Marginal Networks: The Virus between Complexity and Suppression
Roberta Buiani
PDF [252 KB]
[Article originally published in the Fiberculture
Journal]
‘What is a Margin?’ I asked a friend recently. “You
know what a margin is” she replied “It’s outside
the body of the text. It’s what holds the page together.
“Also,” she
added, “It’s where you write your notes.” (Berland,
1997)
Introduction
In a recent article, Sampson suggested that the metaphoric relocation
of the contagious properties of biological viruses into
viral technologies has produced the assumption that computer
viruses
are ‘imbued
with an alien otherness’ (Sampson, 2004). However,
it is arguable that such alterity can be ascribed to all
viruses, as
long as they are analysed as cultural notions or as discursive
forms instead of being forced within clearly defined disciplinary
boundaries, and being classified as separate and incompatible
entities, organisms, or mere strings of code. Suspended
between life and
death, myth and reality, abstract and concrete, viruses
are perfect candidate for the champions of marginality.
The margin is blurred, fuzzy, and flexible, it is unnoticed
or ignored, it is irrelevant, it is other and abnormal.
Nevertheless, it is an unavoidable presence. The margin
often shows highly
creative potentials, thanks to the rather blurry nature
of its
borders and
the unpredictability of the entities that continuously
move, modify and cross its peripheral space. Viruses, as
discursive
forms whose
implicit creative potentials move from and through the
margins, play a particular and privileged role in this
discourse. In
fact, it is when viruses are culturally defined, observed
in relation
to the surrounding context and submitted to a cross-disciplinary
inquiry, that their complexity and subtlety become apparent.
The virus not only constitutes one of the most ancient
discursive forms, but also one of the most widely spread
cultural notions.
Although its definition, classification and specifications
change according to the discipline that examines it, the
use of the
term “virus” is
always associated with a series of shareable perceptions, and carries
a number of attributes and characteristics that can be found almost
unchanged in many contexts. In historical accounts, medical treatises
and chronicles, viruses and other infectious diseases are often
described in similar, if not identical, ways. In these accounts,
the molecular nature of the disease is not relevant. Although different
agents could be the cause of an epidemic (such as bacteria, viruses
or other micro-organisms), the descriptive patterns used to illustrate
their physical and psychological effects over the population, as
well as their diffusion, seem to coincide. Similar apocalyptic
connotations and constant use of warfare metaphors are used to
describe the spread of infectious diseases of various nature that
affected either human beings or animals (as in Virgil’s book
III of “Georgics,” which chronicles a devastating
cattle epidemic) (Slack, 1992: 27; Longrigg, 1992: 45).
The very descriptive patterns produced and employed in
the past persist today, be they used in popular culture,
where
the contagion
could be the ultimate terrorist strategy, in science fiction,
where the spread is often caused by pathogens escaped from
secret government
labs, or scientific and medical accounts, where metaphors
of “the
body at war” are pervasive (Martin, 1999: 366).
By sneaking inside our operating systems on a daily basis,
computer viruses are the latest addition to the list of
contagious threats.
First, despite the visible discrepancies existing between
them and their biological “relatives”, computer viruses
promise to spread through our intricately linked networks in a
way that could be easily compared to that of human epidemics: file
sharing and density of communications across networks cause computer
viruses to spread. The busier is the network, the faster is the
contagion. Second, although computer viruses have no physical consequences
over carbon-based life, ‘a sense of invasion and discomfort’ usually
unite computer users who receive an unexpected visit by such unwanted
guests (Ducklin, 2002: 1). Third, metaphors, descriptive patterns
and connotations employed to describe computer viruses’ spread
and effects appear to be the same used to describe biological
viruses.
The above observations about the use of the term “virus” seem
to suggest the existence of two paths. First, the term “virus” works
within a specific field or discipline, to indicate and classify
a range of distinct micro-organisms, or, in the case of computer
science, a number of self-replicating programs. Second, “virus” acts
as a much more generic notion that includes and expands
well beyond the constraints imposed by the discipline of
study.
It is the very
generic value carried by the term virus, and not its specific
meaning as a field-related specific word that constitutes
its cultural
significance and discursive functioning.
Upon examining the virus as a culturally embedded notion,
two elements in particular appear to emerge: first, whether
analysed
semantically,
structurally or physically, the virus seems to have quite
a dynamic phenomenology. It is incurably and uncommonly
flexible and complex.
Second, as mentioned above, in spite of the continuous
morphing and reshaping of its meaning and significance,
the virus
maintains
a number of discursive regularities that not only constitute
its dominant accompanying attributes, but that also characterize
it
in a totalising way by establishing its negativity as an
immanent and absolute element. In other words, whatever
the historical
period, or the disciplinary perspective (biology or computer
science, popular
culture or the arts) the virus is pervaded by a recurring
rhetoric of discourse that characterizes it as prevalently
negative.
This rhetoric of discourse constitutes the virus’ “negative
aura.” [1]
Drawing from a series of considerations about the above
two characteristics in both biological and computer viruses,
I
am led in this paper
to the analysis of a marginal use of computer viruses by
a marginal portion of creative individuals. However, the
particular
way
computer viruses are exploited in such contexts, and the
consistent relation
existing between them and their biological ancestors reveal
both the longevity of the discourse about disease, infection
and fear
as well as its tactical appropriation and overturning.
Fugitive definitions
Examined from a diachronic perspective, the notion of virus
has undergone multiple mutations. As observed above,
before the analysis
of microbes and particles was possible, the term virus
was rarely used. Chronicles, historical treatises, fictional
accounts and
pseudoscientific studies tend to assimilate what we define
today as virus with a wide variety of diseases. Whether
known
as the
Plague, the Black Death or Smallpox, the names assigned
to epidemics of various natures normally designated the effects
of a disease
rather than the cause, the consequences that the virus
had
over the individual or a population, rather than the
microbes responsible
for provoking the outbreak. The notion then underwent
several mutations due to the development of new theories that
narrowed
the semantic
area of virus to a scientific or technical term. However,
the initial assumptions and perceptions are far from having
been
forgotten
or replaced by more specific notions: they tend to overlap
and coexist with newly acquired meanings. To give an
example, the
tendency to conflate cause and effect still survives:
the acronym AIDS is
often used to designate both the disease and the HIV
virus that causes it; the common cold, although provoked by
a
wide variety
of virus-behaving microbes cultivated and circulating
in the surrounding environment, is commonly referred to as
virus,
where “cold” and “virus” are
basically interchangeable terms (Lederberg, 2001:3).
If observed from a synchronic perspective, the use of
the term virus has crossed many disciplines and has become
a flexible
and dynamic signifier that now indicates a specific microbe’s
behaviour in science and medicine, now a technical nuisance that
spreads through computers’ operating systems. Today, the
term virus is a generic definition that refers to a whole variety
of micro-organisms with a specific mechanism of reproduction and
a peculiar set of characteristics such as its capacity to transform
by exploiting the hosts’ resources and its necessity
to spread through networks or human frequent contacts (Boase,
2001:67).
For
instance, the average computer user is often unable to
distinguish between a Worm, a Trojan Horse (or logic bomb),
or a Bug.
For the user, they are all computer viruses.
Generally speaking, strikingly similar characteristics
and comparable behaviours could be observed in phenomena
originating
from different
contexts. The term virus has colonized those very phenomena
that literally, or metaphorically manifest comparable
behaviours and
mechanisms of reproduction or that principally share
with biological viruses similar or analogous structural
composition
(Wassenar,
2002: 335). For example, particular forms of marketing
characterized by a word-of-mouth mechanism of diffusion
have recently been
labelled as “viral marketing” (Boase, 2001).
Self-replicating programs have been only recently added
to the list of available
viruses that affect, this time, not our life as creatures
made of blood and flesh, but our networks. It is not by
chance that
the application of the actual definition coincided with
the increasing use of information networks and the realization
of the potential
damage they could generate. Since then, self-replicating
programs have been re-baptised as the artificial intelligence
version
of their biological ancestors (Burger, 1989:10; Cohen,
1995:14)
The virus is one of the few discursive forms whose notion
- by maintaining its description and definition almost
unchanged
-
easily traverses the real or physically connoted world
and the so-called
digital domain. As mentioned above, computer viruses
and biological viruses have analogous methods of diffusion
through promiscuous
human contacts and busy network communication flows.
In addition, it seems that the virus affects simultaneously,
yet separately, nature and human beings, partially blurring
the boundaries
between carbon-based and digitally designed life forms,
life and death, natural and artificial life. Simultaneously,
but
not identically.
In fact, whether we refer to computer or biological viruses,
the reaction or the response that different hosts give
after having
received one, are never identical. Reaction and response
change in the human body as much as in computers. Responses
by the
human immune system change according to personal levels
of stress and
physical conditions, the surrounding environment, the
mode of transmission (Lederberg, 2001:7). Standard medications
don’t
always produce effective reactions.
In the case of computer viruses, a similar conclusion
can be drawn. Forrest suggests that we shape computer
security
systems
using
the immune system model. This model prompts the OS to
scan all external code, to keep the code recognized as “self” or
familiar and to discard everything that might be identified as “non-self,” that
is abnormal or unusual. Forrest recognizes the complexity of computer
viruses and the difficulty to constrict them within the same category.
She observes that this structure does not strengthen computer systems
and does not increase anti-viruses effectiveness. In fact, user
habits, installation of new software and editing identify computers
as unique environments that may not respond to foreign code identified
as intrusive in an identically negative way. Therefore, viruses
and security systems shouldn’t be reduced to de-personalized
and standardized identical unities: ‘the concept of “self” likely
needs to be presented in multiple ways to provide comprehensive
protection’ (Forrest, 1997: 90).
“Scary” networks...
It is no easy task to eradicate a tradition that has constantly
perceived viruses as pure and absolutely negative entities.
Because semantic additions tend to pay more attention
to the virus’ mechanism
of reproduction instead of its static structure, a series of different
microbes can now be potentially included and classified under the
category of virus. This inclusive move admits that not only harmful
microbes, but also similarly behaving particles necessary for organisms
to work properly could potentially be listed under the general
definition of virus. However, defining the above particles as viruses
may be difficult to achieve. On the one hand, it would mean separating
the notion from its most popular, deadly and fearful attributes.
Viruses have been associated with human tragedy and suffering to
such an extent that it is no longer possible to separate the word
from any moral or subjective judgment. On the other hand, labelling
non-dangerous particles as “viruses” would contradict
Western biomedicine’s claim that the human body is a self-contained
and independent unit, or, to use a war metaphor, a citadel or a
nation-state, whose fixed boundaries, or borders, not only are
rigidly separated from external agents, but they are also constantly
threatened by potential foreign others, or armed enemies, identified
with viruses, bacteria and microbes (Martin, 1990:365). There are
no such things as “useful viruses.”
This means that the transformation of the meaning of
virus has not been accompanied by an equal change in
the way
it is popularly
perceived. The notion still contains all the assumptions
and attributes deriving from earlier interpretations.
In other
words, the conceptual
transformation (from the disease to its cause to the
behaviour of a microbe or a computer program) that the
notion of
virus has historically undergone is mainly a selective
one. A number
of discursive
regularities have remained embedded within the original
definition, while different applications were constantly
acquiring new
meanings. These regularities not only constitute dominant
attributes that
accompany the virus, but they also characterize it in
a totalising way by maintaining its negativity as an
immanent
and absolute
element (Foucault, 1989:159).
It is convenient then for both advocates and detractors
to think of the virus as a substantially harmful organism:
Media,
political,
artistic and medical excitement tends either to defend
or to attack the virus by setting its negativity as the
starting
or central
point around which is based the entire argument. The
virus continues to be seen as “other,” while any creative and innovative
potential, instead of liberating the virus from its alterity, becomes
part of a ‘mythology of alterity, which simply opposes to
reason a form of non reason (Rella, 1994, 1978: 22).’ Representing
the virus as subversive becomes part of an idealistic illusion
that results in validating the old, popular syllogism ‘that
which is revolutionary is persecuted and repressed: therefore,
that which is persecuted and repressed is revolutionary.’(Rella,
1994, 1978: 34)
Nevertheless, eliminating what makes the virus a controversial
discursive form, ignoring its status and traditional
roles, would belittle the interest and curiosity of many
scientists,
scholars
and artists. The negativity of the virus holds the pages
of the general discourse together; at the same time it
annihilates
any
attempt to dismantle such discourse.
Contradictory terms
The two characteristics summarized so far seem to constitute
the originality of the virus. However, such originality
manifests itself
in quite an ambiguous way. On the one hand, the assigned
or imposed attributes of the virus always appear to
prevail over
its natural
dynamic manifestation and flexibility. It is always
its significance as a threat or as a dangerous entity that
occupies
people’s
first impressions, meaning that the virus responds to some given
expectations. On the other hand, a distinct complexity potentially
enables the virus to escape any stable definition, any static constraining,
and turns it into a rather fuzzy entity. To use the initial metaphor
of the book, although moving ‘outside of the body of the
text,’ the virus participates, influences and ‘holds
its pages together.’ Although being an outsider, an unwelcome
presence within a normative situation (the so-called “healthy
body” or the uninfected computer, the body of the text),
the virus unifies people in their negative perceptions, moving
through apparently incompatible realms, a physical and a perceptive
one. The virus seems to be able to “float” in
an in-between space, therefore creating new inclusive
narratives. As a result
of this disposition, the virus could easily coexist
across spaces
as diverse as the virtual and the real, the biological
and the digital.
Trying to dismantle the century-old demonisation
of the virus by focusing on its complexity has been
on
the agenda
of a
number of
scholars and researchers. Research that studied the
burden of mutual adaptation between virus and host
has proved
quite unpopular,
as
witnessed by the number of grants withdrawn because
the research has been deemed marginal or risky (Epstein,
2001:416; Lederberg,
2000:290). Viruses are normally defined as types
of microbes
able exclusively to produce harm or annoyance to
the human (and now
to computer) immune system or as extraneous entities
that generate negative reactions and malfunctions
in the organism
affected.
Whether one refers to the human immune system or
to the computer security
system, prevention and removal are always identified
as the two possible solutions to correct such malfunctions.
When
the existent
immune systems are unable to eliminate the intruder,
medications
and treatments or anti-virus software and firewalls
are often deemed necessary to help fulfill such a
task. Once
the virus
is destroyed,
the disease is believed to be no longer present in
the immune system and the “normal” functions
of the body are finally re-established (Epstein,
2001: 418).
Nobel laureate Joshua Lederberg points the finger
at medicine’s ‘obsessive
focus on extirpating the virus’ as well as at its tendency
to separate microbes from their external environment and to observe
them in a condition of ‘hypervirulence.’ This notion
has led to both medicine and computer science employing analogous
aggressive strategies against viruses, principally aiming at their
discarding and suppression. Lederberg disagrees with these strategies.
Despite their general acceptance, he notes that such methods have
not always led to satisfactory results: ‘In the case of new
endemic diseases such as AIDS traditional practices have often
proved unsuccessful ’ and therefore, they should not be left
unquestioned (Lederberg, 2000: 288). This lack of success could
be ascribed to the very exclusive, univocal and unidirectional
notion of the virus. Although viruses ‘have a knack for making
us ill’ Lederberg suggests that we ‘Drop the Manichean
view of microbes –we good, they evil—In the long run
microbes have a shared interest in their hosts’ survival:
a dead host is a dead end for most invaders too’ (290).
Lederberg’s above statement illustrates the
impossibility of separating human beings from external
agents and viruses,
as humans and their others are substantially co-dependent.
Suppressing the latter means condemning human species
on the Earth. In addition,
his assertion underscores the constructiveness of
the current medical
and immunological practices. Perceiving viruses as
the enemy forces us to treat them using the most
aggressive
techniques.
In computer science, more examples report similar
conclusions. Ray and Ludwig directed their research
towards demonstrating
that computer viruses could be conceived as electronic
organisms subjected
to the laws of evolution. As such, they cannot and
shouldn’t
be eradicated from the “wired jungle” (Ludwig, 1995:
215) as they constitute essential elements of “network-wide
biodiversity’ (Ray, 1999).
Validating the possibility that viruses are complex
organisms embedded in a particular environment integrated
with
their surrounding contexts
would partially dismantle the traditional belief
that understands them as absolutely antithetical
to other
living forms and
would make room for research previously classified
as marginal. Moreover,
examining biological and computer viruses in conjunction
with the surrounding environment and the organisms
they affect means
refusing
to agree with a notion of normality as a rigid and
arbitrary given (Canguilhem, 1994: 360). This opens
up a new, dynamic
and moderated
understanding of viruses and, consequently, fosters
new multidisciplinary and multi-angled research.
A change of perspective?
The contradictions generated by contrasting and incompatible
attributes can be detected even more clearly within
the arts. In their contribution
to the discussion about viruses, a number of artists,
especially those operating in the more general
field of the electronic
and interactive arts, have concentrated their practices
on finding,
exploiting and defending the creative potentials
of computer viruses.
In the artistic practices encountered, the peculiar
complexity of the virus seems to be relegated to
the background.
Needless to say, the negative connotations of the
virus are always
the first elements brought to the attention of
the audience, whatever
the
artistic intervention, and even when there is no
intention in doing so. Normally, the beholder is
somehow compelled
to connect
viral
elements inserted in the artwork with her cultural,
collective and personal experience of the virus:
this experiential
apparatus automatically pushes to the background
any sign of complexity
that the virus might manifest as if it were a secondary
or irrelevant element.
The artist or the creator, then, does not appear
to be particularly disappointed to see how the
notoriously negative characteristics
of the virus are most often responsible for the
popularity of the artwork.
Since the first wide-scale plagues caused by the
first generation of hackers and the spread of the
1988 Robert
Morris’ ‘spectacularly
malfunctional worm’ (Denning, 1990) computer viruses have
been adopted by young hackers as their favourite and most used
tool. According to Thomas such choice is the expression of a “boy
culture:” young virus writers want to be noticed, to establish
a unique reputation among their peers and to easily embody the “noise” in
the system that they had often fantasized about (Thomas, 2002:13).
Thus, it is no surprise to know that a number of hackers normally
interpret computer viruses not as a nuisance, not as a threat or
as an offence but, as Hellraiser comfortably affirms, as ‘an
electronic form of graffiti.’ Hellraiser’s very career
path went from graffiti writing to virus writing. The same can
be said about many other North American hackers who established
their underground viral activities in the nineties. Dibbell demonstrates
how these two activities are in principle compatible, as they are
both the expression of similarly conceived subcultures, whose activity
consists in constantly subverting, challenging and disturbing that
mainstream culture from which the members of these groups normally
feel excluded. Virus writing ‘asks us to recognize that viruses,
like graffiti, are just as much signal as noise; by definition,
they are information that subverts control’ (Dibbell,
1995). Therefore, such activity appears very desirable
for a category
of young creative minds willing to scream their
presence by challenging the established order,
before expressing
their very creativity.
The above example illustrates how viruses have
been adopted by a particular category of marginal
users
mainly because
of their
negative reputation and their assumed characteristics,
the possible malicious intentions as the cause
of their spread
and the association
between their use and graffiti writing. Were computer
viruses not identified in this way, young hackers
would have probably
turned
to other more appealing forms of expression and
practices. Young hackers have contributed to enhancing,
instead
of eliminating or modifying, an already affirmed
myth of the
virus as “other.”
The collective imaginary surrounding viruses and
their producers, enhanced by a rich literature
that portrays
hackers on a par
with heroes and saints, has fostered the production
of a series of mythologies
that depict both viruses and hackers as icons of
digital culture. Consequently, a number of artists
constructed
their artworks
by exploiting not only the technical and structural
features of viruses
as their model, but also the vast number of stereotypes
used before them by the hackers.
Often, the viral component contained in many artistic
practices acquires a political value. This element
can be observed
in those artworks where the very same connotations
assigned to
the virus
are transferred to the artefact and appropriated
by the artist or the creative collective, who achieve
this goal
by describing
their work with the same vocabulary used to describe
viruses and by conceiving their artworks as “other” in the same
way as one would perceive the virus. Whether the goal is to dismantle
or to confirm viruses’ bad reputation, to include them as
starting points of a wider metaphorical content or to exploit them
literally, focusing on their alterity and absolute negativity has
become a quite effective means to attract quick and easy attention
from the audience. A number of questions immediately arise: is
artistic use and exploitation of viruses truly succeeding in investing
them with a new positive value? Is - as the artists themselves
claim - the exploitation of the perceived and established attributes
of the virus helping to emancipate it from its “negative
aura” or will it rather perpetuate and reinforce
it? Does, then, the complexity and flexibility
mentioned above
get completely
lost or hidden in the artefacts produced?
Apparently, the immediately noticeable negative
connotations of the virus are always prevailing
over other possible
characteristics. However, it is its complexity
that ultimately realizes the
connection, the intertwining and interdependence
between the virus itself
and
the elements or the space with which it is associated
or by which it is surrounded. Despite appearances,
the virus’ complex
nature is inherent and it is never eliminated. On the one hand,
an observer trapped in and influenced by her cultural and historical
assumptions holds it back and fails to perceive such complexity
as a strong element. In addition, and for the same reason, an equally
powerless creator is faced with the impossibility of preventing
such an outcome. On the other hand, the temptation to accept the
otherness of the virus as a subversive and, therefore, an irresistible
sexy component immediately reinforces the virus’ negativity
and conceals any other possible characteristics.
An Epidemic and 0100101110101101.ORG joint project,
Biennale.py , the first virus ever being exhibited
inside an art
institution, represents one of the first cases
of incorporation, appropriation
and clever exploitation of the entire apparatus
of stereotypes produced by viruses. Hosted by the
Slovenian
Pavilion
during the 49th Venice Biennale, the project has
promptly helped
the art collective
to gain abundant media attention (Epidemic, 2001).
A printed copy of the virus code was hanging on
the wall of the Pavilion, while several other copies
were printed
on t-shirts
and worn by the audience outside and around the
gallery.
Simultaneously, the “real” virus was released online. Despite the existence
of these three versions, it was the first visual display of the
code that attracted immediate attention and gathered a curious
audience during the day of the opening. The virus’ code was
displayed in a conveniently pleasant way, transforming a normally
invisible and unnoticed entity not only into an immediately noticeable
and somehow concrete object, but also into one with an aesthetic
value. In addition, the virus was strategically written in Python,
a language that ‘looks more artistic’, (Deseriis 2001;
my translation) because it allows the code to be constructed as
a coherent narrative (in this case the text narrates the progression
of a party, where the moment of infection is identified with a
key action during the party represented by the verb “fornicate”).
On more than one occasion, Epidemic spokespersons
declared that ‘ Biennale.py
is an aesthetic experiment to demonstrate our capacity to create
beauty by using programming code’. Exposing a computer virus
is a ‘tribute to more than fifty years of creative code work
performed by programmers but mostly not recognized as such and
often gone unnoticed’ (Deseriis 2001, my translation). This
idea is one of the main postulates upon which Epidemic’s
interventions are based.
On another occasion, Luca Lampo cited the text
of the notorious worm “I Love You,” and compared the ‘great drama
contained in the code sequence’ to a few lines of Dante Alighieri’s
first book of the Comedy (Epidemic, 2000). This
new aesthetics allowed by viruses was made the
subject
of a poetry reading/performance
at the Digital-is-not-Analog Festival. On the one
hand, treating the virus code as an aesthetic object
appears
to be a mere
provocation. On the other hand, reading or displaying
its code turns it immediately
into a more mundane entity. Thus, the virus acquires
a more innocuous and familiar value. Reading the
code reduces
the
distance existing
between men and machines. A juxtaposed and artificial
visual interface (windows, for instance) usually
facilitates and
creates a barrier
between the user and the computer. The average
user is unable to decipher or understand what lies
behind
the
interface, while the
code is increasingly enveloped in a halo of secrecy.
The virus code, in this context, seems to re-establish,
for
a
few moments
or the length of the exhibition or the performance,
a lost contact between the user and the code in
a reassuring
way,
as it is now
extracted from its usual context and domesticated
as a series of words and numbers.
In the above interventions, whether the virus is
interpreted as an element with an intrinsic aesthetics
or an instrument
that attracts
attention on either the art group or the labour
of the programmer, it is clear that a denial and
a rejection
of its negativity
is somehow implicit. Epidemic/01.org are fully
aware that such denial
won’t suffice to mitigate the virus’ reputation,
but will definitely succeed in popularising the
artwork and its creators
and to invest both art collective and artwork with
a subversive edge.
The strategies of display used in Biennale.py confirm
the immediately visible alterity of the virus.
However, the
project, as a whole,
is certainly more than just a playful and ironic
intervention. As mentioned above, the virus was
also released online
and a number of copies were printed on T-shirts.
One could argue
that
the multiple
displays are part of a clever marketing tactic
and could note that once the virus is abstracted
from
its “natural” environment
and it is transformed into an artwork, it immediately
loses its pristine characteristics and functions
becoming an
empty commodified
object. However, it is in this particularly ambiguous
situation that the complex nature and dynamics
of the virus clearly
manifests itself.
Interestingly, Biennale.py is interpreted by Symantec
and Norton as a virus when it spreads through the
Web, while
it becomes
a work of art when it enters the gallery space,
as if its threatening components were neutralised
and
its disruptive
and transformative
power ceased to exist. Despite the virus’ capacity to cross
both spatial and disciplinary boundaries, its mode of reproduction
and diffusion still remain. The virus enters the gallery space
in the same way, as it would penetrate the host or the OS. Once
inside, it undergoes a transformation by incorporating elements
belonging to the infected host. In the case of Biennale.py, the
virus puts on a nice dress and adapts to the environment in a parasitical
way, by becoming an apparently innocuous art object. The presence
in the gallery does not prevent the virus from reproducing and
transforming, as it is reinserted back into the Web as an “artistic
virus”, and it is spread by the art goers
in the same way as it is transmitted online through
our busy
networks. In fact,
it is thanks to the visitors that the virus is
carried
around
and further spread, this time printed on T-shirts
distributed during
the exhibition.
Although the virus is not able to ever infect carbon-based
organisms, its presence as a symbolic and visual
form easily crosses spaces
and invades both physical and digital realms. The
continuous physical and contextual shift cannot
but unveil the
ductility and fuzzy
nature of the virus.
In the last example the virus is portrayed as living
across and dissolving the borders between the inside
and the outside
space,
the virtual and the real domains, the public and
the secret, undergoing a process of demystification
through
its reading
as a poem and
its display in the gallery space as a narrative. “Infrasense,” a
work in progress co-produced by KIT and Robert
Saucier, brings the process a step further (Infrasense,
2004).
The installation
represents Trojan Horses and bugs as entities that
belong simultaneously to the digital space and
the physical
realm, that confuse the
borders between two apparently incompatible spaces,
show the intertwining
and smoothness of such dynamic articulation and
underscore the way the users become, in this context,
also active
carriers, transmitters, witnesses and narrators
of the virus.
Instead of making a clear statement in defence
of or as a commentary to computer viruses, “Infrasense” explores
their very process of transmission and diffusion.
This could unveil
and eventually
defeat the amount of prejudices and assumptions
that undermine not only the way we perceive and
construct
it, but also
the way we interpret the space that surrounds it.
The interactive installation, which at first sight
seems to be constituted by a quite straightforward
physical
and animated
reconstruction of different kinds of viruses, fighting
for the
survival in the
gallery space, or a room-size rendering of a videogame,
proves itself much more interesting. A series of
mechanical horses,
moving back and forth on a grid, immediately remind
the audience of the
Internet Trojan Horses, inspired from the epic
wooden animal fabricated to deceive the Trojans
and directly
deriving
from their computer-based
heirs. Three Bugs constantly challenge the Trojan
horses. They are controlled randomly by the gallery
user through
a handheld
device located inside the space or from a website
(Infrasense, 2004). Each Trojan Horse carries a
backpack that looks
like a hard drive: this element produces a certain
curiosity in
the
visitor,
who wonders what surprise or what threat the mysterious
boxes could possibly unveil.
Disappointing as it may be, the boxes don’t
contain any virus or any noxious device. On the
contrary, they
release recordings
by local users who narrate their experiences with
and personal stories about computer viruses. The
volume of
the speakers
that deliver the narration is kept low, so that
the gallery is filled
with almost imperceptible but continuous noise,
as if they reproduced the busy white noise of random
networks
in constant
dialogue
with
each other. Once a bug, triggered by the user,
approaches
one of the horses, the volume of the speakers immediately
increases
and
one of the voices becomes clear and starts narrating
her story.
The voices of the narrators represent a quite interesting
blurring of the assumed roles played by user and
virus. In fact, the
first is normally considered the victim of the
latter, although in
this case not only does she seem to be immune to
the bug’s
spell, but she also appears to reside inside the
horse itself. In addition,
the user appears to be responsible for receiving
and, simultaneously, sending viruses, as she is
actively operating
behind both
the handheld device and the website that trigger
the bugs.
The ambiguous relation between the virus and its
host clearly contests the widely-held assumption
that in
the case of
a computer virus
epidemic, the user affected tends to consider herself
the sole innocent victim of an attack by an absolutely
evil
entity (the
computer virus) equipped with an autonomous and
independent agency. The victim, in this way, denies
any responsibility,
and refuses
to admit not only that it is thanks to widely spread
and busy networks that the diffusion of computer
viruses is
possible,
but also that
she might have participated, at least once, in
such diffusion, by sending an innocuous e-mail
or opening
the wrong attachment.
The smooth and almost ubiquitous presence of the
virus now rendered inside the gallery, now moving
online,
now psychologically
internalised
by the user shows the reciprocity between space
and viruses. On the one hand, the space itself
is able
to unveil the
complexity and almost fugitive nature of the virus.
On the other hand,
the virus itself reveals the intertwining and inseparability
of differently
perceived and usually separated dimensions of space.
It is only with the thorough exploration of the
installation that
the user
becomes gradually aware of such complexity.
The multifaceted nature of computer viruses, as
well as their smooth and almost imperceptible movement
across physical,
virtual
and
psychic spaces is confirmed by the very format
of
the exhibition. Unlike most small (or non-mainstream)
exhibitions,
Infrasense
is a touring show. Such decision has been necessary
not only to show
the nomadic and ubiquitous nature of the virus,
but also to collect a rich database of experiences
and
stories
narrated by a culturally
and linguistically diverse crowd (Infrasense has
already reached
Canada, England and Belgium).
No clear statement is made on the danger or the
benign nature of viruses: they seem to be portrayed
as a
substantial and
naturally embedded presence of our daily life,
something we cannot avoid
facing. Viruses prove themselves to be inseparable
from human beings
(physically, and, in the case of computer viruses,
psychologically), from OS, they are produced by
and affect human beings,
they are suspended between real and virtual in
a space apparently
free
from any cultural hierarchy of location.
Conclusion
Foucault once affirmed that ‘Contradiction is the illusion
of a unity that hides itself or is hidden: in any case, analysis
must suppress contradiction as best as it can’ (Foucault,
1989, 1969: 168). In the case of the virus
as a discursive form, admitting the existence
of elements
that contradict
its intrinsic
danger is not an option: once detected, such
elements will be denied or hidden. Assigning
the status
of virus to entities
that
could
potentially be ascribed to this category but
would not manifest identical negative attributes
is not
allowed.
When any possible
positive aspect of the virus is eliminated,
one is left with an absolute, yet coherent
notion that
only
carries
danger,
fear and
hazard. This set of attributes becomes the
principle of cohesion that organizes the discourse
about
viruses and
restores to
it its hidden unity and internal order.
Artificially reducing the notion of virus to
the above unity means validating a way of thinking
where antithetic
terms
lie separated
and confront each other. This mentality automatically
deprives the virus of any positive connotation,
therefore denying
the existence of any kind of benign virus.
In addition,
as Franco
Rella puts
it ‘to read the immediate true expression of a totality beyond
contradictions means thinking that certain subjects exist which
are immune from contradiction, subjects which precisely because
of their “purity” (or impurity, the insane, the marginal)
are other from the society in which we live, bearers of values
and needs that are inevitably incomprehensible to many forms of
reasons’ (Rella, 1994, 1978: 15). Thus,
the virus is, in this context, recognized as
other,
marginal and
outside
the norm
established by a dominant social discourse.
However, if we accept the extreme complexity
manifested by the virus in the above artistic
interventions,
we also admit
the
possibility of a formulation of a discourse
that bypasses and goes beyond the
usual categories and dichotomies intrinsic
to and embedded in our language. The result
could
be a
language potentially
capable
of
expressing difference without naming it, of ‘knowing’ without ‘strangulating,’ (Deleuze,
1990) and without imposing a default ‘relation of forces’ (Foucault,
1980). Admitting a definition of virus as an
unstable, undefined and somehow fugitive notion
therefore
would force us to reformulate
old and worn-out postulates. For instance,
the division between human beings, nature and
technology
would
cease to exist,
giving space to more pluralistic, non-hierarchic
new articulations.
Currently, it seems very difficult to underscore
what is culturally hidden or suppressed. Despite
the innovative
potential shown
by the structure and phenomenology of computer
viruses, the gallery goer or the observer will
be always immediately
attracted
to
the
given notion and by the fascinating way in
which such notion
is apparently being subverted. What lies beneath
is always left over
or barely noticed. This constitutes an obstacle
that still hasn’t
been overcome. The cases examined clearly demonstrate the difficulty
of viruses’ complexity to stand out.
Viruses, as I see them, are to human beings
what the handwritten notes are to a book. Once
you
write them,
they become part
of the book. If you run out of space, you write
between the lines
themselves.
Author's Biography
Roberta Buiani is a PhD Candidate in the Graduate
Programme in Communication and Culture at
York University (Toronto,
Ontario). Her research is located at the
intersection between arts, science
and technology. She is currently working
on a dissertation about
computer viruses.
Notes
[1] “Negative aura,” inspired from Benjamin, strives
to underscore the characterization of “virus” as
a Modernist term, and its almost ritualistic
value.[back]
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