlink
this to
the next
page on
the clipboard,
which will
come up
in scene 152)
144b Int. The Room Opposite The Room That Was Described In 143a
Everything
looks
breathtakingly symmetrical
in
here;
some
kind of higher
dimensional
super
symmetry,
as
laid
out in string
theory.
Super,
but not
quite
perfectly
explored
yet.
Well, probably
never
to be
grasped
at all
in its
proposed
unifying
theory
of
everything.
But,
as said, looks
and sounds
just
great.
MUSIC:
At
40,000 Kelvin,
it's
Dr.
Octagon (with
the
Emperor General)
DR.
OCTAGON
Can
science
achieve
a unified
theory
of
complex
systems?
Psychology
is
not
applied
biology
nor
is
biology
applied
chemistry.
Whats
the
issue?
The
year's
1898
and
H.G.
Wells
has
established
himself
as
a
leading author
of
what
he
himself
calls
Scientific
Romance.
In
a
documentary
series,
we
would
now
see
an
actor
playing
Wells sitting in his study
and writing
the
first
page
of
War
of
the
Worlds.
While
the
narrator
tells
us
about
the
basics
of
the
story
and
its
later
radio
adaptation
by
Orson
Welles
etc.
etc.,
we
could
clearly
make
out
some
key
phrases
in
the
closeup
of
the
manuscript: "watched this
world keenly and closely", "as a man with a microscope might scrutinise
the transient creatures that swarm and multiply in a drop of water", etc – you
know this, " Layerson
added
with
a voice
a bit
weary
of
self-reference.
"
But that's how these models work. They're all the same in a way."
149 Int. Main Glass Structure Of Biosphere 2, Arizona Desert
Biosphere 2 was built in the 1980s an artificial
closed ecological system. It was used to test if and how
people could
live and work
in a closed system, exploring
the possible use of closed biospheres in
space colonization.
In his short story The Trouble with Bubbles Philip K. Dick describes a society obsessed with
miniature worlds
in glass bubbles,
which the players
can develop from
a barren
planetoid to advanced civilzations in fast-forward
mode. But Dick
adds
an uncanny background to
this common motif within
SF:
PROTAGONIST
It began when
we failed to find
life on any of the other
planets. We
waited a long
time for
rocket travel, flight
to other planets. And
then to find nothing...
People had counted on
new worlds, new lands
in the sky. Colonization. Contact
with a variety of races.
Trade. Minerals and
cultural products to exchange.
And instead of that
nothing but dead rock and waste.
A vast disappointment set in on
all levels of
society. There was
no place
to go, outside of
Terra. No other
worlds to
visit. You couldn't
leave here and go to another
world. So
instead, you stayed home
and put together your
own world."
This
has been
written in
1953, four
years before
Sputnik, still
in the
haydays of
SF's space
operas – intergalactic wars and romances… And
then Dick
comes up
with the
heretic idea
that all
we will
find there
is dead
rocks. And
instead people
will play
some Sim-game.
Probably one
of the
few SF-stories
of that
time which
were truly
prophetic.
From
outer space
to cyberspace:
Jon McKenzie
follows a
similar trajectory
in his
book Perform
or Else.
He investigates
the notion
of performance in its
cultural, technological
and organizational
contexts, using
the catastrophical
performance failures
of the
Challenger Space
Shuttle disaster
as a
narrative hub.
McKenzie argues
that performance
has increasingly
become the
primary socio-economic
paradigm after
the Second
World War
and the
rise of
post-industrial production
imperatives, very
much like
discipline had
been described
by Foucault
as the
key to
the dawning
industrial age.
From
behind a
banana tree,
McKenzie steps
forward as
the narrator
of another
episode of
our docu-mini-series,
professionally delivering
his introductory
text.
JOHN
MCKENZIE
For
corporations, nonprofit
organizations, government
agencies and
other institutions,
performance reviews
have long
meant something
other than
theater criticism.
He
goes on – an
impressive performance,
but we
move on
to the
next room.
These studio
tours are
scheduled tightly,
indeed.
The
next exhibit
on display
is the
charred command
module of
the Apollo
10 mission,
the dress
rehearsal for
the actual
moon landing.
The inscription
reads: "Many
'spin-offs' have
been claimed
for the
Apollo flights,
including the
miniaturisation of
computers and
a huge
boost to
US technology.
It also
represented a
huge industrial
effort which
engaged 390.000
people and
took over
five percent
of the
US Federal
budget in
1965. The
project generated
enormous passion.
North American
Aviation, the
contractors for
the capsule,
estimated that
some 20
per cent
of the
500 millions
man-hours in
the project
were contributed
as free
overtime by
staff."
"
You see, space exploration has indeed been an important area to test and interweave
various strategies for project management, information technology and social
engineering," Layerson commented. "These
are the
very real
Teflon pans
and velcro
fastenings of
today's society."
Another
image appears:
It's the
famous Earth
rise photo
of Apollo
10. The
blue planet
behind the
lunar horizon
looks like
a miniature model carefully
attached to
the background
of a
film set.
In a
way, I
think to
myself, the
moon hoax
accusations have
a point.
In terms
of project
organization and
affective embedding,
it has
been one
enormous film
set, for
sure.
Only
now I
recognized that
our group
had significantly
decreased in
number, probably
due to
this confusing
parallel tour
gimmick. That's ok, I
said to
myself. It's
fragmentary knowledge
by definition,
so it's
fair enough
to drop
out at
any point
you like.
And anyway,
I just
love boring
lectures, because
then my
mind can
aimlessly wander
around, and
often I
come up
with great
ideas when
I'm totally
off the
actual subject.
Or jobs.
Imagine working
at a
big theatre
production, video
department. Early
in the
production, not
much to
do. You
and your
buddy sit
in front
of the
rehearsal stage.
The actors
and the
director try
to transform
written language
into 3-dimensional
space. Add
another dimension:
time. And
now with
more empathy:
5D. You
notice a
red fire
extinguisher in
the middle
of the
improvised stage
design. Just
in case
something goes
wrong… haha.
In between
they discuss
the play,
which is
about language,
staging and
time itself.
In a
way it
can't get
better anyway,
you think.
The
monitors where
later the
videos will
be screened
are only
wooden dummies
for now.
But all
of a
sudden they
flash up and repeat
well-known slogans.
One by
the anti-capitalist
movement, the
other one
an essence
of post-Fordist
production.
Another World Is Possible
Just In Time
And
with a
flash I'm
back in
that squatted
Multiplex.
" – And she built a crooked house – ," someone next
to me said, seemingly continuing an earlier conversation about Roni Layerson's
background.
" You mean in Second Life?"
" Also. She added canned laughter when you entered, as well. Spooky."
I couldn't but think of all these weird people with their made-up
dialogues as ghosts. Maybe they were haunting the place after it had become
deserted.
Real houses have real ghosts, but perhaps these entertainment centres
had produced
imaginary ghosts.
Second order
phantoms.
150 Int. Biosphere 2, Museum Shop
The participants
browse through
the shop. Someone
buys a banana-cookbook,
or a DVD of Thomas
Pynchon's Gravity's
Rainbow. Most
people will bring
home a small glass
bubble, containing
air, water,
algae, and
shrimps: a closed
eco-system, a
miniaturized merchandise
of Biosphere 2.
I take
up another
DVD: Welt
am Draht (World on
Wires), originally
aired in
1973, is
a two part
made-for-TV science
fiction movie
by German
director Rainer
Werner Fassbinder,
based on
the novel
Simulacron Three by Daniel
F. Galouye.
The Institut
für Zukunftsforschung und Kybernetik has developed a computer
that simulates a whole tiny world for socio-economic forecasts. Problem is
the artificial inhabitants don't know about their artificiality; the further
narrative logic is quite obvious (recursivity!), earning the film the label "Matrix for the
advanced"
SISKINS
Welcome!
Come in!
My
co-worker,
Dr.
Stiller,
and
I
would
like
to make
a statement
regarding
the
simulation
model.
After
that
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