Mapping territory
Rob van Kranenburg
pdf (220 Kb)
In Dreams of a Final Theory, Steven Weinberg speaks of
the “spooky ability of mathematicians to anticipate structures
that are relevant to the real world”. [1] This
text is about the spooky ability of designers to do just that,
to anticipate structures that are relevant to the real world, however
spooky the real world might become.
How hard it is to write about a world becoming strange, or new,
or spooky, after the dotcom crash, after the high hopes of increasing
productivity through IT,
of readers and writers becoming publishers both, of liberty finally around
the corner: a product to be played out in all kinds of gender,
racial and cultural
roles, a process to drive decision-making transparency in both offline and
online processes. Only to have woken up to the actual realization
of a highly synergized
performance of search engines and backend database driven visual interfaces.
Postmodern theory, open source coding and multimedia channeling promised the
production of a new, hybrid space, only to deliver the content convergence
of media channels.
And yet, I claim that we are in the progress of witnessing the
realization of such a new space. In places where computational
processes disappear into
the
background - into everyday objects - both my reality and me as subject become
contested in concrete daily situations and activities. Buildings, cars, consumer
products, and people become information spaces by transmitting all kinds
of data through Radio Frequency Tags that are rapidly replacing
the barcode. We
are entering
a land where the environment has become the interface, where we must
learn anew how to make sense.
Making sense is the ability to read data as data and not noise.
A matter of life and death when dealing with the flowing reality
of the earths core: If
we consider that the oceanic crust on which the continents are embedded is constantly
being created and destroyed (by solidification and remelting) and that even continental
crust is under constant erosion so that its materials are recycled into the ocean,
the rocks and mountains that define the most stable and durable traits of our
reality would merely represent a local slowing down of this flowing
reality. (Manuel
de Landa, 1997)
Reading this local slowing down of flowing reality has never
been easy, in fact it has never been possible. There was no way
of reading information
in the data
drawn by the patterns of the seismographs. Vulcanologists could but read
in particular ways that refused to turn data into reliable information.
Until
Bernard Chouet,
a physicist after five years of intensive study saw patterns
where no one saw patterns before, decided what was data and what was
not data. [2] He
focused on a particular pattern that no one had seen before.
The design challenge we are facing now is reading the flowing
reality of our surface.
How to store real-time information flows? How to chart them? Which
are our seismographs? How do we match real-time processes with
the signified
that
they are supposed
to signify? How to find ways of deciding what is data and what is not
data in the space of flows?
Mapping the design research process:
According to Wickens [3], people
generally use one of three methods to navigate towards goals: landmarks,
route finding
and survey knowledge. This text - mapping territory - functions
on the route
finding level, given you an overview of the questions that
will be addressed. Landmarks,
are brief descriptions of facts, occurrences, statistics, experiences. Survey
knowledge allows users to build an adequate mental model
of the navigational space. Such a mental
model may be described as a cognitive map. A cognitive map “allows
the explorer to maintain an important feature known as situation
awareness”.
Such navigation can not perform optimally without feedback procedures
and dialogue.
I: Mapping territory: are we dealing we a fundamentally new situation or not?
Will ubiquitous computing enable something fundamentally new?
When Cook’s Endeavour sailed into the bay that
we know now as Cape Everard on April 22 1770, touching upon Australian
shore for the first time,
the British saw Aborigines fishing in small canoes. Whereas
the
native population of Tahiti had responded with loud chanting
and the Maori had thrown stones, the
Aborigines, neither afraid nor curious, simply went on fishing. Only until Cook had lowered a small boat and a small party rowed
to the shore did the Aborigines react. A number of men rowing
a small boat signified
a
raid and they responded accordingly. The Aborigines must have seen something
and even if they could not see it as a ship, they must have
felt the waves it produced in their canoes. However, as its
form and
height was so alien,
so contrary
to any-thing they had ever observed or produced, they chose
to ignore it since they had no adequate procedures of response.
In Dreamtime,
the Aborigines believed they saw an island. And as islands
are common, you can
let them drift
by, you dont notice them, you dont perceive
them as data. They thought Cook’s boat was an island.
When you see an island you do not have to look up. It will
pass.
We find ourselves today in a similar situation. Our Endeauvour is
the merging of digital and analogue connectivity as described
by Mark Weiser in
his 1991 founding text The Computer in the 21st century and
Eberhardts and Gershenfelds announcement in Febuary
1999 that the Radio Frequency Tag had dropped under the penny
cost. For most common users the
ubiquitous computing revolution is too fundamental to be perceived
at such. Some professional users believe in smooth transitions,
as Tesco’s UK IT director Colin
Cobain, who says that RFID tags will be used on ‘lots of products’
within five years - and perhaps sooner for higher value goods;
‘RFID will help us understand
more about our products, he claims. [4] And
some professionals believe that what we call ubiquitous
computing will gradually emerge as the dominant mode of computer
access over the next twenty
years. Intringuingly, it is Mark Weiser who believed that
ubiquitous computing will enable nothing fundamentally new,
but by making everything faster and easier
to do, with less strain and mental gymnastics, it will transform
what is apparently possible.” [5]
Contrary to Mark Weisers claim that ubiquitous computing
will enable nothing fundamentally new, we believe that ubiquitous
computing will enable
something fundamentally new, and our main question is
: to what extent is does
it have designerly agency?
The disappearing computer, [6] -
launched by Future and Emerging Technologies, the European
Commission’s IST Programme
- is a vision of the future: “in which our everyday world
of objects and places become ‘infused’ and ‘augmented’ with
information processing. In this
vision, computing, information processing, and computers disappear
into the background,
and take on the role more similar to that of electricity (it.
mine) today - an invisible, pervasive medium distributed on
our real world.”
In such a real world, Martin Rantzer of Ericsson Foresight,
claims in A future
world of supersenses: New communication senses will
be needed in the future to enable people to absorb the enormous
mass of information with which
they are confronted.” According to him the user interfaces
we use today to transmit information to our brains threaten
to create a real bottleneck for
new broadband services. “The boundaries of what constitutes
consumer electronics and computers are getting blurred,” says
Gerard J. Kleisterlee, chief executive of Royal Philips Electronics, “As
we get wireless networking in the home, everything starts to
talk to everything.” [7]
In such a mediated environment where everything is connected
to everything - it is no longer clear what is being mediated,
and what mediates. Design decisions
become process decisions in a mediatized environment. Such
environments - your kitchen, your living-room, our shopping
malls, the streets
of old villages, websites,
schools, p2p networks, are new beginnings as they reformulate
our sense of ourselves in places in spaces in time. The goal
of the Disappearing Computer project
is augmenting the world of everyday objects and places with
information processing while at the same time exploiting the
affordances
of real objects in the
real world. Dr. Norbert Streitz, one of the key figures in
the network, explains that this requires an integrated design of real and virtual worlds and - taking
the best of both - developing hybrid worlds with matching metaphors.” The
disappearing computer can, according to him, be thought of
as genius loci, -
the spirit of the place. As nature and techné become
hybrid spheres, people become tags,
or ghosts.
What is the role and place of design in these information spaces
that are mediated with computational processes that generate
not data (linked
to
other data) the
kind of communicative process that we are familiar with - but
information (linked to other information)?
The design challenge lies in confronting the move from interaction
as a key term to resonance as an interpretative framework. Resonance
refers most aptly to the way we relate to things, people, ideas
in a connected environment.
Interaction presupposes an ideal setting, agency and response.
But mediation -the core business of interaction - is no longer
a relationship.
It has
become the default position.
The role of design lies in making visible what is not visible
as such, creating seismographs ways of reading the flowing surface realities of both digital
and analogue data ways
of reading them, as they will surely read us. Landmarks:
Searching for sudden “bursts” in the usage of particular
words could be used to rapidly identify new trends and sort
information more efficiently, says a US computer scientist.,
Jon Kleinberg, at Cornell University
in New York. The method could be applied to weblogs to track
new social trends; For
example, identifying word bursts in the hundreds of thousands
of personal diaries now on the web could help advertisers quickly
spot an emerging craze, or identifying
word bursts within email messages sent to a company’s customer
support address might help maintenance staff spot a major new
problem. [8]
II: Mapping territory: what kind of literacies do we need to design?
All things tend to
disappear, and especially
things man made. ‘Ephemeralisation’ was Buckminster
Fullers
term for describing the way that a technology becomes subsumed
in
the society that
uses it. [9] The
pencil, the gramophone, the telephone, the cd player, technology
that was around when we grew up, is not technology to us, it
is simply another
layer
of connectivity.
Ephemeralisation is the process where technologies are being
turned into functional literacies; on the level of their grammar,
however,
there
is very little coordination
in their disappearing acts. These technologies disappear as
technology because we can not see them as something we have
to master, to
learn, to study. They
seem to be a given. Their interface is so intuitive, so tailored
to specific tasks, that they seem natural. In this we
resemble the primitive man of Ortega y Gasset:
... the type of
man dominant to-day is a primitive one, a Naturmensch rising
up in the midst of a civilised world. The world is a civilised
one, its inhabitant
is not: he does not see the civilisation of the world around
him, but he uses it as if it were a natural force. The new man
wants his motor-car, and enjoys
it, but he believes that it is the spontaneous fruit of an
Edenic tree. In the depths of his soul he is unaware of the artificial,
almost incredible, character
of civilisation, and does not extend his enthusiasm for the
instruments to the principles which make them possible. [10]
This unawareness
of the artificial, almost incredible,
character of Techné the Aristotelian term for technique, skill is
only then broken when it fails us:
Central London was brought to a standstill
in the rush hour on July 25 2002 when 800sets of traffic lights
failed at the same time -- in effect locking
signals on red. [11]
Every new set of techniques brings forth its own literacy: The
Aristotelian protests against introducing pencil writing, may
seem rather incredible
now, at the time
it meant nothing less than a radical change in the structures
of power distribution. Overnight, a system of thought and set
of grammar;
an
oral literacy dependant
on a functionality of internal information visualization
techniques and recall, was made redundant because the techniques
could be externalised.
Throughout
Western civilization the history of memory externalisation
runs parallel with the experienced disappearance of its artificial,
man made, character.
An accidental
disappearance, however much intrinsic to our experience, that
up till now has not been deliberate. This then is the fundamental
change
and
the design challenge that
we are facing in ubicomp; the deliberate attempt of
a technology to disappear as technology.
It took me five years to figure out, to grasp, - understand
- let me use the word resonate - these lines of Heraclitus:
and
I rephrase
them
in my
own lines
- “of all that which is dispersed haphazardly, the order is most beautiful.” In
the Fragments you read that these lines are incomprehensible
as far as the Heraclitus scholars are concerned. They can not
link it as
a line
of verse
with other words in other lines in verse. I read it and in
reading I knew it to be true. Knowing that only as experience
is not
very productive in
a society
that has no non-iconic medium for transmitting these kinds
of experiences. In order to make this experience productive;
read:
make it politically
viable and
socially constructive - in order to find ways of transmitting,
ways of
teaching experiences like this - we textualise them. We find
analogies, we read initial
lines as metaphor, as metonomy. I went for a walk one day in
the woods near F., in the Belgian Ardennes. A beautiful walk
it was,
steep down,
hued autumn
colours,
leaves fading into black. In the quiet meadow that we passed
I saw autumn leaves, small twigs, pebbles sometimes - hurdled
into the
most beautiful
of patterns
by the strenght of water moving. I looked hard realizing there
was indeed no other way of arranging them.
I recognized leaves as data. I recognized data as data. And
I recognized the inability to find a way to come to terms with
Heraclitus line
without walking, without taking a stroll in the woods and look
around you, look around you and
find the strenght of streams arranging.
Landmarks :
Mikhail Simkin and Vwani Roychowdhury of the University of
California, notice in a citation database that misprints in references
are fairly common,
and that a lot of the mistakes are identical. They looked at
a famous 1973 paper on the structure of two-dimensional crystals;
cited in other papers 4300 times,
with 196 citations containing misprints in the volume, page
or year. It appeared that 45 scientists, who might well have
read the paper, made an error when they
cited it. Then 151 others copied their misprints without reading
the original. So for at least 77 per cent of the 196 misprinted
citations, no one read the
paper. [12]
A group of prominent scientists announce the creation of two
open-source peer-reviewed online journals on biology and medicine.
They intend to bring the best papers
in the public domain. Says Dr. Harold E. Varmus, chairman
of the new nonprofit publisher, “Our ability to build on
the old to discover the new is all based on the way we disseminate
our results.” [13]
III: Mapping territory: If ubiquitous computing enables something fundamentally
new, to what extent does it have designerly agency?
The status of theory
in the larger field of design
practice
and design
teaching has generally
been framed
in terms of relevance.
For the theoretical physicist Eugene Wigner, however, one of
the central mysteries of
science is the “unreasonable effectiveness of mathematics in the natural
sciences”. Steven Weinberg asserts: So irrelevant is the philosophy
of quantum mechanics to its use, that one begins to suspect that all the deep
questions about the meaning of measurement are really empty, forced on us by
our language, a language that evolved in a world governed very nearly by classical
physics. Wigner and Weinberg are able to label the theoretical foundations
of their own practice as irrelevant because they work within a well-defined
paradigm towards the development of the latest unified theory, the string theory.
They know where they are heading. And whereas theoretical physicists travel backwards
towards a fixed point, designers can only move forwards to territory as yet unread.
This territory, however, can be mapped. The status of theory here lies in its
ability to map out unexplored territory and function as a conceptual
framework that distinguishes between productive and non-productive
questions, determines
when observations become data, and posits cognitive objectives.
But it is not per se relevant. On the contrary, it concerns
itself with the mechanisms of making
sense on a daily basis, on a concrete level of dealing with
the various experiences of reality that defy relevance.
Following up on a USA Today (August 5, 2002) piece on how new
SUV interiors are being designed to be “more like living rooms.” Michael Kaplan noticed
on Design-l that more and more people are leaving their SUVs in shopping center
parking lots locked with the engines running (to power the air conditioners).
He sees people sitting in them using their cell phones, watching television,
or working on their laptops. He writes: It occurred
to me that the SUV, for many people, is an extension of their
home, a little mobile room they
can detach and live in when they are not in their fixed home.
All fine and well, if these things didn’t consume so much energy,
pollute
the environment, take
up excessive parking space, and pose danger to smaller vehicles.
They should probably be taxed for the damage they do (lol).
And I would think, too, that
they could be designed better for what they are used for, have
a solar collectors covering their huge surface area to keep
the a/c running while
parked.
This story narrates this now everyday experience of being grounded
when we are on the road, being at home while mobile. It also
narrates the
design tendencies of this increased interconnecivity of mediasystems television,
mobiles, computers as it tries to immerse itself into
very familiar objects, here the automobile. It is precisely
because of the
familiarity of the local space
that mediasystems
are added to the automobile, leaving its primary function to
make miles intact. It clearly shows the need for design
theory and practice to deeply interconnect with the work currently
going on in cultural studies.
In a meeting of Interaction Design Course Leaders during Doors
of Perception 7, on Flow, the group [14] came
up a grand strategy for moving design up on the foodchain,
into process making decision procedures. How to do a better
job? First
by being
more sensible
to the needs of individuals and communities. Also appropriated
unintended uses
and social trends must be used as inspirations to design. Another
special value designers
can bring in this process is the attention for sustainability
and the environment. If we want to give designers more influence
in these
processes
we must
move designers up the foodchain, from a decorative role to
a conceptual role.
 Every new set of techniques brings forth its own literacy:, the deliberate attempt
of a technology to disappear as technology, implies that designers
not only produce new products but also the process procedures that
gave birth to these products in these first place.
In Smile, You’re on In-Store Camera, Erik
Baard describes how the web shopping process of following
your
customer every step of the way, might now
become effectively used in an ordinary supermarket: “The algorithm looks
for shapes of people and (passes) the same individual off from camera to camera
by, for example, looking for a yellowcolor leaving the left side of one camera
view to enter the overlapping right side of the next. The algorithm
is tuned with pressure-sensitive carpets. Neither Identix (formerly Visionics),
nor the originator of the pressure-sensitive magic carpet, MIT Media Lab researcher
Joe Paradisso, thought of these ways of using their work for tracking consumers:
“I was thinking of music. I never thought about this for retail at all,” said
Paradisso, who has designed performance spaces where footsteps trigger bass
or percussive sounds and torso, head and arm movements elicit higher, ‘twinkling’
notes.” [15]
Ubicomp Applications
The editors of the first volume of Visual Communication,
claim that: at
the same time as the study of language and communication has become more
openly oriented towards practical problems, the practice of designing visual
communications
has become more openly allied to research.” [16] The
working notion of research, however in current academies is deeply infested
with a sterile theory-practice dichotomy that functioned in a mechanistic
worldview, but is hardly productive in a ubicomp world. We face the challenge
of rethinking
research as a performative practice based on creating applications for
societal benefit. There are very few ubicomp applications at the moment
that do not
focus
on control or surveillance issues. There is real need for applications
that empower users in dealing with uncertain situations. Of the following
work
in progress,
Anthony D. Joseph, editor of the Pervasive Computing magazine, says it represents
an interesting combination and application of medical and computer technology.
UBICOMP TO PROVIDE FEEDBACK FOR PEOPLE WITH OBSESSIVE-COMPULSIVE
DISORDER [17]
Rob van Kranenburg Resonance Design
Roger was a successful vice president of a bank, unremarkable in every respect,
except one. Before starting a task, he had to pull his socks up and down five
times. Exactly five. Roger (not his real name) had obsessive-compulsive disorder.
Like a skipping record, OCD patients repeat an act or repeatedly think about
a phrase, number, or concept. “Most of us are able to switch things off,” says
Hopkins professor of psychiatry Rudolf Hoehn-Saric. “In obsessive-compulsive
disorder, the person can’t.” (M. Hendricks, “The Man Who Couldn’t Stop
Adjusting His Socks,” Johns
Hopkins Magazine, June 1995; www.jhu.edu/~jhumag/695web/socks.html)
In the US and Netherlands, one in 50 adults currently has
OCD, and twice as many have had it at some point in their
lives. OCD is a
medical brain
disorder
that
causes problems in information processing, creating a loop in the
feedback procedure so that people miss the “ka-chung” that
closes a car door or the click that shuts down the television.
According to
the Obsessive-Compulsive
Foundation,
Worries, doubts, and superstitious beliefs
all are common in everyday life. However, when they become
so excessive, such as hours of hand washing, or make
no sense at all, such as driving around and around the block
to check that an accident didn’t occur, then a diagnosis
of OCD is made. In OCD, it is as though
the brain gets stuck on a particular thought or urge and just
can’t let go. People with OCD often say the symptoms feel
like a case of mental hiccups that won’t
go away. OCD is a medical brain disorder that causes problems
in information processing. It is not your fault or the
result of a “weak” or unstable
personality. (The Obsessive-Compulsive Foundation, www.ocfoundation.org/ocf1010a.htm)
How could ubicomp be instrumental here? Phase 1 is researching
if ubicomp applications can assess if a person has a tendency
for audio, visual,
tactile, or other
kinds of feedback that would signal the task scenario’s closure.
In Phase 2, we would
have to access, for example, if visual feedback on clothing or
another appliance could break the chain of repetition for a person
who functions
on visual feedback
but is dealing with an apparatus that does not provide such feedback.
Working closely with psychiatrists and OCD patients, in Phase
3 we could test whether
such ubiquitous computing applications could break the loop of
repetition, assuming that it is the kind of feedback that is
responsible for the
taskloop’s nonclosure.
A group of researchers performed experiments and concluded
that “the OCD
group performed significantly worse than controls in the temporal ordering task
despite showing normal recognition memory. Patients were also impaired in feeling-of-doing’
judgments, suggesting they have a lack of self-awareness of their performance” (M.A.
Jurado et al., “Obsessive-Compulsive Disorder (OCD): Patients are Impaired
in Remembering Temporal Order and in Judging Their Own Performance,” J.
Clinical and Experimental Neuropsychology, vol. 24, no. 3, 2002, pp. 261269).
Based on these findings, research into ubicomp applications
could focus on temporal markers and serendipitous feedback
scripting
into various
scenarios
to raise
self-awareness.
The three phases just discussed are being developed within
the framework of contemporary performance and theatrical
practice.
There we find an
actualization
of (and ways
of dealing with) the bottleneck scenarios that information experts
envision.
In this research as performative practice setting we can
both acknowledge a certain group of performances as experiments
in
dealing with information
overload,
and
acknowledge that implementing digital connecitivity in an analogue
environment without a design for all the senses, without
a concept of corporal
literacy, leads to information overload. In a ubiquitous
computing environment the new intelligence is extelligence, knowledge and tools that are
outside peoples heads (Stewart and Cohen, 1997) In
a ubiquitous computing environment the user has to be not only
textually
and visually
literate, both
also have corporal literacy, that is an awareness of extelligence
and a working knowledge of all the senses.
The main question from a design educational point of view
then concerns the kind of skills and kind of literacies that
a designer
needs to function.
And
these
turn out to be those that are most foreign to an educational
practice today, as this new situation needs designers that can
assess emergent
literacies,
unforeseen uses, unintended use, and resonance not interaction as
the key producer of causalities. For such a designer the default
position is one
of uncertainty, of being able to cope with a continuous
delaying of the act of closure, of an end.
In the new 754i BMW sedan the iDrive, also known as the
miracle knob is
designed, through a computerized console, to replace more than
200 that control everything from the position of seats to
aspects of the navigation of the car
itself to climate, communications and entertainment systems. In
May 2002 15,000 7-series were recalled. “BMW tried to do
too many things at once with this car, and they underestimated
the software problem,” says Conley,
ex-CEO of EPRO Corp.“ Only two-thirds of hardware has been
unleashed by software. There are so many predecessors and dependencies
within
software that
it’s like spaghetti-ware. It’s not that easy to get all these
little components to plug and play.” [18]
When the product and the process gets confused, pitfalls arise.
What does this mean for connectivity in a business environment?
It means that
there is a need
for tools to master this merging of digital and analogue processes
of communication and database-driven systems. As the environment
becomes
the interface, where
is the company dashboard, the familiar readers of situation,
actions, scenarios?
Ubicomp pitfalls:
In Insourcing Information Management: Ford
CIO Mary Adams makes information management a core competency
and is cutting
costs.
How? She
is bringing more
IT people and projects inside. She recognized that
the highest return on investment comes from technology that is
deeply integrated
into the core operating systems, practices and processes of the
company not
a strategy that puts an Internet veneer in front of things that
still need to be fixed. Ford is bringing much of what
was outsourced back inside: from having 146 different premier
IT providers they are down to eight. Adams: Insourcing
gives you more control over the quality and speed of your IT
work. It’s about
taking complete ownership and accountability for most IT work
done at Ford and, in some ways, it’s being able to test,
prove and develop in-house more cheaply than before. In that
way, it reduces risk. Insourcing is strategy
that is also helping to avoid the primary reason
for the high failure rate of the first generation of customer
relationship
management
projects: a
failure to align software capabilities with the actual
needs of customers.
Pitfall: How do you know what services to insource without
losing touch with emerging services and needs?
In Customer Relation Management: Gartner
research director Beth Eisenfeld claims that it is crucial
to identify and quantify the processes involved in a company’s
interactions
with customers to see
where
they break down,
and then to redefine them across all departments. Only then does
it make sense to add technology to the mix. It is possible -
even likely
- that
a company
may have hundreds or thousands of such processes, Eisenfeld said.
But the sheer numbers should not be cause for alarm. Identifying
them will
enable
a CRM newcomer
to establish meaningful priorities.” [19]
Pitfall: How do you map these hundreds or thousands of
processes in a dynamic way?
In media convergence: Tim
Fenton, Managing Editor, BBC News Interactive claims: ‘At
BBC News Interactive, we believe
convergence
of basic production
is necessary if we are to continue to increase efficiency and
deliver a consistent service across all media. At the same time,
we believe our
audience is diverging
and we are going to have to produce a greater number of better-targeted
services. Reconciling these two is our greatest organisational
challenge.’ [20] This
reconciliation is now attempted by the move in stealth marketing,
in guerrilla marketing from using mixed media (radio, sms, billboard,
television)
to create
user experiences to designing experiences by mediating the environment.
Pitfall: Attempting this reconciliation media convergence
and audience divergence with concepts that are infused by the
scarcity principle,
will not
be able to detect emergent literacies, needs and services.
In profiling strategies:Federal
aviation authorities and technology companies will soon begin
testing a vast air security screening system
designed to instantly pull together every passenger’s travel
history and living arrangements, plus a wealth of other personal
and demographic information. Says
Robert O’Harrow Jr [21]. The
government’s plan is to establish a computer network linking
every reservation system in the United States to private and
government databases.
The network would
use
data-mining and predictive software to profile passenger activity
and intuit obscure clues about potential threats, even before (italics
mine) the scheduled day of flight
.Computers would apply
statistical algorithms to correlate physiologic patterns with
computerized data on travel routines,
criminal background and credit information from “hundreds
to thousands of data sources,” NASA
documents say.
Pitfall: Note the extremities to which the designers will
go to script serendipity into their profiling strategy: data-mining
and predictive
software,
obscure clues, statistical algorithms, physiologic patterns, computerized data
from “hundreds to thousands of data sources.
What becomes the toplevel skill in this environment?
Serendipity used to be an interpretative tool, the skill
to lay bare hidden
connections. Now
the ability to read data as data has become the top level skill.
How else are you
going to make sense of the serendipity that is scripted into your
profiling strategies? How do you differentiate between content
and context is your content
is inherently contextualized?
IV: Mapping territory: Extelligence: buildings, cars and people become information
spaces
The ultimate aim of all creativity is the building! And
the italics are original to Walter Gropius Manifesto of the Bahaus (April
1919): Let us together desire, conceive and create the
new building of the future, which will combine everything architecture and sculpture and painting in a
single form
. In a ubicomp environment, architecture
will become once again the core unit of design.
For something has fundamentally changed; the very nature
of information itself, no longer analogue, no longer digital,
and not
hybrid neither:
buildings, cars and people can now be defined as information
spaces. Anthony Townsend,
from Taub Urban Research Center, has been asked commission by
the South Korean government
to turn an undeveloped parcel of land on the outskirts
of Seoul into a city whose raison d’etre will be to produce and
consume products and services
based on new digital technologies. The main challenge
lies in the realization that half of designing a city
is going to be information spaces that
accompany it because lots of people will use this to navigate
around. Townsend
claims that telecommunications in a city in 2012 is going to
be a lot more complex: The
most interesting thing about it will be that you won’t be able
to see it all at once because all these data structures, computational
devices,
digital
networks
and cyberspaces that are built upon those components will be
invisible unless you have the password or unless you are a member
of the
group
that is permitted
to see them.” [22] In
such an environment, the people themselves human bodies-
become information spaces too.
In an attempt to achieve a harmony between a town center
and a distribution network, officials of the Wal-Mart Corporation
announced
in March
2003 the opening of
Walton Township, guaranteeing its residents a literally bottomless
supply of consumer goods, for a flat all-in monthly fee. According
to Valerie
Femble-Grieg, who designed it, the key to Walton is a literal
superimposition of municipal and retail channels.” In an
effort to control ‘leakage,’ the export of flat-fee goods outside
the Township by community
subscribers,
Wal-Mart
plans to institute
a pervasive inventory control system consisting of miniature
radio-frequency tags broadcasting unique product
and batch ID numbers.” [23] The
tree major U.S. car manufacturers plan to install rfd tags in every
tire sold in the nation. The tags can be read on vehicles
going as fast as 160 kilometers per hour from
a distance of 4.5 meters. [24] In
January 2003, Gillette began attaching rfd tags to 500 million
of its Mach 3 Turbo razors.
Smart shelves at Wal-Mart stores will record the removal
of razors by shoppers, thereby alerting stock clerks whenever
shelves need to be refilledand
effectively transforming Gillette customers into walking radio
beacons.” [25] London
Underground will in all probality have about 10.000 CCTVs
by 2004 (it now has 5000). The systems architecture - MIPSA,
Modular Intelligent Pedestrian
Surveillance Architecture - is programmed with scenarios such
as unattended objects, too much congestion, or people loitering
- and when it detects
one of those, it alerts the operator through a series of flashing
lights and messages.
To determine what is suspect, the
system memorizes the features of an image that are constant,
and then subtracts those to figure out what is happening.
It looks at patterns of motion and their intensity. Things that
are stationary
for too long in a busy environment raise alarms..” [26]
Are our current designers equipped to deal with these fundamental
issues and dilemmas, where what used to be media ethics has
now become building
ethics itself?
Landmarks:
In SMART MOBS, Howard Rheingold documents the role of
text coordinating mass demonstrations against President
Joseph Estrada in January 2001. [27]
DARPA is two-year-old $50-million Human ID at a Distance program.
And while automated face recognition receives the most attention,
DARPA is also funding efforts at
a handful of universities to identify people through their body
language. The theory is simple: in the same way that each
person has a unique signature or
fingerprint, each person also has a unique walk. The trick is
to take this body language and translate it into numbers
that a computer can recognize. [28] One
approach is to create a “‘movement signature’ for
each person.”
Bemoaning the loss of old skills is probably not the
most productive way to critique the new technologies. The
greater need is to
recognize that, precisely *because*
of the labor-saving capabilities of our high-tech tools, the
art of mastery demands greater skills and more arduous discipline
than ever before. [29]
V: Mapping territory: Resonance Design: Vision
As thousands of ordinary people buy monitoring
devices and services, the unplanned result will be an immense,
overlapping grid of surveillance systems,
created unintentionally by the same ad-hocracy that caused the
Internet to explode. Meanwhile, the computer networks on
which monitoring data are stored and manipulated
continue to grow faster, cheaper, smarter, and able to store
information in greater volume for longer times. Ubiquitous
digital surveillance will marry widespread
computational powerwith
startling results.” [30]
The most intriguing aspect of Bauhaus is that the most
successful unit, the
unit coming closest to Bauhaus intentions, as Gropius
stated, the pottery workshop was located 25 kilometers
from Weimar, in Dornburg. It was hard to reach by train, and
hard to reach
by car.
The workshop
master Max
Krehan owned the workshop,
so there was a business interest [31] from
the start. The relationship with Marcks, the Master of Form,
was not contaminated with formalized roundtable discussions,
but was a productive
twoway (abstract-concrete)
interrelationship.
More important still, in terms
of what Gropius hoped for the entire Bauhaus, was the way
in which the pottery workshop operated in close co-operation
with the local community in which it found itself. It made pots
for the community
and the town of Dornburg leased the workshop a plot of land which
the students used for vegetables and on which, it was hoped,
they would build.” [32]
So what can we learn from this? That we must not aim to define,
alter or transform practices, processes, places or people. What
should be aimed
at to define is
a vision. A vision that should be able to inspire and empower
designers in their concrete experience of agency in this undesignerly
new world,
towards
a humanistic
and optimistic positive attitude in the role, function and leadership of
the designer in his and her capability to make sense, to work
within an uncertain framework
of unforeseen consequences, unintended uses, and procedural breakdown.
Three basic ideas underlie this vision: one; the dominance
of a yet to be developed concept of life and living as slow
becoming,
as in Eugène Minkowskys idea that the essence of
life is not a
feeling of being, of existence, but a feeling of participation in
a flowing onward, necessarily expressed in terms of time, and
secondarily expressed
in
terms of space.” [33],
two; the dominance of a yet to be developed concept of slow
money,
so as to focus on the design process on the one hand and the
sustainability
of the design products
on the other, and three a working concept of our former notion
of control, as resonance.
|