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Sculptural Form in Net.Art
Jorn Ebner
pdf [16 Kb]
[The following text is the draft of a talk I gave at FILE in
Sao Paulo this August. I would like to circulate this beforehand
and hope it is of some interest. The objective of this talk is
to extrapolate some notion of sculptural elements in net.art,
in order to introduce my two works for the Internet, "Life
Measure Constructions" and "Lee Marvin Toolbox",
at the festival.]
Sculptural Form - Net.Art
The internet, it has been claimed, ALTERS spatial experience
of human beings. Because it provides immediate communication access
for users in one area of the world with others in distant parts,
offering mainly written and pictorial exchange. Somehow the Distant
has become a part of the intimate surroundings, has infiltrated
the Close-by in a way that telephone, television, travel writing,
novels in translation, or photo-reporting have, it seems, not
been able to. This condition seems to be mainly driven by the
temporal quality of the internet: the possibility to access information,
post it, and to exchange it in ways that create an unprecedented
social environment (1).
If the internet does provide a changed notion of space, then what
is its relationship to spatial art, that is Sculpture.
Time and space are an inseparable unit. The notion of a changed
experience of SPACE relies mainly on its temporal experience which
contributes to an enhanced conceptualization of space. The immediate
networking of servers spanning the globe constitutes the tangible
materialization within the world. As these nodes operate in parallel
real times, they seem to be accessible 'sites' where people can
'be' without actually physically being there (2).
Emotional and social space may be broadenend by connecting isolated
humans to a community, bring friends and family together when
physically apart. Still the senders and receivers of messages
are tied to their locations, moving about at rates far less rapid
than bytes. A changed physical experience of space therefore is
a different matter. Two main situations can be distinguished:
accessing the net at the human's local base and away from that
base. As the human body doesn't move when accessing the net, the
immobility of online activity at home does not involve any new
experiences of location, as all the action takes place in front
of a screen that is most likely fixed to a particular area in
a room. If in a foreign place, access helps to connect back to
home (such as regulating heat in your Internet-House; or checking
eMail accounts), and constitutes a means to not feel isolated.
Away from the known environment, prancing in new surroundings,
provides an unknown spatial experience in a physical sense. Away
from the known environment, immersed in online reality, provides
an unknown spatial experience in a conceptual sense.
Spatio-temporal experience and conceptualization have been the
major element of sculptural practice. SCULPTURE has evolved from
an object-based crafting to a form-related practice in time and
space, embracing a wide spectrum from social sculpture to installation
works and fetishized objects on plinths. For Joseph Beuys, for
instance, creating form in a social process was sculptural activity;
for him, artistic activity aimed at changing current understandings
of art, society, and science - here, social process is intrinsically
an artistic configuration without particular site but located
in the interaction of human beings.
Allan Kaprow's Happenings similarly brought together a socializing
group which, more recently Rirkrit Tiravanija extended to a more
poignant political moment. These artistic configurations relied
on particular sites: the site of the Happening, or the gallery
space transformed into a temporary home. Franz Erhard Walther
understood his objects as works only when being worked with: activity
and object form a unified entity, which in turn point towards
insights from Physics. Time and space are an inseperable unit;
consequently, activity and object are ingredients of space-time
existence.
Sculptural activity has strong presence in Art-in-public-places
as physical manifestations, temporary or intended to last, restricted
to spatial settings (cities, roads, land, water) and PUBLIC reactions
(vandalism, endorsement, opposition). The internet is a public
space whose strongest restrictions are not spatial or political
borders but probably language (hegemony of English) and financial
backing (hardware, software, server). Here, art can exist without
impact on the spatially known enviroment of people (but nonetheless
be part of Public Art programmes, such as "Hamburg Ersatz"
by Christiane Dellbr¸gge and Ralf de Moll) (3).
Any haptic spatial experience is therefore limited to sitting,
or standing, in front of a mobile, or fixed, computer and peripheral
machines. Online haptic experience is relegated to a conceptualization
of tactility; the eyes need to do the work of skin. Furthermore,
the spatial set-up of viewing art online is usually restricted
to the distance it needs for a viewer to reach a keyboard and
be able to decypher the screen (unless the work is being projected
in a gallery situation). Interaction is rather immobile, as viewers
need some form of technological gadget to make interaction possible,
which in turn requires physical close proximity to the gadget
(at least for the time being). By contrast, a viewer of sculptures
in the offline world has several viewing angles; a Richard Serra
work such as the dismantled "Tilted Arc" provides a
situation which sets up several spatial relationships, that are
physical, tactile and conceptual at once. The situation is, relatively
speaking, flexible and fluid. By contrast on the internet, this
situation is limited to fixed viewing angles and little tactile
interaction.The understanding of space is therefore a different
one and, obviously, net.art's intentions need to be, and are,
different (4).
The internet, however, has sculptural form despite or because
of its lack of a centre. The placement of servers around the globe
is a sculptural installation. Ready accessability to a network
has created a translocal condition and shifted the understanding
of centralized being. The immediate home, urban or rural environment
is connected to the potentially Everywhere, but it needs the contact,
the communication aspect, to actually establish the networked
Everywhere - then, it can become a visual extension of Here, reaching
out to There, making my location visible elsewhere; then, it helps
form social and political groupings. In doing so, the internet
contributes to an enhanced acceptability of MOBILE existences:
mum and dad can see their distant offspring by viewing online
photoalbums, emailing messages and so forth. (Although, it rarely
replaces an emotional desire of physical proximity to a loved
one, nor does it replace the usual desire for settling down and
staying put.) Social activity can now be conducted in social isolation;
it no longer requires physical proximity to humans - a process
which, in turn, centralizes the self. Net.art has been largely
successful in making this situation its topic: by highlighting
the network visually; by highlighting its technology; by utilizing
its network; by employing the viewer-user's active participation
in the work. Yet I think, it hasn't thrown the baton back to the
viewer-users to refigure and ask themselves, "Look at yourself"
(rather than "Look at me" and "Look at this"
as it usually asks). It hasn't produced a spatial situation that
uses the satellite existence of self as its premise to target
one's offline existence on a base existential level.
Existence has sculptural form, because it is executed in a spatial
environment. The placement of urban or rural features; of objects
in a household; of furniture in a hotel room: they constitute
sculptural arrangements. LIFE, when lived with a minimum of self-reflection,
is formed in ways similar to an artefact. Art, on the other hand,
can become an operational tool for existence similar to a household
object: by being less of a representational device but more of
a tool for self-reflection. As soon as art assumes such a condition,
it assumes material, sculptural quality. Net.art, by assuming
a conceptualizingly spatial role that operates as a reflection
tool for one's existence, could then contribute to a physical
alteration in the experience of space.
Life Measure Constructions - Lee Marvin Toolbox
The objectives for these TWO works were manifold. At first, I
rather innocently just wanted to create an online environment,
more abstract than imitating reality. Later, I wondered whether
there is a means to create a sculptural materiality online. Flash
seemed to provide a visualization tool that could replace the
heavy text or photograph based work, that I had seen online before.
I wanted to avoid to produce another online version of what I
saw as a continuation of 70s Concept Art; but also wanted to create
something that did not look like website and design; something
that lived by its own rules.
"Life Measure Constructions" (5)
evolved from sculptural practice. Objects here are used as flexible
configuration tools. Mostly abstract shapes, they reflect on the
relationship of objects for the construction of reality, as a
means to measure life, so to say. In this work, they can be placed
in an online "allotment" which becomes part of a stored
landscape. Once stored it can be changed by others, so that effectively,
over the years the landscape might change. Some of these stored
configurations are called up when the user accesses the work.
As these graphic representations of objects are movable, they
have a sense of tactility via the hand moving the mouse, or the
fingers stroking the pad on a notebook. It is sculptural in the
sense that also these objects are moved around in a vaguely proper
perspectival view of imagined space, or IMAGINARY space. On screen
a situation is created that reflects spatiality and an individual's
response; it also reflects on an individual's behaviour towards
givens: it could potentially be vandalized.To avoid the browser
interface, the work uses a full screen command.
"Lee Marvin Toolbox" (6)
was intentionally continuing from there: its small window structure
also deliberately avoids the browser interface. On the other hand
it develops a sculptural sense by opening as small items that
can be moved around on screen. It consists of several small components
not only in its visual structure, but also in the possibility
to download its fragments as standalone works of art, one pdf-eBook,
one mp3, and nine projector animation files. In subject matter,
the work is dealing with imaginary, EXISTENTIAL objects; the soundtrack,
a re-recording of Lee Marvin's "Wanderin Star", emphasizes
an existence not fixed to a particular location. Again space,
and the construction of space, are being visually conceptualized
through specific forms available only in this medium.
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