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Essay About History and Futurism of the net.art
Story
Dunja Kukovec
pdf (16 Kb)
1. Net.art between 1994 and 1998
The World Wide Web is cyberspace (W. Gibson), electronic landscape
(B. Sterling), computer network (J.P. Barlow) or matrix (J. Quarterman)
In 1994, a handful of artists ventured into the electronic landscape.
They threw away their tools and started creating with the Internet
(as a tool and content), for the Internet (as the medium), and
on the Internet (as the exhibition place). They found the Web
to be equivalent in range of content and expression to the world
they had been used to. For them, Gibson's cyberspace was much
more than yet another new medium, next thing after video, or a
technological novelty like photography or moving pictures in the
beginning of the 20th century. They felt that the impacts of this
computer technology, which quickly became a tool and a medium
in its own right, would go beyond the mere fascination with something
new.
They interpreted science fiction as social and cultural theory,
and thus net.art - art in cyberspace, seemed the final and definite
art. They forgot in their eagerness they were looking at the future
and not at the world around them.
Net.art is not the only art on the World Wide Web and is actually
just a tiny part of cyberspace. Art history would describe it
as a movement, while other artistic approaches still wait for
their history to be written. Once art history is logically extended
into the history of visual concepts - a general history of visualised
concepts (Michel Fehr, 2001), net.art 1994-1998 will become part
of the visual heritage of the Internet. And an embodiment of the
concept of art as proposed by A.C. Danto in 1967.
First art on the Internet - the net.art - is just like the art
one can see in galleries, but obeying the rules of cyberspace,
instead. One has to be familiar with the life and the ways of
cyberspace to interpret it correctly and properly understand it.
At this point one should ask perhaps how net.art changed art
in the material world. And if it actually did, how exactly did
it change? Were video art and painting affected? One thing we
can be sure of is that net.art has offered a strong impulse for
the shifting of our perception of other media and the world.
One could say that the first four years of net.art demonstrated
how to "transfer" conventional and classic(al) art onto
the World Wide Web. They have shown that the Internet was not
only an archive, a database, a communication tool and a new shopping
centre - it was a place for art as well. One could link this to
the theory of relations between the text and the context (Peter
Weibel, 1971) Art is always contextual. It is exactly putting
things in contexts other then their own, in viewing them from
a different angle. It is logical therefore that the context makes
part of the content of a work of art. Net.art is contemporary
art produced in the context of the World Wide Web - through careful
reading, understanding and manipulation of the elements of cyberspace.
Virtual world, or cyber-world, lives in parallel to the material
one. The two worlds are tightly coupled. They influence each other
and there's a strong process of identification in both directions.
The world is bi-polar in all the senses (Viktor Misiano, 2000).
One learns this in relation to oneself and to the environment
through analysis and time, philosophy and science. The consequence
of this process is self-awareness, which started symbolically
with the French revolution and has continued as philosophy, based
on psychoanalysis, in the 20th century. The next step of self-awareness
is self-reflexion (Martha Ward, 1998) - assuming critical stance
in relation to one-self and one's surroundings.
Let me remind you once again of the modern and romantic wish
of art - admitting no hierarchy, no politics, no obligations -
and no morals (Peter Schat, 1991) But, what happens when artists,
living in a bi-polar and free field, start to get more interested
in real-life than in grasping the opportunity to manipulate and
provoke around galleries, or create and explore on the Internet.
After the term artistic world was invented, and especially in
the nineties, artists themselves wanted to get out of it, and
enable an unbiased and objective art experience. This process
is far from being complete. We'll have to wait a while before
artistic world falls apart. Meanwhile, art in the galleries and
on the Internet actually enable us to see that Art is everywhere
around us.
Not unlike most other art movements, net.art proclaimed a new
worldview, new rules and relations, which they took from cyberspace.
These new rules and relations constitute a modern (political)
left (Borut Savski, 2001), which underlines self-awareness in
the understanding of post-hegelian, post-freudian, post-lacan
and, soon, a post-cyber subject. We live in a world of maimed
subjects, a world where genius has long been dead.
2. The end of net.art
In the electronic landscape, positions are assumed according
to events in the material world (and vice versa). The philosophy
of psycho-analysis claims that on one hand we live in an imaginary
world, where things are real that don't exist, in a series of
immaterial calculations, which regulate all material, real and
imaginary (éiûek on Lacan, 1996) - and on the other
in a virtual world, which is a simulacrum of the material world.
All we are left with are feelings and time, which are real in
the imaginary world.
Positions are also built upon differences in technical proficiency
among the people who live the self-serving life of a computer
programmer in the cyberspace. The inventors of the matrix are
already developing software for a new virtual world, which would
favour technologically proficient individuals. (Tim Jordan, 200)
What happened to net.art of 1996, 1997 and 1998 at the turn of
the century? Since virtual world didn't replace the material one,
net.art didn't become the definite art. It represents just art
on the one pole of the world, so founders of net.art proclaim
it's end. At the end of the 90's it became clear what the Internet
was coming to: the increased profanity of cyberspace. Net.art
was affected in a similar way.
In brief, the end of net.art was proclaimed because the virtual
world didn't replace the original one, because cyberspace and
net.art have been made profane, and finally because one cannot
escape excessive self-reference leading into larpurlartism. Net.art
had to become it's own context and content, sooner or later. Net.artists,
and not only them, but everybody in the virtual realm are post-structuralist
left-wingers by default, self-aware and self-reflecting, who know
very well that citing one-self is quickly reduced to repeating
one-self. 1998 marks the end of net.art as the end of an art movement.
Ironically, it was just another proclamation of an end, so nothing
really changed in everyday life. Net.art remains an attractive
denominator. This means that somewhere, somehow net.art continues
to live. As does the painting, and many other forms of artistic
expression. Art media change positions, roles, ways of use, etc.
Speaking figuratively, media sometimes replace themselves with
other media.
3. 2000, 2001 - futurism about net.activism
Net.art continues to live, along with the rest of art and its
tendencies. The distance between worlds of our world is still
too large and greatest pleasures await us at junctions, where
interchange and transitions occur. Boundaries have been shaken
and everybody is seeking the one world. Everyone needs to experience
everything - so one has to allow for everything and try to understand
everybody. Our everyday life does not support this, unfortunately,
so art and its makers feel dies-empowered and useless. They don't
care anymore for detached, provocative or engaging art. The time
is right for them perhaps to breech the limits of artistic world.
Some artists started actively participating in the continuing
and necessary process of social change. Since Internet is cheap
and easily accessible, simple and adaptable, initial subversive
actions of net.artists introduced smaller revolutions of net.activists.
The Web enables information to flow freely, and a system of coding
and passwords is used to keep sensitive information safe and occluded.
Matrix is transparent and physically inoffensive. Real-time web
actions present a strategy of physically inoffensive obstruction
of power. Through hacking and keeping the information flowing,
net.activists destabilise systems belonging to governments or
corporations - centres of political and economic power.
The strategy attacks very specific targets - the biggest targets
are groups that follow conformist policies, motivated by capital,
sometimes directly stimulating discrimination, social gaps and
even ecological catastrophes. Pointing out the problems is the
present activity (art) of art makers, now doers. This activism
does not imply that artists all of a sudden turned politicians.
They act as artists in politics, attracting attention to certain
problems and enhancing the awareness of the power of an individual.
4. Simple logic
The Internet makes some voices stronger, and current problems
more detectable. The matrix represents a post-structuralist ideal.
Everyone on the net is a legitimate multiple personality. All
differences co-exist without hierarchy (Maria Lindt, 1999). Everything
is allowed and nothing can stay hidden, in principle no-can can
set limits and nothing can be stopped. Possible restrictions are
the reflections of the material world.
This world at the same time leads a romance with the Internet.
Even distribution of power is just one of the ethical objectives
of cyberspace. This ethic imposes a new distribution of values
and drives change in the relations of an individual to his or
her surroundings (partner, friends, society) and vice versa. Once
again - new relations in the world must be invented.
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