Art, Multiplicity and Awareness Pier Luigi Capucci
PDF [644 KB]
[This lecture was given at ARCO
2005 International Forum, Art and Technologies II,
in the panel “Art in the Garden of Diverging Paths”. Madrid
12/02/2005]
Undeniably we live in a historical age which shows a wide art
diffusion. Art is one of the most inflated words, and although
we may think it is not enough, art permeates almost every realm
of our culture and our expressions. Artistical production is often
performed in mass media contexts and channels. There are major
events, like the Venice Biennale, like ARCO or like monographic
exhibitions on art masters of the past which are mediatic events
before being cultural events, which attract thousands of people,
if not hundreds of thousands [1], whose large majority
are art amateurs. Art is also a form of economical investment with
a solid although risky
market, and experts encourage new investors and say that this market
is growing [2].
This democratization of the art world in the sense Walter Benjamin
outlined [3] has lead our culture to a pervasive spreading of art ideas,
but often simply reduced to styles, exteriority, behaviours, moods,
fashions, communications, publicities. And the spreading of the
art culture has enforced the awareness of what we can call the
cultural and economical power of the art realm, which, especially
in the latest decades, seemed to assume under its wings almost
every new form of expression. Let's think here for instance of
video art, computer art, art holography, interactive art, net.art,
and so on...
The art’s overturning
The spreading of art has lead to weaken its identity, so we assist
to a sort of overturning. By the second half of the Nineteenth
Century photography had to assume some of the styles of paintings
and emulate pictures to become art, in order to share the power
of imaging and representing. Baudelaire, who had understood the “natural
alliance of photography with multitudes”, wrote in 1859 his famous
letters to the Revue Française in defense of art [4],
which he feared would have been “ruined and substituted by photography”.
We know that history went otherwise and that photography did not
replace paintings but went alongside them. Only painting applications
that photography could achieve better disappeared, like, as Walter
Benjamin still recalls [5],
the miniature portraits, because photography could make them more
reliably similar to the original subject and at a cheaper price.
Instead, painting had to refocus its language, starting on the
path which lead it to abstraction, that is precisely what photography
cannot achieve. In fact a photograph is made by a process of recording
the light reflected or emitted by the subject [6].
A photograph can be defined as a trace of the subject which
it represents, because it is never possible to avoid the actual
presence of its reference during the process of image achieving:
without a subject which reflects or emits light during the shooting,
there is no photography (according to Roland Barthes [7], photography is a proof of reality;
in front of a photograph I can never deny that what is in the image
has been – for some occurrence, in some moment of its life,
for some reason – in front of the objective). This is also
true for photomontages, with the difference that it can be said
for each photographic part of the image. And although photography
can be considered a proof of reality, a photograph, like any other
signs, can have no relation with truth, that is, as we know, a
photograph can lie (which is precisely a definition of sign in
semiotics).
What has been previously said can be of some use to understanding
the rising of a new medium and its settlement inside the mediascape,
the realm of the existing media. Every new medium evolves from
an early self referential stage, especially keen on its language
and on technical processes, to a mature stage where technics tend
to become transparent, and allow the user to concentrate on the
results, the goals. Any new media expands the mediascape – adding
more chances of expression and communication – and steals
space from the other media where it possibly works better than
them, forcing the other media to refocus and redefine their languages.
So the mediascape is in an endless adjustment state, or in a remediation process
as Bolter and Grusin call it [8],
both because of the evolution of its inner media and because of
the arrival of the new media.
So, to get back to our overturning, if in the past any new media
had to emulate paintings to equal art’s heights, in recent decades
we often assist in the opposite: traditional art which emulates
and takes inspiration from media events, mass communications, new
media [9]. This
is not negative per se, of course, but enforces the idea
that maybe a better way of interpreting our current world and culture
is achieved by art forms which use media and technological instruments.
And exemplify the idea that media and communications are today
a crucial topic for art.
A quick look at information and communication technologies
Maybe it can be useful to give a quick look at information and
communication technologies, which are basically, although not only,
digital based technologies. The advent of the microchip in 1971,
by Intel, and hence the birth of the Personal Computer in 1976,
by Apple, lead to evolving handy, flexible, general purpose, highly
standardized and cheap machines. Especially in the last decade
computational technologies have grown incredibly in power. [slide1]
This slide represents the spectacular growth of the computing
power in the Personal Computer area (with one CPU), expressed both
in MIPS (Millions of Instructions per Second, in blue) and in MHz
(in red), starting from the invention of the microchip in 1971.
This power growth rate has even been overcome by the evolution
of the video boards, which today allow us to flawlessly work with
images, video, multimedia, videogames, three dimensional graphics
on larger monitors and at higher resolutions.
The Personal Computer area is most interesting for us and for
artists too especially for being economical. But to give a more
general idea of power computing growth, I can recall that Deep
Blue, the machine which in 1997 defeated the chess world champion
Gary Kasparov, had a computing power of roughly 3 millions MIPS,
while one of today’s most powerful supercomputers, the NEC Earth
Simulator with 4096 CPUs, reaches about 30 millions MIPS.
One of the most complete and interesting studies about power computing
trend, especially compared to the human brain power and the evolution
of robotics, was made by Hans Moravec [10],
one of the most prominent scientists in this field. In his studies
he foresees an evolution of robotics which in about fifty years
from now will lead robots to surpass humans and progressively substitute
them in all activities, leaving humanity suspended in a sort of
limbo. These robots, that Moravec calls “the children of our minds” because
they are the legitime sons of our culture and no more of our biology,
will evolve towards new conquests leaving humans in the dust. Although
we may or may not agree with Moravec, undeniably robotics is going
to become one of the hot sciences in a near future, posing huge
questions about philosophy, ethics – both for humans and
robots –, society, about the obsolete distinction/opposition
between “natural” and “artificial”, and highlighting new approaches
to the meaning of knowledge, life, biology, intelligence... And
also artists started to work around these ideas, in many ways.
[slide 2]
These and other technological acquisitions also lead to reconsider
the role of the body, since sciences and technologies raise new
possibilities of acting on the body’s physiology, psychology and
appearance. But what is even more important is the body’s centrality
in the cognitive processes raised by the biology of knowledge and
robotics approaches [11].
A new paradigm which recomposes the historical “mind vs body” opposition
into a unitary and indivisible system, so undermining the famous
cartesian statement “cogito ergo sum”, which in its consequences
is still a pillar of our culture.
To get back to computers, the experts think that the exponential-like
growth of calculation power will hold at least for a decade from
now, possibly using different computing technologies (multicore,
multiprocessing, clustering, optical technologies), and, in an
unpredictable future, maybe also quantum computers.
But this growth in power would be of almost no interest for us
without the decrease of calculation costs. [slide 3]
This graph by William Nordhaus [12], in some way specular to
the first, shows that the power calculation has become cheaper
and cheaper, spreading the use of computers as everyday tools.
Moreover, since the microprocessors costs are continuously lowering
and chips do not add significant costs to the objects which they
can be added to, chips – and often dozens of chips – are
embedded into any common objects and means: cars, watches, washers,
toasters, telephones, TVs, toys, photo and video cameras, Hi-Fis,
VCRs and DVDs, faxes, household appliances... And chips are also
in artificial prosthesis or are implanted in human bodies. A population
of obscure and obedient entities which untiredly work in a discreet
and invisible way.
Another main acquisition of our culture is the so called “real
time information”. Before the birth of the telegraph the information
could be carried at a speed which had the same numerical order
of the speed of humans, animals and things. Today people and things
can be pushed to some thousands kilometers per hour, but the information
instead can approximately reach the speed of light: that is today
the information can be pushed to a speed which is about five hundred
thousand times quicker than the speed of people and things [13],
and with a transfer cost which is much less expensive. And it should
be noted that the human kind has achieved this relevant goal in
roughly only two centuries of evolution.
On wired and wireless “real time information” many of the telecommunication
tools we currently use or that every day keep us informed are based,
with applications from telephony to television, from Internet to
telepresence, from wireless networks to mobile communications… Many
artists, with different approaches and objects, use these instruments
in their works. [slide 4]
In this field there is also the evolution of an art of online
cooperation, which roots are in the hacker philosophy, based on
knowledge and resources condivision, on peer participation, on
collective working, which shows a totally different approach to
the traditional art making and questions the classical artist’s
figure [14].
Of course there should be many other topics worth discussing in
the trend which lead computing systems from machines for a tecno-economical
elite to simple tools for common people and artists (“the computer
for the rest of us”, as once Steve Jobs, one of the inventors of
the personal computer, said). Here I can at least briefly recall
the evolution of “user friendly” operating systems, the evolution
of software and of graphical interfaces (GUIs), the proliferation
of cheap periferals for many tasks, the interoperability of many
standards.
But although this process may seem in someway extraordinary, we
are still in a sort of “stone age” of computing. In fact some experts,
like for instance Michael Dertouzos, claimed about an “unfinished
revolution” of information technologies, and on the desirable advent
of an “anthropocentric informatics” [15],
that is an informatics centered on people instead of on machines,
where computers should understand humans and not, as today happens,
where humans have to understand computers. It is a vision which
for many reasons has still a long way to go, and where informatics
has to work in conjunction with other disciplines, like artificial
intelligence. Other experts instead turn their interest in discussing
on friendliness, ergonomy, usability – and we could add “transparency” – of
machines use and software [16].
And, of course, what is most important, we are in the “stone age” of
computing also because only less than 10% of the World population
can have access to these technologies, as cheap and “user friendly” as
they may be.
Art and interactivity
One of the consequences in art of the technological trends previously
outlined is interactive art. With technological instruments artists
can give a sort of life to their works. Artists can easily and
quickly manage and modify the dynamics of the artworks, give them
a memory of their logic states, of their operating conditions and
of their behaviour. Artworks react to the environments they are
put into, acquire a sensibility to the world and to the presence
and activity of the user. Real interactive artworks can modify
their morphostructure in response to the user’s behavior and to
the environment. The former classical and passive viewer or spectator
becomes an active participant and sometimes a co-author of the
artwork. The artwork shifts from the status of a closed object
to the status of an open process of biunivocal relationships: the
artwork itself resides in the interaction process, without which
it is only hardware with a little or no artistic interest. And
since interactivity varies because of the users’ behaviour and
because of their psychological and physyological states, the final
artwork – the result of the interactive process – can
never be completely predicted [17]. Hence the artwork is not based on identity – on
a morphostructure which is stable and unchangeable, like that of
a picture or a sculpure – but on difference – on
a morphostructure which is unstable, metamorphic and ever changing.
[slide 5]
Since these artforms are defined by the interaction with the user
and the environment, the best suited places for their exibition
do not appear to be the traditional artplaces like museums and
galleries. With some remarkable exceptions museums and galleries,
as they normally work, are usually closed spaces, with a specialized
public who is aware of and respects the physical distance requested
by traditional artworks. Museums and galleries generally require “spectators” and
not “participants”, “viewers” and not “users”. In these spaces
traditionally devoted to art, there is a symbolic, cultural and
sacral distance between the user and the artwork. A distance which
can only be crossed with the eyes and the mind, while the artwork
can only be contemplated and must never be touched or – worse – modified
in order to preserve its main artistic value: the originary intention
of the artist.
So maybe interactive artforms are better suited for places where
interactions can get a higher quantitative and qualitative probability
to take place: the social environment, the public spaces, the infosphere
of communications, the Net. Or we have to invent new museums and
galleries. Once Peter Weibel defined as “contextual art” [18] these artforms sensible to
and modifiable by the human and the environmental context. These
forms of expression expand the chances of art thanks to the participation
of the user, thanks to their social dimension and their versatility
in communications, so recalling the utopias of a “diffuse aesthetics” [19].
Art and communications As we know, art could be defined by a sort of tautology: “art
is what a society – a culture – decides to be art”.
But in a world where from Duchamp onward literally anything can
become “art” all the gaps tend to vanish. And the more the artfield
broadens, the more art becomes uncertain, weak, contradictory.
So mass media and mass communications become relevant in deciding
what art can be and what it cannot be.
To exemplificate this concept let me present you one work, the Darko
Maver Project by 01.org. As you may know, 01.org [20] is a duo working in the realm of media activism.
In 1998 01.org invent an artist, Darko Maver, whose name is the
real name of a Slovenian criminologist, gave him a birthplace
(near Belgrade), a very detailed biography [21],
and a corpus of artworks, sculptures, performances, exhibitions
and writings. [slide 6]
Briefly, Darko Maver was abandoned at eight by his parents and
after being hosted in an orphanage was adopted by the family of
an arms dealer. He studied at the Fine Arts Academy of Belgrade
and his artworks and performances are violent, macabre, politically
oriented, they show injuried bodies, hypersimulations of violent
murders. His artworks are reviewed in Yugoslavian newspapers and
magazines which discuss Maver’s poetics, and since artists often
theorize on their work, Darko Maver also becomes a poet. [slide
7]
Of course everything was invented. At the beginning there was
a website with Darko Maver’s curriculum. The artworks images were “actually
photos of real crimes, horrifying images of corpses available on
the Internet on websites like www.rotten.com, at the disposal of
anybody whom has guts enough to watch them” [22], and no magazine ever published about Maver.
But everything was packaged for the media and the art realm, and
in the summer of 1998 Maver became a “real” artist, with a series
of exhibitions.
The story goes on: in October 1998 Darko Maver is imprisoned in
Podgorica because of his anti-patriotic behaviour. [slide 8]
This has the effect of enhancing media coverage and opening some
new exhibitions on his work. Specialists and art critics discuss
his “provocative” work and poetics in newspapers and magazines,
Darko Maver becomes a sort of dark and mysterious martyr of truth.
[slide 9]
So, when the situation in Kosovo breaks with the NATO intervention
in the Balkaans, for Darko Maver it’s time to die, following his
destiny, channelled by the media, of a damned icon living in a
damned world, of an artiste maudit, a romantic idea which
is perfectly suited for the artworld. In fact on May 15 1999, a
laconic communicate with a photo of the body is sent to the press
agencies announcing Maver’s death in the prison of Podgorica. [slide
10]
The photograph, actually taken in a garret in the center of Bologna,
rapidly circulates on the Internet and the press, and Darko Maver
becomes a myth, dead under mysterious circumstances (Homicide?
Suicide?), in a sort of last tragic performance in perfect synchrony
to his work. Celebrations start with articles and exhibitions which
culminate in an official invitation to the 48th Venice
Biennale, where on September 23 an installation is presented to
a large public with a documentary on the artist. [slide 11]
The real artwork, the art and media swindle, has come to its conclusion.
At the beginning of 2000, in a long press release entitled “The
Great Art Swindle. Do you ever get the feeling you're being cheated?” [23] 01.org
reveal the fake, together with a photograph in which Darko Maver
resurrects in the room where he was found dead. [slide 12]
This story can someway exemplify how the art realm works today.
What is often exhibited is not only – and sometimes not at
all – the artwork itself, but the communication it evocates
and which it is evocated from. We could say that, at least from
the rising of the avantgardes in the second half of the 19th Century,
the artworld has always worked in such a way. In the end, what
are art critics and historians, museums and galleries, press offices,
collectionists, amateurs, art events and exhibitions, art magazines,
art merchants, academies and universities, if not also a wide,
complex and articulated communication system which presents, contextualizes,
promotes and possibly sells the artworks? But the difference with
today maybe is that in the past at the beginning there was a real
object to exhibit, document, contemplate, investigate, acquire,
sell... Everything started from the real presence of that object.
In the 20th Century, as the mass media progressively grow in power
and diffusion the avantgardes progressively centralize the idea,
the event, the project and its communication instead of the object,
and in the end they disappear. Today, in the global communication
era, the art object tends to vanish, its centrality is taken up
from communications, it is substituted by communications to an
extent that the art object can be simply an accessory or it may
not even exist: today in the beginning there are communications.
This trend is encouraged by technological media, which almost by
definition tend to emphasize processes, information and communication
processes. In the case of Darko Maver some galleries continued
asking for his artworks also after 01.org declared he was a fake,
although they knew that all the Darko Maver world was an invention.
If they were interested in either showing the fake and its mediality
or the 01.org media project, in any case they would have showed
pure communications.
As I recalled before, “art is what a society decides to be art”.
In our society of communications, especially mass communications
decide what art is and what it isn’t, who an artist is and who
she or he isn’t. And, more, mass communications can decide to be
art. Yes, as we noted before, art has become more popular, “democratic”,
but has reached this goal relying on communications. An italian
philosopher, Mario Perniola, recently published a book entitled Contro
la comunicazione [24] (Against Communications).
With “communications” he actually means “mass communications”,
which he defines as “the opposite of knowledge”, “the enemy of
ideas” because communications tend to dissolve all the contents
they deal with under an appearance of democracy and progressism
in directly addressing to people, while indeed they constitue a
populistic obscurantism [25]. Mass media communications influence politics,
culture and art. They are undeterminated because they tend to be
one thing, its opposite and what lies in between the two. So, Perniola
states, communications are much more totalitarianist than the traditional
political totalitarianisms because they comprehend also antitotalitarianism.
Communications are global in the sense that they also include what
denies globality [26].
So, to come back to us, have culture and art to be slave of communications?
Has art to be managed and directed by the mass media and by the
interests they pursue? In his book Perniola reaches a conclusion,
which may not sound new but which is argued in a practical way:
the only possible alternative to communications’ power are aesthetics
and art, in their applications into real life. An alternative to
the communication effects has to be found in an aesthetical feeling
of things which is neither too far from the real needs and expectations
of the individuals nor slave to the idolatry of immediate money
and success. I think that the Darko Maver Project as well
as other projects of artists working in the media field go in this
direction, especially when they work at a wider, global level,
like for instance, to cite another 01.org project, the Nike
Ground [27].
[slide 13]
Publicity has always considered the artfield as an immense and
free deposit of ideas, concepts, styles to use and often to sack.
Why shouldn’t art do the opposite, that is reuse publicity logos,
mass media icons, marketing and communication techniques? The art
of the 20th Century showed some remarkable examples in this direction
(for instance collages, Dadaism, Pop Art, just to cite some), but
undeniably net.art and media art give a new power to this topic,
especially when they dismantle the languages and the logic of the
communication establishment.
Some new fields for the artists Although my intervention has been mainly focused on communication
and art, I must recall that 2005 is the Year of Physics, and more
generally, the year of science. In 1905, one hundred years ago,
Albert Einstein wrote three important studies which posed the basis
of modern science and which deeply influenced philosophy and technologies
in the 20th Century. The first article was on the Brownian Motion
and explained the apparently inexplicable motion of small particles
suspended in a fluid, demonstrating that it is caused by the continuous
striking of the molecules in the fluid on the particles. This writing
opened the doors to the atomic and corpuscular theory of matter.
The second article was on the Photelectric Effect, and signs the
beginning of the dualism wave-particle, of the light quanta that
later would be called photons. The third article is on the Restricted
Relativity, and ties the idea of time to the observer’s motion
and to the space/time structure. Although these ideas may seem
far from everyday life, they gave birth to many technologies and
tools we currently use, and which are used by artists. The Photoelectric
Effect is at the basis of solar cells and of luminosity sensors
in automatic devices and digital cameras. The stimulated emission
of radiation is at the basis of the lasers, and gave birth to holography
and to all such common devices like CD/DVD-ROM readers and writers,
optical trackers and mice. The Restricted Relativity gives the
necessary corrections in the making and working of Global Positioning
Systems (GPS) mounted in cars, in palmtops, in PDAs and shortly
in mobile phones.
Artists have always demonstrated they can use, discuss and enrich
science and technology. And as “free spirits”, as once Pierre Restany
defined them, artists can both show us our inner dreams come true
and raise a radical criticism on technologies’ use. They can both
give us awareness and possibly initiate a reflection on ethics,
on the technologies’ impact on culture. [slide 14]
Artists have many paths today to investigate, and I’ll quickly
outline here a few which I think can be particularly interesting:
Robotics. It seems this century will be the century of robotics
(and of communications). Besides all the reflections about conscience,
evolution, social impact, this must lead to a sort of roboethic [28],
and rediscover the anthropological positivity of the term “artificial” applied
to technologies, as expression of freedom. There is a wide discussion
running on these topics and we are preparing a special issue on
robotics and art on our web magazine Noema [29].
Artificial life [30].
Only some basic questions. Has carbon-based life only to be considered?
What does life mean? How life can be defined? What are the borders
between what can be considered as life and what cannot be defined
as living?
Biogenetic, genomic and biotechnological art [31].
These are other hot topics with plenty of consequences, possibly
even wider and more problematic than the ones raised by robotics,
because they act on the basis of animal and human life and work
on what we can call the “long term memory”. And sometimes the artists
working in this field are discouraged or even opposed by the establishment,
as some recent cases show [32].
Indeed there are very interesting working realms for the artists,
and, as far as I can see from today’s works on these topics, I
am sure I shall enjoy their research and they will help me to understand
my time. Again.
Thank you for your attention.
Images’ references
Slide 2
Chico McMurtrie
http://www.fundacion.telefonica.com/at/vida/paginas/v4/skeletal.html
Roger Quinn
http://biorobots.cwru.edu/
Stelarc
http://www.stelarc.va.com.au/
Norman T. White
http://home.golden.net/~sambi/machine/
Slide 4
Franz Fischnaller – FABRICATORS
http://www.fabricat.com/
Mark Hansen, Ben Rubin
http://www.earstudio.com/projects/listeningpost.html
Paul Sermon
http://www.medienkunstnetz.de/works/telematic-dreaming/
Victoria Vesna
http://vv.arts.ucla.edu/projects/current_events_frameset2.htm
Slide
5
Rafael Lozano-Hemmer
http://www.fundacion.telefonica.com/at/erastro.html
Feng Mengbo
http://www.mengbo.com/frames/all.htm
Jeffrey Shaw
http://www.jeffrey-shaw.net/html_main/frameset-works.php3
Christa Sommerer, Laurent Mignonneau
http://www.iamas.ac.jp/~christa/WORKS/PlantsLinks.html
Slides
6 – 13
01.org
http://www.0100101110101101.org/
Slide 14
Paul Brown
http://www.paul-brown.com/GALLERY/TIMEBASE/SANDLINE/INDEX.HTM
Marta de Menezes
http://www.martademenezes.com/
Eduardo Kac
http://www.ekac.org/
Aniko Meszaros
http://www.anikoland.com/home.html
Notes
[3] See Walter Benjamin, Das Kunstwerk im Zeitalter seiner
technischen Reproduzïerbakeit, Frankfurt am Main, Suhrkamp
Verlag, 1955. In English, in a recent edition: “The Work of
Art in the Age of Mechanical Reproduction”, in Howard Eiland,
Michael W. Jennings (eds.), Walter Benjamin: Selected Writings,
Volume 3, 1935-1938, Cambridge MA, Harward University Press,
2002.
[4] From
Charles Baudelaire’s letters to the director of the Revue Française,
published in June, 10 and 20, 1859, during the “Salon de 1859”,
which opened ath the Champs Élisées on April, 15 1859.
[5] See
Walter Benjamin, op.cit.
[6] See
Pier Luigi Capucci, Realtà del virtuale. Rappresentazioni tecnologiche,
comunicazione, arte, Bologna, Clueb, 1993.
[7] Roland
Barthes, La chambre claire, Paris, Éditions du Seuil, 1980.
[8] Jay
D. Bolter, Richard Grusin, Remediation: Understanding New Media,
Cambridge MA, The MIT Press, 2000.
[9] Pier
Luigi Capucci, Arte e tecnologie. Comunicazione estetica e tecnoscienze,
Bologna, Edizioni dell’Ortica, 1996.
[10] Hans
Moravec, “When will computer hardware match the human brain?”, Journal
of Evolution and Technology, vol. 1, 1998. http://www.jetpress.org/volume1/moravec.htm
See also Hans Moravec, Mind Children: The Future of Robot and Human Intelligence,
Cambridge MA, Harward University Press, 1989.
[11] See
Maturana and Varela’s work, and, before, Maurice Merleau-Ponty’s
approach in La structure du comportement, Paris, Presses
Universitaires de France, 1942. On the biology of knowledge see
in particular Humberto Maturana, Francisco Varela, El àrbol
del conocimiento, Santiago de Chile, Editorial Universitaria,
1984. On body-technologies issues see Pier Luigi Capucci (ed.), Il
corpo tecnologico, Bologna, Baskerville, 1994. Among the many
exhibitions on these topics, see in particular “Digitized Bodies – Virtual
Spectacles”, curated by Nina Czegledy, a travelling exhibition
held in 2001-2002 ( http://www.digibodies.org/).
[14] In 2004 this concept was
discussed in the international conference “Networks, Art & Collaboration”,
organized by Geert Lovink and Trebor Scholz at the Department
of Media Study, The State University of New York, at Buffalo
http://www.freecooperation.org/
[15] See
Michael Dertouzos, The Unfinished Revolution, London-San
Francisco, HarperCollins, 2002.
[16] Among
the many texts on these topics see Donald Norman, Defending
Human Attributes in the Age of the Machine, New York, Voyager,
1994 (CD-ROM); Of the same author: The Invisibile Computer,
Cambridge MA, The MIT Press, 1998. Jakob Nielsen, Designing
Web Usability, Macmillan Computer Publishing, 2000. Jef Raskin, The
Humane Interface, Reading MA, Addison-Wesley, 2000.
[17] See
Roger F. Malina, “The Beginning of a New Art Form”, in Hannes Leopoldseder
(ed.), Der Prix Ars Electronica, Linz, Veritas Verlag, 1990.
Also Pier Luigi Capucci, Arte e tecnologie. Comunicazione estetica
e tecnoscienze, op.cit.
[18] See
Peter Weibel (ed.), Kontext Kunst, Köln, 1994.
[19] See
Filiberto Menna, Profezia di una società estetica, Milano,
Lerici, 1968.
[21] F.A.C., Darko Maver Biography, first
published on the Internet, 1998.
[24] Mario Perniola, Contro la comunicazione,
Torino, Einaudi, 2004.
[28] Gianmarco
Veruggio, “Io, robotico”, Le Scienze, n. 434, October 2004.
[30] On
the birth of this discipline see Charles G. Langton (ed.), Artificial
Life, Reading MA, Addison-Wesley, 1989. Also Charles G. Langton,
C. Taylor, J. D. Farmer, S. Rasmussen (eds.), Artificial Life
II, Reading MA, Addison-Wesley, 1992. Domenico Parisi, “Vita
artificiale e società umane”, Sistemi Intelligenti, Year
VII, n. 3, December 1995.
[31] See
Jens Hauser (ed.), L’art biotech’, Nantes, Filigranes Éditions,
2003. Many thanks to Franco Torriani for this rare catalogue.
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