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As Logic of Assembly
Eric Deis
pdf [16 Kb]
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"New media objects assure users that their
choices - and therefore, their underlying thoughts and desires
- are unique, rather than pre-programmed and shared with others.
As though trying to compensate for their earlier role in making
us all the same, today descendants of the Jacquard's loom,
the Hollerith tabulator and Zuse's cinema-computer are now
working to convince us that we are all unique." [1]
- Lev Manovich |
Logic of Digital Media
In his book The Language of New Media, Manovich theorizes
variability as the epitome of digital media and consequently the
reflected logic of post-industrial society. He equates historical
changes in media technologies to be correlated to changes in industrial
mass society as a philosophy of conformity brought about by mass
production, and thus deducing the logic of digital media as governed
by variability to be reflected in central values of individuality
within post-industrial society. [2]
In contrast, I will argue that the logic of assembly governs digital
media and mass production, and is intrinsic to the social logic
of industrial and post-industrial society, where variability along
with numerical representation and modularity exponentially enhance
the means of assembly. Both digital media and the assembly line
rely on two main principles, the standardization of parts (Binary,
CPU, Hard Drive, Operating system) and discrete units performing
specific repetitive and sequential tasks (in essence programmable)
without having to comprehend the totality of the process,
The Computer as Assembly
At the core of digital media lays a simple rule that governs
all processes, on and off. This method of on and off is called
Binary, and is constructed by an electronic device called the
transistor. The state of on and off of the transistor constructs
one Bit of data (1 or 0). On its own, one Bit of data has very
little significance in terms of conveying information. It is through
the assembly of multiple Bits where the totality of these states
of on and off constructs significant value. By assembling Bits
such as - 01001000 01100101 01101100 01101100 01101111 01110111
01101111 01110010 01101100 01100100 00100001 - the phrase "Hello
World!" is created. When a computer is turned on the microprocessor
begins by executing a series of repetitive and sequential tasks
from instructions stored in a microchip of read-only memory containing
information on how to interface with different hardware devices
called the basic input/output system (BIOS). The instructions
on this microchip are written in a language called Assembly. An
assembler translates word commands written by human programmers
into sequences of Bits, and then the output of the assembler is
placed in memory for the microprocessor to execute. From the BIOS
the computer is able to locate the hard drive and fetches data
from the boot sector of the drive, where it is then stored in
random access memory (RAM) after reading it off the disk. The
microprocessor then begins executing the boot sector's instruction
set from RAM. The microprocessor continues to fetch data and execute
commands from the boot sector until the entire operating system
is loaded.
Computers are constructed with a combination of standardized
interchangeable parts, each of which performs a specific task.
On average, personal computers running in homes around the world
today have processors ranging in speed from 100Mhz to 3Ghz, and
hard drives of sizes from 200mb to 200GB. There are thousands
of different manufactures, and thousands of different variations
for each part, ranging from details such as capacity, speed, or
materials. At any given time a consumer can add an additional
part, remove a part, or replace a part. The list of parts that
can be assembled within the computer keeps growing day by day
as technology evolves. Through all of the possible combination
of computer parts each computer has the potential to be unique.
The application program interface (API) of the operating systems
allows software developers to write applications for different
computers, even if they are unique. The main principle of the
operating system is to manage the system resources of the computer
(processor, device drivers, memory management, hard drive, etc),
to provide a consistent way for applications to deal with the
hardware without having to know all the details of the system,
such as all the instruction codes, data types, and response codes
for every possible hard disk on the market.
Identity as Assembly
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"New media follows, or actually, runs ahead
of a quite different logic of post-industrial society - that
of individual customization, rather that of mass standardization."
[3]
"In a post-industrial society, every citizen can construct
her own custom lifestyle and 'select' her ideology from a
large (but not infinite) number of choices. Rather than pushing
the same objects/information to a mass audience, marketing
now tries to target each individual separately. The logic
of new media technology reflects this new social logic. Every
visitor to a Web site automatically gets her own custom version
of the site created on the fly from a database." [4]
- Lev Manovich |
The means of a custom interchangeable practice suited for unique
individuals developed out of the invention of C. de Dunin's mechanical
tailor's dummy. The mechanical dummy was fitted with over 6979
standardized parts, all of which were "dedicated to adjustments
away from perfection toward the peculiarities of form of any individual"
[5].
Once the dummies were mass-produced "with several [dummies],
boasted Dunin, you could fit uniforms to an army of several hundred
thousand men," [6]
How does a custom version of a website aid to construct a unique
individual in post-industrial society?
The method of customization in post-industrial society embodies
the contradictions of made to measure individuality brought forth
by the dummy in industrial society. A custom version of a website
does not constitute individuality or uniqueness. It is method
of integrating control over a user to integrate her within the
system. Soldiers are fitted with custom uniforms set to the particularities
of their body like users fitted with a custom website set to their
demographics and personal interests. Here digital media employs
the logic of mass standardization and conformity of an industrial
society, in contrast to Manovich's claim that digital media has
moved beyond conformity and constructs uniqueness. In this case,
Individuality is that of a marketing ploy to try to push their
objects/information to a mass audience. Uniqueness hence "freedom
[comes] without interference, manipulation or supervision from
anyone, especially from any large organization." [7]
It is the assembly of thousands and thousands of choices consciously
and subconsciously within one's daily life that defines an individual's
ideology, rather than a single choice garnished from a source
dictated by another entity.
It is in the realm of mass production and mass culture where
ideologies as subcultures emerge as a response to the dominant
cultural environment as a means of constructing an identifiable
functional unity. In relation to their cultural surroundings the
visual ensembles of subcultures are obviously fabricated. It is
the way that mass-produced items are used in the construction
of a subculture, which distinguishes it from more common cultural
formations. As a means of making themselves distinct from the
dominant culture the subculture takes "the rubbish available
within a preconstituted market [to] generate viable cultures,
and through their work on received commodities and categories,
actually formulate a living, lived out and concretized critique
of the society which produces these distorted, insulting, often
meaningless things." [8]
It is through a system of connections between assembled elements,
which allows for the construction of meaning. "Together,
object and meaning constitute a sign, and, within any one culture,
such signs are assembled, repeatedly, into characteristic forms
of discourse. However, when the bricoleur re-locates the significant
object in a different position within that discourse, using the
same overall repertoire of signs, or when that object is placed
within a different total ensemble, a new discourse is constituted,
a different message conveyed". [9]
It is through the selection and arrangement of objects were the
values of the group are reflected. An ensemble thoroughly ordered
from a plastic clothes peg, safety-pin, pogo, swastika, ripped
T-shirt, and bin-liner served as a point of identification and
unity of relations, situations, and experience for a group, and
chaos, danger, and rebellion to those outside it. Once constructed,
the subculture as an assembly is recuperated by the dominate culture
in the form of commodity, then becomes codified and returned to
the public sphere where they can be used in yet another construction.
Assembly as the Structure of the Mind
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"When data of any
sort are placed in storage, they are filed alphabetically
or numerically, and information is found (when it is) by tracing
it down from subclass to subclass. It can be in only one place,
unless duplicates are used; one has to have rules as to which
path will locate it, and the rules are cumbersome. Having
found one item, moreover, one has to emerge from the system
and re-enter on a new path." [10]
- Vannevar Bush |
Vannevar Bush believed that their must be a better answer to
"how information would be gathered, stored, and accessed
in an increasingly information-saturated world" than filing
and searching through layers of classification, for as far as
the act of combining records is concerned, "the creative
aspect of thinking is concerned only with the selection of the
data and the process to be employed and the manipulation thereafter
is repetitive in nature and hence a fit matter to be relegated
to a machine". [11]
In 1963 Ted Nelson, who was greatly influenced by Bush's article
"As We May Think", coined the term Hypertext.
[12]
The hypertext "exist[s] as part of a much larger system in
which the totality might count more than the individual document".
[13]
The process of assembling information via hypertext mirrors the
structure of the mind by operating by association.
"With one item in its grasp, it snaps instantly to the next
that is suggested by the association of thoughts, in accordance
with some intricate web of trails carried by the cells of the
brain. It has other characteristics, of course; trails that are
not frequently followed are prone to fade, items are not fully
permanent, memory is transitory. Yet the speed of action, the
intricacy of trails, the detail of mental pictures, is awe-inspiring
beyond all else in nature." [14]
Hypertext possesses an almost unlimited power to manipulate texts
through its ability to constantly shift meaning by assembling
networks of text into new contexts and juxtapositions.
Assembly within Contemporary Culture
The notion of assembly is at the forefront of net.art with Josh
On's prestigious PrixArs award winning project They Rule.
[15]
The work is an interactive visualization of a database containing
information on the board members of the most influential corporations
in America. The hidden structures of social power are made visible
by allowing the user to assemble visual maps of the different
companies and their board members (Figure
1).
The work reveals the magnitude of elitism among the most powerful
people within the USA by openly illustrating visual linkages such
as the domination 26 companies within the Fortune 100 by
six men and one woman, and networks of power among so called competitors
Coca-Cola and Pepsi Co. This visual interactive form of assembly
allows for the otherwise unapparent or obscure to become visible
in a comprehensible form.
In Flow My Blood the DJ Said, contemporary artist/writer/musician
Paul D. Miller (aka DJ Spooky) postulates that "To [Miller],
assembly is the invisible language of our time, and DJ'ing is
the forefront art form of the late 20th century". [16]
His DJ'ing performances instigate the convergence and melding
of the construction and re-mixing of discrete samples of sounds,
text, and image to create a unique space which "mirrors the
modern macrocosm of cyberspace where different voices and visions
constantly collide and cross fertilize one another." [17]
The process of assembly holds a strong foothold in contemporary
culture due to its enhancement by the development of digital media
and its mirrored logic of post-industrial society. Like their
counterparts; Bits of data, workers of the assembly line, or mass-produced
items, audio samples construct meaning only when assembled within
the mix. Through digital media, the audio sample breaks from its
physical bonds of tape and vinyl into a liquidous form of numerical
encoding. The ability for samples to be copied without degradation,
modified and assembled mathematically by algorithmic manipulation
and automated processes - all the while retaining its original
structure, and distributed across vast digital networks idealizes
the sample as the ultimate element of assembly. The sample now
knows no bounds, and the musician is now free to explore her process
of assembly as assembly to infinite means. "[Miller] doesn't
need an orchestra; [He] can simulate one just fine. Technology
hasn't changed [Miller's] compositional process, it's just extended
it into new realms." [18]
Conclusion
Assembly is the fundamental logic of post-industrial and industrial
society, whether particular elements are manually assembled by
a human author in a fixed sequence or automatically assembled
in infinite arrangements by a programmatic software application;
the process and consequence is of assembly. Digital Media enhances
and reinforces the dominant social logic of assembly from the
basic level of assembling Bits of data in order to execute rudimentary
electronic commands, to assembling samples of contemporary culture
to form a new and unique voice. The process of assembly is freed
of virtually any limitations through digital media's ability to
encoding discrete elements numerically, which can then be infinitely
copied; distributed, arranged, and manipulated. Digital media
exponentially expands the means of assembly by its ability to
digitize virtual anything from DNA sequences, census data, orchestras,
the ancient city of Pompeii, to entire galaxies; constructing
an infinite databank of elements of which human machines alike
can put together in infinite combinations to construct meaning
of unlimited magnitude.
Biography
Eric Deis is an interdisciplinary artist from Vancouver, Canada.
Deis received a B.F.A in Visual Arts from Emily Carr Institute
of Art and Design. He is currently a Master of Fine Arts candidate
at the University of California, San Diego, where he is studying
under the guidance of New Media theorist Lev Manovich. Deis is
also a graduate student researcher for Centre for Research in
Computing and the Arts at UCSD and a research fellow for the California
Institute for Telecommunications and Information Technology. His
work has been exhibited in Canada, USA, Denmark, Ireland, Brazil,
and Germany where he most recently won the City of Stuttgart Award
for New Media (2002).
http://anemone.cx/writing
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