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The Bandwidth Dilemma
Internet stagnation after Dotcom.mania
by Geert Lovink
pdf (20 Kb)
[The German translation can be found at Telepolis:
http://www.heise.de/tp/deutsch/html/result.xhtml?url=/tp/deutsch/inhalt/on/7120/1.html&words=Bandbreite
The English version:
http://www.heise.de/tp/english/inhalt/on/7121/1.html/geert]
Internet prophets is not a uniquely American phenomena. England
has got its own breed of visionaries and Charles Leadbeater is
one them. He is promoter of "the
ignorance economy", (1) author of "Living
on Thin Air: The New Economy", advising the Blair government
in e-commerce matters and a consultant at the technology venture
fund Atlas Venture. In the New Statesman of January 15, heralding
the "second coming" of the internet, he states that
"the internet is not finished. We are merely seeing the end
of the growth of the first internet." (2) What a relief amidst
all the NASDAQ doom and gloom. It's the kind of salvation we expect
from a practicing priest of organized optimism. However, such
escapes into bright futurism are the easy-way-out. The dilemma
between functionality of "low bandwidth for all" text-based
systems versus high bandwidth streaming media for the few is real
one. An uneasy choice which telcos and IT-industry may struggle
for a while, with huge implications for content providers.
Against historical commonsense Leadbeater, a former Financial
Times journalist, dates the "first internet" from 1996
to 2000. Forget the twenty-five years or so year before the world
wide web took off. Leadbeater is well aware of this forgery. He
deliberately rewrites history, provoking the ascii/linux believers
by saying that the internet was born out of the dotcom spirit
of e-commerce. What Leadbeater is pushing is what we may call
New Voluntarism. Forget the hackers story of Internet rooted in
military/academic informatics. Internet was born out of the Will
to eBusiness. Shopping and entertainment are the true nature of
humankind. They are the one and only source, engine and destiny
of the Net.
Unlike most New Economy prophets Leadbeater lacks sympathy for
the geniality of technology and its code magicians. What he is
saying, and what many of the failed dotcom entrepreneurs would
think in secret, is that internet should shake of the yoke from
technology. Applications and protocols which once pulled off this
incredible global computer network were now stagnating its further
development. How this liberation could be achieved is another
matter.
According to Leadbeater the "first internet" failed
because the technologists and geeks, in the end, triumphed over
the CEOs and their managers and usability html slaves. Early online
business pioneers were of good will, ready to serve their first
customers. But the general audience got scared off by geekish
hocus-pocus. Consumers, terrified by the complexity and clumsiness
of this hyped-up yet incredibly self-referential environment simply
left, way too early, never to come back again. No Super Bowl-style
"offline" advertisement could seduce people to type
in the domain names, however genius its name. The initially overprized
stock values of internet startups, based on presupposed continuous
turnover growth lost its potential customer base. By early 2000
the IT-goldrush, faced with market saturation, flipped into a
downward spiral. The absent clicking and sticking cyber masses
had triggered off the first internet recession.
See here the conspiracy theory of the New Economists: blame it
on the geeks. In Leadbeater's words:
"The page-based internet is boring. People want genuinely
interactive experience, with drama, excitement, games and jokes.
The first internet spent little on content and charged nothing
for it. The result: hosts of bored consumers using a medium designed
for geeks and nerds."
What Leadbeater is trying to sell is dreamware, this time not
developed by Californian anarcho capitalists but big media business,
AOL-TimeWarner style. "The net will prosper when it is no
longer the preserve of geeks, and when the speed of connections
and size of bandwidth are secondary to the quality of the experience
it delivers." How the news and game entertainment industry
will reach supremacy while simultaneously pushing the borders
of technological know-how remains unclear. In any case, the taming
of geekdom is on the agenda of the virtual class--not anymore
the Microsoft case. The paranoia for monopolies has shifted to
a diffuse fear for over-development in technological directions
without markets.
The playful collaboration of technologists and venture capitalists
has come to an end. Online creativity has shifted to other levels
to express itself and moved, for example, to peer-to-peer networks
and open source software development. Decentralized gift economies
which are much harder to economize compared to the heydays of
webdesign and the following portalization of online content and
services.
Looking down on the primitive, pre-historic past before e-commerce,
the first internet was "accessed through cumbersome personal
computers and narrowband telephone lines that allowed you to download
limited amounts of information," Leadbeater writes. "Its
basic currency is information, mainly in text form, and searching
for it is frustratingly slow and chaotic."
As an Online-Uebermensch, just returned from the future, so kind
to share a few of his thoughts with us earthlings, Leadbeater
has no mercy with the clunky functionality of pre-millennial technology
which still surrounds us:
"The web pages on which the text is displayed are dense
and dull; they deliver none of the excitement of a good television
advertisement. They rarely make you laugh, intentionally."
Someone must have fooled Leadbeater. Those funny Americans perhaps?
Anyway. He is really disappointed:
"The internet was supposed to be immediate, personalized,
interactive and rich in content. It turned out to be slow, dense,
clunky and boring."
A brief look into the political economy of bandwidth could help.
The question of internet speed is and will always be determined
by economics and (cyber)geography, as the maps show, (3) not per
se by the technology used at the consumer's end. Speed on the
internet is moody and in constant flux, not only depending on
one's investment in hardware, locality and available connectivity.
Speed is subjective and cultural experience. A whole range of
unknown factors can bring the undisturbed surfing to a sudden
halt. A broken deep-sea cable, a crucial land cable destroyed
by a tractor, the US Eastcoast suddenly switching on their terminals
or one of the main switches of MCI, AT&T, NTT or BT, gone
down for a few seconds. Over the years, bandwidth suddenly has
grown, however, this progress has been too slow for users to notice.
The arrivals of ten of millions of newbies has eaten up new capacity
with recent signs of a drop in bandwidth capacity due to overpricing;
a "lack of demand" as the business press calls it. (4)
Instead of analyzing the present, Leadbeater rushes back to the
future. "The next internet will be accessed everywhere, anytime,
not just through hefty computers." Charles' future is going
to be a Walhalla of access: "Telecommunication links will
be wireless as well as well as landlines, and they will be broadband."
He is promising nothing less than paradise on earth. "The
second internet will be more interactive; games and animation
will become commonplace." In short: "The second internet
- wireless, ubiquitous, fast, rich in quality entertainment, drama
and quality - will transform how we live, vote, shop, save, communicate
and learn."
Apparently Leadbeater has not read the "13 things to know
about broadband." (5) But he is well aware that he cannot
deliver his technotopia overnight. "The components of the
next internet will not come together for another three years."
Now, that's interesting. Three years is almost a lifetime, measured
in internet time, specially if we remember the acceleration of
the technological boom during the roaring nineties. The three
years in which the web established itself (1994-1997) and the
even less then three years boom to bust period of dotcom.mania
(1998-2000). But let's suppose Leadbeater is right here. It may
indeed take many years until broadband and cable modem will have
penetrated Western households deep enough to create a critical
user mass. Crucial time the internet business community and most
users don't have. We can read alarming editorials on the portal
pages of www.streamingmedia.com about the impact the bandwidth
stagnation has on drying up net.radio and video businesses. Only
those with long term strategies will survive.
A similar situation with the rapidly emerging peer-to-peer networks.
Napster has been build up by university students, using campus
hard disk space and connectivity. An vast majority of the 64 million
Napster users have 56K modem access, mainly interested in downloading,
not exchanging files, mainly due to technical constrains. They
are simply not online all the time. True peer-to-peer networks
will only take-off when a critical mass of its users will have
a permanent, open connection to the Net.7 Until then the uploading-downloading
ratio will remain unbalanced. Clerics of professional positivism
will point at the ever bright future, showing bright growth figures
which prove a diminishing bandwidth divide. An ever-growing amount
of users may or may not yet have plenty bandwidth under their
fingertips. The question is when? Streaming media producers and
users demand broadband NOW. Not next year or in a decade. Telcos
worldwide are reluctant to roll out broadband, (deliberately?)
delaying the upgrade of their networks to DSL levels. (6) Investments
in high performance flatrate access is not generating that much
more cash, compared to the present infrastructure and revenue
streams. It is anyway better to have a few well paying customers
from the business sector than millions of nagging consumers paying
only a few pennies for their all too comfortable stay in bandwidth
paradise.
The future is taking revenge on those who have, either mentally
or virtually, already arrived there. It is disappointedly empty
and lonely out there: promising but without customers. Those who
do not want to turn into bandwidth optimists have the option to
go a few steps back and return to the productive atmosphere of
low-tech tinkering. The choice between the conceptual cave of
3D streaming images and a retrograde ascii-code fundamentalism
is becoming more and more attractive - and uncomfortable. Where
should art projects and community networks go? Stay within the
grey 56K world wide wait mainstream? Go avant-garde, requiring
DSL, ending up in the sovereign atmospheres of the happy few?
Jump back in history and muck around on the Unix prompt? Join
the WAP debacle? Bet on an i-mode invasion from Japan? You chose.
Of course we want everything, but that's a too easy excuse. Ideally,
content should be provided for all platforms. By the look of it
many users are simply sticking to their PCs and GSMs, unwilling
to upgrade to newer levels which simply do not deliver the promised
expectations.
The streaming media industry already seems to have made up its
mind: it is withdrawing from the content-for-consumer market towards
a smaller but more lucrative niche market, offering streaming
media services to businesses. (7)
What we see here is a return of a similar dilemma back in the
early nineties between offline multimedia 3D-interactive television/virtual
reality and the real existing cyberspace, internet, about to make
its significant yet aesthetically disappointing quantum jump from
Unix kernel to the hypertext transfer protocol (HTML).
Collaborative filtering sites such as www.slashdot.org
and www.plastic.com
are facing the same dilemma. Apart from problematic editorial
policies and the unresolved question of ownership over collaborative
text databases there is the issue of those, living outside of
access oases, not being able to contribute to important debates
which are increasingly being held exclusively on online web forums.
Exchange of opinions on the internet is gradually migrating away
from the offline e-mail-based newsgroups and mailinglists towards
websites which require online presence, thereby indirectly undermining
the (presumably) democratic and equalizing character of e-mail.
See here the dilemma: stay at the level of e-mail or jump to the
online level of the web forum?
It is a false but nonetheless real choice which is on the table.
The Net is developing in possibly conflicting directions. The
image of a harmonious convergence of webTV, PC and handheld devices
is not in sight. Instead of a synergy all signs point at digital
divergence, with though choices to make over which standards and
devices to use.
Notes
1) "Capitalize on the Economy! We've had knowledge management.
Now it's time for ignorance management." In Management
General
2) Reprinted in The Australian Financial Review, 19 January,
2001. Original available at www.newstatesman.co.uk
(warning: complicated procedure to download content).
3) From the Telegeography 2001 (http://www.telegeography.com/Publications/tg01.html)
report: "International Internet bandwidth is growing faster
than international Internet traffic, however. In the past few
years, tremendous physical infrastructure builds began to come
on-line. Because raw bandwidth does not translate immediately
into Internet capacity, however -- it must first be lit, sold,
deployed, and integrated into data network operations -- the numbers
showed what, to casual observers, appeared to be a mismatch between
physical capacity and Internet capacity. See also www.cybergeography.org,
the site for the book Mapping Cyberspace (http://www.mappingcyberspace.com/)
and Brian Carroll's project www.architecturez.com/ae/.
4) "Bandwidth Narrows: Pan-European telecom carriers are
having to curb their ambitions in a year that analysts predict
will be the start of the communications shakeout. Last week, FirstMark,
Viatel and GTS (Global TeleSystems) all announced they would cut
their European operations. A glut of bandwidth, a lack of demand
and the bottleneck of the "local loop" to homes and
offices, meant a reversal of fortunes last year. And to add to
their woes, share prices were badly hit in the tech slump and
extra financing became hard to come by."
Source The Industry Standard (http://www.thestandardeurope.com/article/display/0,1151,14167,00.html)
5) "13 Things to Know About Broadband" by Gerry McGovern,
fist published in his New Thinking electronic newsletter,
then published in Steven Carlson's NowEurope newsletter
which was forwarded on May 13, 2000 to the nettime mailinglist
www.nettime.org.
On January 13, 2001 David Garcia forwarded "13 reactions"
of John W. Patterson to nettime in response to Gerry McGovern.
6) "Although many providers of broadband Internet access
have increased their marketing budgets to entice customers into
upgrading their connections, analysts say few of the providers
have been able to meet the demand that they have created. Stories
abound of broadband customers waiting weeks or months to have
DSL or cable-modem access installed, and Jupiter Research analyst
Joseph Laszlo says the coming years will see the broadband market
remain "more supply-constrained than demand-constrained."
Analysts say the most likely reasons for providers' inability
to meet demand are a lack of infrastructure and a shortage of
installers and service personnel." Wall Street Journal,
12 February 2001.
7) "Perhaps the most compelling reason why streaming media
will have greater success, sooner, within corporations than in
front of the general public, is bandwidth. Most observers agree
that, for reasons of quality, streaming video is really a broadband
game, yet well over 90 percent of home Internet users in the United
States are limited to dial-up access. But corporate intranets
are typically built on a high-speed backbone." Max Bloom,
Opportunities in the Enterprise, in: Streamingmedia.com Europe
Newsletter, February 26, 2001. In the same issue Paul Kushner
writes: "The problem with the story of streaming media is
that it started on the wrong end of the spectrum. Success will
come first and foremost in enterprise and advertising. Streaming
will then eventually branch out to more entertainment consumer
content. Advancing content towards the general public was a mistake
and the early founders have paid for it."
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