G/MOL Space Project (Beta 1)
Manuel Viñas
Limonchi
PDF [528 KB]
The Idea
First decades of the mid 20th Century
At that time, the objects were modelled and visualized on the
computer screen using "simple" lineal structures formed by a single
colour. Scientific disciplines like biology appealed to computing
representation methods in order to solve calculations related to
the continuous mutation of the graphic compositions characteristic
of their analysis models.
Ivan Sutherland (Lincoln Laboratory, MIT) developed the precursory
system of the current procedures CAD, the Sketchpad in 1963.
GUI, a graphic user interfaz, is able to accurately express
the morphology
of the represented object and its different parts; arising
thus what today we know as "Object-Oriented Programming".

Nevertheless, the computing technique should notably advance
in order to get, on the one hand, better results to graphically
represent
the most realistic side of what we can see and/or imagine,
and on the other, voluntarilly interact with its material
components, thus creating an argument that only a discipline
belonging
of
technological knowledge could make effective: Virtual Reality.
2007
The G/mol Space experimental project brings us nearer to Virtual
Reality, and takes the morphology of the molecular shapes
as initial reference… those structures revealed decades
ago as the visual and interactive genesis of graphic computing.
G/mol Space is a non profit-making investigation project.
With it, its author, Manuel Viñas Limonchi, opens an experimental
space within graphic computing and Virtual Reality... a place
where researchers and professionals can expose their opinions
and knowledge
on the analyzed matter.

G/MOL Space (Beta 1)
Although the digital application inserted here (the graphic
interface located at the top) is an small initial beta,
some of the essential
concepts of certain 3D type interventions appear in this
application. Thus, the space, the user-machine interaction
and the stereoscopic
visualization related to the three-dimensional model become
G/mol Space's main objective.

Using the Interface
In order to begin working with the shape in the graphic
interface it is necessary to know the necessary tool.
First, we must (1) to select -in the index screen-
the necessary molecule (ozone or water) to manipulate
within
our particular
morphological, spacial and visual research.
Afterwards, in order to make spacial changes, you will
be able (2) to move the selected molecule by pressing
and dragging
it with the mouse inside the "molecular interaction area",
situated on the left-hand screen.
You can also (3) apply different geometrical transformations
to the molecular structure (this data is shown
on the screen located
on the right-hand side of the interface). This
is done using a device named GTS (Geometric Transformation
Sphere). GTS
tool can
be use only when it´s colored. The different actions
that must be carried out using this device are shown in the
following
illustration.
(4) Once the desired modifications have been applied,
it is possible to transform the molecule's visual
appearance into
a stereoscopical
image by pressing "vr conversion". I am currently
working on showing a correct VR image by changing its stereoscopic,
parallel
and chromatic characteristics.
(5) To return to the main index, press "restore".


Collaboration
Given that this is an experimental project that will progressively
evolve, any contribution or comment will be useful and appreciated.
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