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Why Art Should Be Free
Jon Ippolito
pdf (36 Kb)
"Where there is no gift there is no art"
Lewis Hyde
Artists have been both instigators and beneficiaries of the digital
revolution. But the delicate ecology that sustains that revolution
is at risk of being overwhelmed by the business of art. In the
war brewing over creativity in the digital age, artists are going
to have to choose a side - and a lot rides on their decision.
The entrepreneurs have been waiting at the gate for some time
now, perhaps fueled by journalists'obsession with how much a Web
site should cost (1).
Until recently, the brick-and-mortar art world had little economic
incentive to take its online counterpart seriously. But now that
a critical mass of museums has taken the plunge and commissioned
artists' Web projects, the more adventurous dealers are testing
the waters, wondering whether they should cast in a hook to see
if any forward-thinking collectors would take the bait. Some artists
- especially those who already have a beachhead in the art market
- are delighted at this prospect. But exchange economies tend
to steamroll gift economies; if the art market does take root
in cyberspace, we have to make absolutely sure that it doesn't
overrun the precarious ecosystem that gave rise to the rich global
community we call digital art. For property, intellectual or personal,
is the enemy of art.
This essay offers neither a Marxist attack on personal property
nor a rosy vision of George Bush writing artists a fat check every
year. It is simply an acknowledgment of the fact that a gift culture
dies if people stop giving. Making art into property helps plenty
of folks - even a few artists. The problem is, it cripples
artists more than it helps them, by covertly impeding their power
to create, to get paid, even to give.
Creating
Artist Ilya Kabakov claims that our society needs artists not
to create more information or imagery - we've got enough of
that already - but to recombine and envision the culture we
already have. Fortunately, today's artists have tools that enable
them to reinterpret culture as never before. Digital sampling
has transformed music, data mining is a critical piece of Internet
art, and the reinterpretation of classics is a rich source of
contemporary literature. Yet as artists have been moving in this
direction, lawyers have been moving in the opposite one, toward
prohibiting the re-use of culture. So they've sued 2LiveCrew for
sampling Oh Pretty Woman, Arriba Soft for re-framing Leslie
Kelly's photos, and Alice Randall for rewriting Gone with the
Wind from the slave's perspective. Property - intellectual
property - is their rationale.
Intellectual property lawyers running amok have extended the
term of copyright eleven times in forty years. It is literally
illegal to write software to fast forward past commercials on
your DVD. If Senator Fritz Hollings'bill prevails, it will be
illegal to sell a fully programmable computer that can run multimedia.
Intellectual property isn't all bad (2).
We probably should fine those guys on Canal Street who sell hot
copies of Photoshop for $30. The supposed attempt to protect artists
via expanded copyright protections, however, is just a smokescreen
for guarding corporate profits.
The root of this problem is not the "intellectual"
part of intellectual property, but the "property" part.
For intellectual property isn't the only possible pollution of
the creative ecosystem. The art market's presumption that art
is physical property also serves as a smokescreen - and not
just for digital artworks.
Getting Paid
In principle, there is nothing wrong with wanting to make a living
as an artist. What's wrong is the perception that our society's
art market will ever make that possible for more than a token
few.
The folks this market benefits most are the middlemen: auctioneers,
dealers, critics, art school faculty. The meager salary I reap
as a curator is premised on a plentiful supply of art to choose
from, good and bad. If there are only three artists in town -
no matter how good they are - you don't need museums and magazines
to point them out to you. The plentiful supply of art in our culture
is the product of the unrecompensed labor of countless artists
working away in their studios. For no great art was ever made
in isolation; indeed, good art plays off the expectations developed
by bad artists. There is no way for a market-driven art world
based on finding and immortalizing superstars to survive without
a rich culture of art to draw from. Yet to say the art market
helps the starving artist is tantamount to saying the lottery
helps the poor: it profits a tiny percentage, and distracts the
rest from their impoverished social position with dreams of sudden
affluence.
Leaving aside artists as a class, the evidence that the market
has encouraged art that better serves society is pretty scant.
It's possible, to be sure, that the need to find a marketing niche
is responsible for the pluralism apparent in recent contemporary
art. Unfortunately, artists who find such a niche also find themselves
caught in what Joseph McElroy has called "brand slavery"
- the inability to sell works outside of a signature style
for which they have become known. The market also discourages
artistic paradigms that depart from the model of solitary genius;
I've had dealers admit to my face that they can't take on collaborative
work because it won't sell.
Even those selected by the market can end up hostages to it.
Musicians and writers gladly sign away their rights for the chance
to publish with a major record or book label. Even terms written
explicitly into a contract can be meaningless if the cost of litigation
is prohibitive for the struggling artist (3).
In my gallery experience as a visual artist, I've had to build
pedestals, repaint walls, design, print, and mail my own announcements
- and then lose 50% commission on anything I sell (4).
But what proof is there that artists would bother to make art
- much less curators exhibit art and critics write about it
- if there were no market to sell it and no copyright to protect
it? It turns out there is a vast and vibrant artistic community
for which the number of artworks ever sold to a willing buyer
can be counted on one hand. Though scarcely a decade old, this
community has produced more artistic genres and manifestos, public
exhibitions, and critical writing than the market-driven artworld
has in the past three decades. It's been more democratic and geographically
diverse; statistics indicate that its audience is at least as
large as visitors to galleries and museums. This body of evidence
is right under your fingertips. It is the Internet.
The invisible hand is a theory. Copyright is a theory. The benefit
of propertyless art is a fact - a global, instantly accessible
fact.
But that may change, now that Internet art is finally gaining
a foothold in galleries and museums. Ironically, it is online
artists who have the most to lose from the grafting of an exchange
economy onto this extraordinary refuge from property. For market
influences threaten to carve up their vital public sphere into
separate domains of private ownership. Say goodbye to connective
art like Shredder, Netomat, and the Impermanence Agent. Internet
artists eager to usher sales of their work may end up trading
their wildlife refuge for a zoo (5).
Can't Internet artists have their cake and eat it too - sell
their work and still have it accessible online? The problem is,
dealers who play by the rules of property will want to offer collectors
exclusive viewing rights. Even if artists try to sell those rights
themselves - say, by offering art online via subscription or pay
per view schemes - they may find themselves in the same predicament
as their dot-com predecessors. Seventy percent of adults can't
see themselves paying for any form of online content (6).
Conditioned by Napster, free e-mail, and open source software,
the general public has got it into their heads that the Internet
is for everyone. And they're right.
Giving
Property's apologists might insist that giving art the status
of property doesn't impede its ability to be given away. Wrong.
Artists are constantly giving, in the sense of working
without pay - yet property law makes sure that artists aren't
the ones empowered by giving art. If you make art to give away,
you won't show a profit on your income tax return, and the IRS
will reject as a "hobby" expense your attempt to write
off your studio rent. Even if you show a profit, you can only
write off the cost of materials for any charitable donations,
whereas the collector of your work can write off the market
value. So if Robert Rauschenberg gives a white painting to the
Menil Collection, he gets a $100 tax break to cover the stretcher
bars, canvas, and tube of titanium white. If he gives it to a
Rockefeller and he gives it to the Menil, Mr. Rockefeller gets
a $100,000 tax break.
If you think artists don't get an even break giving away art
while they're alive, just wait until they're dead. My father,
a second-generation abstract painter, was well known in the 1950s,
but his market shrank when he moved away from New York City in
subsequent decades. Nevertheless he continued to paint prolifically
and had hundreds of unsold works in his studio when he recently
died. As heirs, my brother and I were faced with the dire prospect
that the IRS could take his asking price for a painting, multiply
by the number of paintings in his inventory, and then levy taxes
on this multimillion-dollar figure. But paintings aren't chairs
or bolts; you can't just liquidate them at the drop of a hat.
I'm sure my father thought of his artistic legacy as a financial
safety net for his children, but it has become a road straight
to bankruptcy.
Nor are there many options for artists and their heirs to avoid
being saddled with "property debt." Establishing a foundation
to support a dead artist's work sounds nice, but it requires gobs
of liquid capital and entails self-dealing rules that prevent
beneficiaries from being decision-makers. Non-traditional bequests
are even more costly; gay or lesbian partners of deceased artists,
for example, aren't allowed the million-dollar tax exemption of
legal spouses. After participating in a conference on estate planning
for artists, painter Philip Pearlstein summed up his assessment
in the handbook published by the conference's organizers:
"When I die, my studio will have to be emptied of all my
paintings... once the stuff is in the moving van, where will it
go? After all these years of painting, have I simply created a
terrible burden for my wife and children? They will have to give
directions to the driver of that van. It almost seems that the
easiest solution would be for them to take a few souvenirs and
have the rest driven to the town dump."
Unfortunately, even Pearlstein's draconian solution wouldn't
prevent his family from paying inheritance taxes, for they're
based on the estate's value at time of death. You can't give property
away to avoid inheritance tax; you can't even avoid throw it away.
Attorney John Silberman once asked the IRS how they would judge
a body of works that were made purely for art's sake, with little
commercial potential. The response was, "If you do not want
to pay taxes on them, destroy them before you die." (7)
Which is exactly what artists should do: destroy their artistic
property before they die. But how can you destroy artistic property
without destroying art?
The Open License
The answer is with an open license. Open licenses have rarely
been applied to art (8),
but they've been a driving force behind much of the software that
runs the Internet (9).
The archetype for open licenses is Richard Stallman's GNU Public
License, which when attached to a piece of software guarantees
that all works based on that software must inherit the same freedoms
embodied by the original. Such freedoms can include a requirement
that the source code be transparent to anyone who wants
to see how it was made; that it be recombinant, meaning
that anyone can recombine elements of the original product to
make a new one; that it be credited, so there is a record
of all the collaborators who may have modified an original product;
and finally that it be circulating, that recipients of
the code not attempt to prevent others from freely distributing
any derivatives based upon it (10).
While all of these terms are potentially applicable to code-based
products like Internet art, the last criterion is applicable to
any form of open culture, from paintings and sculpture to academic
research and argument. Soon, artists will be able to learn about
and apply such open licenses, thanks to the efforts of a group
of affiliates of Harvard's Berkman Center for Internet and Society
(11)
who will soon launch a clearinghouse for open licenses at Creativecommons.org.
I'm not proposing that creators be locked into open licenses
for all their projects. Individuals could choose on a project-by-project
basis which works to be open licensed and which to be distributed
based on the closed terms of traditional property. I'm just not
sure there's a good reason to call the latter work art; "commercial
art" strikes me as a contradiction in terms.
"You can't fight capitalism," I hear some readers say.
"The art market has assimilated corners of fat and scribbled
blackboards by Josef Beuys, even though there's little evidence
he wanted them sold. If a dealer wants to sell your work, they
will." Yeah, unless you make it illegal. The GNU Public License
uses a strategy called copyleft - an ingenious twist on copyright
- to enforce openness. Creators of copylefted products retain
their copyright so they can sue anyone who tries to constrain
access to work they distributed for free. Open licenses won't
put dealers and appraisers and the rest of the middlemen out of
business. But it will release the lock the market has on deciding
the fate of art - just as GNU/Linux has released the Microsoft's
lock on the fate of software.
But why would artists choose open licenses? How would they pay
the studio rent and DSL bill? The same way their parents'and grandparents'generation
did, the same way the overwhelming majority of them do now: a
day job. Day jobs suck, but they help reinforce the line between
the choices artists make for commercial reasons and the choices
they make for their art. Ironically, Internet artists often complain
about having to hold down a day job, despite the fact that they're
the artists whose skills put them in the best stead for landing
lucrative part-time jobs. Part of the problem is the expectations
of comparable wage from the dot-com boom. Something tells me that
Merce Cunningham and Nam June Paik never bitched about how much
more money they could have made doing developees or smashing pianos
for the commercial world (12).
The Benefits of Giving
Artists aren't the only ones whose illusions would be shattered
by taking away the false promise of commercial success through
selling art. Up to now, capitalist societies have been able to
excuse their unwillingness to support artists by entrusting that
responsibility to the art market. America, for example, ranks
somewhere alongside Iran when it comes to public sponsorship of
the arts: 6$ per capita, compared to Canada's $46, France's $57,
or Germany's $85. Our policymakers don't see this as a problem
because they're under the impression American artists make a living
on the market. When I try to breathe some reality into the stratospheric
deliberations of NEA chiefs, copyright registrars, and arts organization
policy wonks, they look at me like I'm crazy in the head. Without
the pretense of market compensation, the wealthy and powerful
might be under a little more pressure to sponsor free health care,
grants, and other mechanisms to sustain this invaluable cultural
production. But even if they don't, the difference would only
be felt among the tiny percentage of artists who currently make
any substantial living off their work. And even those artists
wouldn't get pinched by the unfair laws preventing them from empowering
themselves through giving.
There are also individual benefits to giving - altruistic and
economic. To exclude art from an exchange economy doesn't imply
it will have no economic value; it's just that its economic value
won't be determined by exchange (13).
I'm not talking about the benefits you get by being an Andrew
Carnegie or John D. Rockefeller Jr. Those people gave with the
expectation of getting something else in exchange: tax writeoffs,
spin control, the ability to sleep at night. I'm talking about
the currency of gift economies - communities that circulate rather
than exchange gifts. Achilles and Odysseus had Kleos. The Impressionists
of fin-de-siècle Paris had the Troc. Slashdot has
egoboo; Everything2.com has experience points. They mean respect,
they mean prestige, but they also mean people will listen to you
and talk about you. And those things are just as important to
the starving artist as the bread on his table. As writer Joline
Blais puts it, to sell the products of artistic labor is to take
away artists'power as the source of the gift.
Kleos and egoboo don't pay the bills, but no middleman has a
cut of them either. And they can lead to grants, commissions,
patronage, and other financial rewards that aren't based on property
(14).
Yet any creator who plays according to the rules of gift economies
should be judged according to them - in the eyes of the Copyright
office and IRS, among others. All of culture, whether protected
by closed copyright or not - Mickey Mouse, Bart Simpson, the whole
kit and kaboodle - should be fair game when it comes to appropriating
material for an open-licensed work. Open-licensed artworks would
have no clear sales value, and hence not be taxable as income
or inheritance (15).
If you get a grant to help you give more things away, you shouldn't
pay tax on that money. The primary job of the executor of an artist's
estate should be to give the inheritance away in the manner most
consistent with the artist's intent.
There should also be consequences for the receivers of these
gifts, who would be beholden to the circulation requirement of
open licenses. For museums to acquire open-licensed art would
require them to transform from collecting institutions to circulating
institutions. This change would be just as dramatic for paintings
as for online art, for museums commonly exhibit less than ten
percent of the works in their collection; the rest gather dust
in basements and warehouses. No schoolchild will ever see inspiration
in a sculpture banished for eternity to a wooden box. Paintings
on a warehouse rack are not common culture, but a dollar value
in the assets column of some annual report handed out at board
meetings. Art is cultural heritage, not an investment to be squirreled
away in a vault as a form of commodity speculation. To acquire
an open-licensed work, museums would have to drastically reshape
their acquisitions policies to ensure the works in their collection
spent the maximum possible time on public view - if not on their
own walls, then on loan to other institutions. In return, however,
such circulators would qualify for regulatory tax benefits
of their own (16).
Weaknesses of the License Approach
Voluntary licensing doesn't require any changes in intellectual
property law; this is both its strength and its weakness. As the
name "Creative Commons" suggests, open licenses have
the potential to demarcate a public space immune from the restrictions
of intellectual and physical property - in the same sense
that a public park like the Boston Commons is a communal territory
available to all citizens equally. But the rest of the digital
world is already functionally a commons anyway - it's just
not legally one. Software piracy is rampant; Napster and its variants
permit unlimited music sharing; and Web designers routinely pilfer
code from other online sites whether it's copylefted or not.
That leaves an enforceability dilemma for legislators. They could
choose not to put any muscle behind enforcing their own laws protecting
intellectual property, in which case those laws will only hurt
law-abiding citizens. Or they could choose to enforce them by
the only means possible: drastically curtailing the freedoms netizens
currently enjoy in order to prevent unauthorized use of digital
culture. Senator Hollings has already proposed such legislation:
the Consumer Broadband and Digital Television Promotion Act.
This act would mandate copyright-sniffing chips in every PC and
make circumventing them illegal - effectively forbidding the
sale of fully programmable personal computers and eliminating
any hope of innovative approaches to recording, playing, cataloging,
and distributing music or movies. To disable the Internet to save
EMI and Disney is the moral equivalent of burning down the library
of Alexandria to ensure the livelihood of monastic scribes. Unfortunately,
these legislators don't know enough about the Internet to understand
why Webarchivist and Google deserve more protection than Britney
Spears and The Little Mermaid. It won't do artists any good to
copyleft their movies if personal computers can only play videos
produced by Hollywood studios.
The mutability of digital media creates another liability with
voluntary licenses. Suppose digital artist Geoff Kuhntz scans
a copyrighted postcard of seven puppies on a cushion, then uses
Photoshop to replace all but one with a flowery background. Suppose
Kuhntz then offers his image free of restrictions on a clearinghouse
for open culture like Creativecommons.org. He's free to do that,
because his "transformative use" of the original image
qualifies for fair use protection against a copyright suit. Another
artist downloads it, agreeing to abide by the terms of the license.
She decides it would look better if there were seven puppies instead
of one, so she clones them - and wham, gets hit with a copyright
infringement suit by the original artist. You can imagine the
same scenario taking place in other media - for example, if
an excerpted Philip Glass riff were re-sampled into a minimalist
composition that rivaled the original, or if a work of online
art that depended on random combinations of image and text from
other pages accidentally re-created something dangerously close
to one of its victims'Web pages. For digital culture, fair use
is a porous category, which makes open licenses no guarantee you
won't be sued.
As Creative Commons consultant Wendy Seltzer has observed, these
practical obstacles don't necessarily mean the open license approach
is wrong, just that it's incomplete. Modest readjustments are
not an adequate solution to a legal framework that is out of touch
with digital reality. To complement open licenses, we need not
a legal or illegal intervention, but a meta-legal one.
The Digital Sanctuary
The solution I'd suggest to the digital liability of open licenses
is as practical as it is radical: a "digital sanctuary."
Digital objects are like rabbits - they reproduce easily.
It is this promiscuity that creates practical problems for the
commons approach. Let's say you take your pet rabbit for a walk
in a public commons. If it gives birth, the offspring are still
your property, and you can prosecute anyone who takes them from
you. But if your promiscuous bunny's offspring happen to hop their
way into a wildlife sanctuary, they could go from property to
heritage - at which point your exclusive claim on them could
vanish.
The Internet could serve as such a sanctuary (17)
for digital creativity, if our legal system were to treat any
snippet of culture that found its way online as communal heritage.
The effect of this rule would be that any form of streamable (18)
creativity, be it a text file, JPEG, or MP3, is automatically
copylefted. Streamable versions of fixed formats - such as the
MP3 of a live concert or Quicktime bootleg of a movie playing
in theaters - would be similarly protected, whether they were
streamed by the fixed-format's rights holder or by an unauthorized
fan.
While this proposal would radically change the judicial understanding
of the Internet's role in stimulating innovation, it wouldn't
change the actual everyday use of the Internet very much at all.
Although you'd never know it by listening to Hilary Rosen and
Jack Valenti, most citizens treat the Internet as a sanctuary
already, surfing clear of online content that costs money.
In a global network, of course, enforcing open access - what
Stanford cyberlaw guru Lawrence Lessig has called "copyduty"
- may be as difficult as enforcing closed access. To this
problem I propose a compromise. Hollywood, the record labels,
and anyone else who wants restrict access to culture can try out
innovative copy-protection schemes online, and hope that Jon Johansen
doesn't crack them - or more importantly that his doing so
doesn't cut into their profit margins. This "post at your
own risk" policy would mean that the circumvention of locked
culture would be legal, but not guaranteed. A pet owner may choose
to walk her bunny through the sanctuary with a leash - but
if that bunny wriggles and hops away, the owner has no legal recourse
to getting it back. Should the bunny emerge from the sanctuary
and re-enter normal space, the owner can again assert property
rights - and the same would be true of digital culture. Under
this system, netizens could post endless remixes of The Phantom
Menace online with impunity, but once they tried to distribute
them in movie theaters, George Lucas could sue them for infringement.
The digital sanctuary is not a wilderness, but a wildlife refuge
- not beyond the law, but protected by it. Legal paradigms
like the protection of privacy and the prohibition on dangerous
speech, which protect the public rather than rights holders, may
still apply. We stamp out forest fires when they threaten parks;
maybe we should also stamp out computer viruses that threaten
the network. It's not entirely clear how to enforce these protections,
but it is important to note that the copy-protection schemes proposed
by Hollings aren't the way.
Of course, the media conglomerates and their content providers
can continue to make money off of the things that can't
be streamed: immersive projections in big theaters, live concerts,
leather-bound books you can read at the beach. Painters and sculptors
would still have a choice of open or closed licenses for the products
of their labor - they just couldn't enforce copyright over online
digital reproductions of their work. For their part, Internet
artists determined to make a buck could put digital leashes on
their Web sites and hope for the best (19).
Or they could be grateful for what they have: a refuge from property,
poor in cash but rich in gifts.
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