New Media: its Aestethics and Representation
Dunja Kukovec
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[Abstract: In its first part the following text presents
the canvas for reevalution of author and authorship with certain
art history method. To be able to position the author in the
demanding frame a certain selfpositioning of the viewer has to
be developed. Thus, in the second part of the text I argue the
position of the active viewer and co-author.]
The method of historical materialism and viennese art history
school [1] is undoubtfully insufficient for exploring and understanding
the 20th century art practices; its incompatibility becomes even
clearer in attempts to interpret new media art [history] [2].
On the other hand, new media art can easier be reflected with
the method that was introduced by non-academic art historians
and critics of the society in the late sixties and early seventies. "Their
creative, interrogative, and critical scrunity" [3] which
derives from Marxist and feminist studies was mirrored in so
called radical art history. [4] Nonetheless, contemporary art
often seems better captured and reflected by philosophers, social
scientist, culturologists and creative curators. [5] After and
still new media art best criticism stays in the typing hands
of techno freaks, geeks and society critics that are often directly
connected with the media itself. [6]
With emergence of "media is the message" [7] and contemporay
[de]structuralism [philosophy after Hegel] certain practical
shifts have occured in the last decade. They processed the need
for a change of value system in art history which is urgently
demanding for social-, time- and place-based metodology.
The role of the author
The role of author, his position and its value. The postmodern
state of mind which is rooted in contemporary philosophy has
abandonded the concept of romantic genius. [8] In art history
studies and in wider reflection of today's creative society this
is still not properly acknowledged.
New media art is mostly the result of a team work of an artist
[the owner of idea/information [9]], a programmer [essential
executor] and/or other technically skilled person. On the other
hand there are artists that are highly skilled and their expertism
allows them besides independency, also the possibility to execute
the work by themselves in total. IMHO [10] here lies the essence
of a problem concerning evaluation.
The institutional art history was established in the 19th century
at the time of romanticism as well as rationalism, when the concept
of "individualism and subjectivity was the key to art" [11].
Although romantics were utopically oriented towards unity [e.g.
utopian quest for a union with nature] that can also be followed
in a networked society [12], they appreaciated the artistic genius
and scientific hero. The romantic concept of artistic genius
continued the renaissance tradition which substituted the former
view of art as craft. The art history strategy of outlining the
exceptional intellectual abilities i.e. genius seemed optimal
operational tool to establish the system of individuals and styles.
Art historians at that time easily adapted the same method to
previous periods, especially back untill renaissance. They didn't
mind using the same method in gothic or even in romanesque period
although it is almost impossible to talk about artist and names
at that time. Instead they applied same method with monks, monuments
and places... Finally, they try to operate in the same manner
with the 20th century art.
The classical art history never recognised indivudual or a workshop
as a criteria. A workshop was identified with the individual
or individual with a workshop, but this has never been positioned
as a criteria counterpoit to artists that worked on their own.
What I would like to suggest is a sort of new value system that
is not reffered to the white male and his geniality. Instead
it would emphasize a team work, process and expertism ["everyone
is an expert" [13]] where authorship is somehow difused
among many actors in it. Suddenly, we loose the one leading author,
the hierarchy and the superiority, well rooted in eurocentrism
and western white mail history, which is continuously taken for
granted. Especially art history enables big caracthers and leading
positions with the fake trust in one person geniality what at
certain point may leed to an artist that is managing to defend
its position and uniqueness with transparent strategy.
Another conception that is interrealated with institutonal art
history followed in institutional representation centers - galleries
and museums. The term "art world" that was clearly
articulated in the 1968 acctually enabled strategy and method
for inclusion and/or exclusion. Artists could figuratevly decide
if they want to follow the rules and the trends, in general to
be part of it or not.
Some characteristics of this issue are similar to the issue
of feminism. The core of it represents the starting point itself
that was long pronounced as the women issue, also misinterpreted
as the women problem. This is how we are facing the issue of
positioning roles, authorships and values. We can firmly say
the work is done by certain artist while at the same time we
are not bothered that acctually the whole painting was done by
his pupil. From perspective of defining today new media art production
and its dispersed expertism this seems unacceptable.
Many new media creativity belongs to a programmer or some other
technical person. Are we still able to consider the work of an
artist as purely his work? At that point it is necessary that
input should be properly argued. The discourse about the process
itself looks like the logical outcome. Thus each part of the
work has gained the same unadorned meaning! What I am suggesting
is another click in our mind, a reflexion on just passed postmodernism.
The method of postmodern relativists and contemporary feminists
[14] can easier render misinterpreted history, moral and viewes
of authoritarian approach in terms of artist uniqueness as just
one of the repeating failures. Switch the mind and let us understand
the popular grand artists weren't so grand finally, whereas the
authorship positioning represents just another one in the series
of issues reagarding proper value system, that should also affect
the copyright issue.
We are witnessing just another interesting outcome at recent
new media art events - recognising the coding as creative practice
and not just as a skill.
Thus the new media art and its authorship is requestioned and
is placed alongside with questions of identity, body, materiality
and ownership - the keys of cybertheory. Art historian's author
has been abandoned by avatars that are representing the large
part of online art projects. Duchamp, dadaists and conceptual
artist obviously weren't desctructive enough, although they produced
work like: A Piece That Is Essentially The Same As A Piece
Made By Any Of The First Conceptual Artist, Dated Two Years Earlier
Than The Original And Signed By Somebody Else. [15]
It is not destruction but a deconstruction. Deconstruction which
would enable us more appropriate attitude in the newly reconstituted
system. The system that could easily adapt to "copyleft
attitude" [16], or even further to the system of commons.
This also leads to de[con]struction of authority but not in deconstruction
of individual, his materiality and ideas. "The artist is
author. The author is information." [17] But because "information
presented at the right time and in the right place can potentially
be very powerfull" [18], it has to be represented with all
that awarness.
The positioning system in digital art history is requesting
a change and so is the value system of references and credits.
Author is a reference and a credit, not an authority, consistency
and integrity, or a genius that can be sold. "With everything
is always shifting; consistency is not a virtue but becomes a
vice; integration is limitation. Everyone is no one." [19]
But above all "an organism is most efficient when it knows
its own internal order", with subversive words: when it
acknowledges its [disperesed] standing point.
Do you remember the ideas in the air? [20] To paraphrise Goethe:
each work is a work of collective being.
Can the work of collective
being stays the property of one person?
The role of a viewer
"What our age needs is communicative intellect. For intellect
to be communicative, it must be active, practical, engaged. In
a culture of the simulacrum, the site of communicative engagement
is electronic media. In the mediatrix, praxis precedes theory,
which always arrives too late. The communicative intellect forgets
the theory of communicative praxis in order to create a practice
of communication." [21]
After this introduction there is a practical and quite usual
example of a certain adoptable practice:
"... ninety per cent of the people - would walk in, put
their hands behind their back and walk around looking at the
computers; they wouldn't even approach them and some just walked
out. On the other hand, the younger generation came in and got
totally engaged and set-up worked perfectly. People were engaded
in two minutes, and were there for hours against convention of
the gallery where people are supposed to spend only fifteen minutes
and than go to the next space." [22]
According to media-is-a-tool [23] practices and its representation
we are often and unfortunately still faced with fascination and
sensation of an object, its provocative, engaged, mind-twisting
or visionary message, so in those moments we are still putting
hands behind our back and mediate. But we are also facing the
art works [world] that are [is] not solely standing on its own,
but needs interactivity in all its sense.
The term interactivity became a real buzzword in the last couple
of years. It has acquired different meanings according to author
or/and situation. In general it "means that the user/audience
has the ability to act to influence the flow of events or to
modify their form" [24] and interactivity as "creating
versus consuming" [25]. After Wilson we can differ them
by what kind of interaction is required (choosing, contributuing,
authoring...) and how intense in terms of time and control the
intreactivity would be (rigid, flexible, total...).
In figurative historical timeline we could extract following
phases of interaction
- exploring [26]
- acting/reacting
- communicating
- adding
- finishing (proposed by Brian Eno [27] in 1996)
- changing the content (proposed by http://0100101110101101.org
in 2000)
- understanding
- engageing as political subjects
The roots of interactivity are deep and wide-spreaded. In these
roots many of the "actions" are acctually closer to "interpassivity",
whereby today's understanding of interactivity means the straight
ability to change the content and to co-authorize the work.
In the 1920' the Dadaists established cabarets and street theater
in which audience members were encouraged to participate as creators.
The communist upheavals in Russia resulted in the agitprop movement
in which workers were expected to become active as artists. Berthold
Brecht street theater in the 30's linked politics, art and participation.
In the 1960's and 70's the interactive art movement flourished
all over the globe in art forms including visual art, theater,
dance, music, poetry, and architecture. For example, happenings
created free form installation/theater events in which the audience
was often absorbed into participation into ongoing events. [28]
On the other hand, the recent activities [that are also shaping
communities] present the huge step towards interactivity and "making
media" [29]. However, "conversation that is shaped
creatively by all its participants can be both a vehicle for
cultural change and the social sculpture that results." Besides "the
pleasures of conversation and the erotics of encounter" we
can hope for better organisation between individuals, i.e. artists
and viewers, who will than be able to take and continue an active
role in the society.
Today's technological creative derivatives don't present a movement
or a group, their interactive "spirit" can be traced
in object based contemporary art works. The level of interactivness
varies also in the online works themselves. "What you see
is ussually not what you get." [30] There are works that
simply need a broader contex that can be embraced only with active
participation, emancipation and engagement.
All this "interactivness" demands an active viewer.
She has to known [or she has to recall the simple Deleuzian-Guattari
[31] desire] how to act, react, where to continue and how to
conclude. This position is opposed to the passivity and is demanding
engaged and active collaborators. Persons that are ready either
to educate, read manuals, to be individual, to search for solutions
or to be explorative. Many new media art works are presenting
a challenge for a better and clearer comprehension of the new
media tool itself and its creative possibilities.
For a while we have been talking about the process. Often everyone
can take an active part to a final realisation, to a representation
and its perfect outcome. This is also where the issue of curating
can be introduced. In curating new media art exhibitions the
discourse about inability to present net.art in the museum or
gallery has been going on for quite a while. [32]
To present it correctly you have to fulfill as many layers as
possible: formalistic objectives, content/context relation, intention
and engagement. The majority of older net.art projects functions
most properly when you click on them by chance. Although this
is not an essential caracheristic for all of them (eg. the recent
art-act project: Heath Bunting's BorderXing Guide [33]
does not have to be discovered online by chance, the project
is based on research, on the contrary it is much better to follow
it every than and now to check for "improvements").
However, the early net.art functioned the best when you dropped "there" by
chance. At that time it was argued how impossible it is to incorporate
concept of chance in a "sistematically arranged" exhibition.
The active viewer is thus not only consumer of the art, but
an explorative person, collaborator with an open mind attitude,
interested in technology, its various use and in the progress
itself. It is not for high-tech fascination he would search in
the galleries, but a certain subversive use of technology, where
technology itself is placed in another context, where its use
is diverted.
To decide for technology, when various theoreticians are already
claiming there is no more difference between artificial and natural,
means to decide for ethic. Actually the ethic is the reson to
say yes, to be involved, engaged, capable to read so called "new
media art". It is not about technology, it is about freedom,
society and direct democracy. The artist and the viewer are living
in the newly defined art world: "a platform to air viewpoints
and promote discussions that are not supported by the mass media
and official government. Our choice of 'profession' gives
us the freedom to say things that others fear to say in public,
even if they think the same way or at least are curious to hear
another viewpoint. If we are silent or don't contribute to the
public discourse, who will?" [34]
After comes the art history
of details. [35]
The Ars Electronica Prize 1999 went to Linux OS [36].
This belongs to a curatorial practice of Duchampian "claiming" the
[in] art. A sociological phenomenon is proclaimed for a piece
of art, that at that very moment gains all its atributes. Linux
is above all directly requestioning authorship and it is provoking
corporativist system of power.
While we look at it from the art history perspective we can
think of an architectural project, where many individuals worked,
only that in this century they have worked volutarily. This new
media project can be seen as gesamtkunstwerk with a slightly
different carachteristics: it is a tool [media], a content and
a message at the same time. Another principle of gesamtkunstwerk is
Frequency Clock [37], recently released streaming sheduling
system, that represents a convergence of media of such an importance,
that it can easily slip into the art field.
For ages women are not solely cookers and reproduction machines
anymore, why would than the viewer be just an observer and a
slow passer-by with hands behind his back?
Finally, the ikononology [38] of contemporary works is so multilayered
that a viewer has to be at least so interested and detail oriented
as the middle age's pilgrim to be able not to get just an impression
but to live the meaning and the power of media-message.
[First published as Dunja Kukovec, "New Media: Its Aesthetics
and Representation", Digital Art History? Exploring
Practice in a Network Society, Proceedings of the CHArt Eighteenth Annual
Conference held at the British Academy, London, 14th and 15th
November, 2002, online at www.chart.ac.uk]
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