|
Digitized Bodies - Virtual Spectacles Project
by Jennifer Leonard
(pdf, 8 Kb)

"We don't know what to make of ourselves," starts Mark
Dery in his Escape Velocity: Cyberculture at the End of the Century,
"precisely because we are, more than ever before, able to
remake ourselves."
Exploring notions, like Dery's, of the human body in this digital
era is curator Nina Czegledy, with the interdisciplinary line-up
she has choreographed, for the Digitized Bodies - Virtual Spectacles
project, which has consisted of an online discussion forum, a
public lecture series, an exhibition, a screening at the Goethe
Institut, and a performance at the Glenn Gould Studio.
With a background in both medical research and creative pursuits
such as ceramic sculpture and documentary filmmaking, Czegledy's
approach for this project was to bring together a wide variety
of opinions to expose a greater number of people to new perspectives
on the theme. And rather than "conclude the discussion in
the conventional manner of a summary," she says, she looked
to "leading examples of artistic statement" in relation
to the social play of such technology.
The work of sound artist Atau Tanaka, for example. His Corporeal
performance November 24 illustrated lucidly Donna Haraway's insight
about bio-medical technological advancements giving birth to "couplings
between organism and machine" in A Cyborg Manifesto. On stage,
Tanaka explored the gestural articulation of the body as an electronic
musical instrument, with the help of his BioMuse, a neural musical
instrument controller that he has been performing with since 1992,
during his graduate work in computer music at Stanford's CCRMA
(Center for Computer Research in Music and Acoustics). An invention
of medical researchers, the BioMuse was designed to pick up EMG
and EEG signals from "sticky electrodes on the skin"
and turn them into MIDI signals - "signals to control digital
synthesizers," explains Tanaka. While hooked up electronically
to his Apple PowerBook, Tanaka clenched his fists and shaped things
with his hands, as if molding clay, "but there is no clay,
" he smiles. "I'm not holding on to anything. "It's
a process of discovery," he says, about the responses from
and interplay between the BioMuse and his body.
The Intimate Perceptions exhibit at InterAccess Electronic Media
Arts Centre (showing until December 9) explores "the ways
in which the rapidly developing technologies affect our perception
of our bodies, our lives, our imaginations, and our very future,"
says Czegledy.
Playing on all of these levels is Jack Butler's video projection
piece Genesis of Breath, which speaks to his many years of scientific
inquiry into breath and breathing. The installation digitally
dissolves medical research pictures onto a frosted glass screen
(engraved with a geometrical pattern that connotes such phenomena
as an arctic lake, Islamic tile work, and bubble clusters), within
a metal and fiberglass construction that is at once an imposing
piece of medical machinery and the conceptual space of the breathing
chambers of the human lung. For Butler, Genesis of Breath "reifies
the conflict present in both my working postures - as an artist
producing science and as a scientific researcher producing art."
Czegledy, with design and programming help from the C3 Centre
of Culture and Communication and Ars-Wonderland Studio (both based
in Budapest), put together a CD-Rom for the exhibit that examines
post-industrial society's fascination with bio-medical technology.
The opening narration offers a comment from Gandhi. When asked
about Western civilization, he said he was most fascinated with
the ease in which the population would simply "... hand over
the custody of his body to the experts... as if it were an appendage...
for which he bore no responsibility." As the interactive
piece continues, over twenty scientists, clinicians, cultural
theorists, and art historians from three countries (Canada, Hungary,
and Slovenia) speak on the same topic. Czegledy's motivation for
doing this CD-Rom was the gap she noticed over the years between
art and science. She says, "I thought it would be very important
to close this gap, in a mini-way."
The Wired Body/Mediated Body screening of international videos
was organized around such themes as the objectification of the
body, as in Joan Jonas's "Vertical Roll" (1972), where
she depicts her own body as a collection of parts. A mesmerizing
piece in black and white, it moves frame by frame to the rhythm
of a banging spoon, so the theme of dismemberment is enhanced
even further by the equally jarring viewing experience. With Piotr
Wyrzykowski's "Watch Me" (1996), the body is dematerialized
into binary code and blocks of sliding pastel colours. Diane Nerwen's
"Under the Skin Game" (1996) investigates the bodily
ethics and discourses around clinical and experimental technologies;
Nerwen juxtaposes clips from Betty Davis movies and Ella Fitzgerald's
"I've got you under my skin" with disturbing statistics
about governmental attempts to use Norplant as a means to control
the "underclass" population. Justine Cooper's "Rapt"
(1998) examines new digital and enhanced imaging technologies
in medical science. Portraying her own body as transparent, using
MRI scans, she renders herself "nakedly public," in
the words of Barbara Stafford, who continues to say, "These
medical technologies destabilize the already precarious borders
between the exterior and the interior as they visualize the invisible."
Which leads to the obvious conclusion that technology has advanced
way beyond human sense limits into the realm of yet to be defined
computer sense limits. And, as a result, we are beginning to abandon
what is "naturally" ours: we have, for example, electronic
vision with electron microscopy and super-human strength with
robotic arms and dismembered voices with telephone voicemail.
We are able to manipulate the human form on a computer screen
with the click of a key, view the inner workings of the human
body with surgical micro-cameras, and visualize individual genes
on chromosomes. As Czegledy says, "The extensive use of these
technologies has contributed to a radical shift in bodily thinking...
where before it was just flesh and bone; now it is a mass of various
readings, each one giving a different character to the whole."
In addition, she continues, we're now able to see the body in
plural ways: via electronic pulses, magnetic cadences, and thermal
signatures, for example.
And as we continue to venture further along this path, we risk
becoming increasingly detached from our own bodily self-knowledge.
Or do we? Haraway, for one, champions the notion of human as cyborg
and encourages her readers to seize this opportune time to re-imagine
the body with ambiguous boundaries.
"Nobody has the answers," says Czegledy. "But
more important than having the answers is asking the questions."
To keep abreast of this project, made possible by the support
of the Japan Foundation (in Canada and Tokyo) and The Daniel Langlois
Foundation for Art, Science, and Technology (Montreal), log on
to http://www.digibodies.org.
A Digitized Bodies - Virtual Spectacles book/CD-Rom package will
be available for sale in the Spring of 2001 and the Synapse Forum
will continue online as the exhibit moves from Toronto to Budapest
(Ludwig Museum, 2001) to Ljubljana (City Gallery, 2002).
|