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The Napsterisation of Everything
A review of John Alderman, Sonic Boom: Napster, P2P and
the battle for the future of music, Fourth Estate, London 2001
Richard Barbrook
pdf (24 Kb)
"They just don't get it." During the dotcom boom of
the late-1990s, this catch phrase was a popular way of dismissing
anyone who expressed doubts about the world-historical significance
of the Net. How could someone be so out-of-touch as not to realise
that this technology was transforming everything: business, politics,
culture and even personal relationships? The future would belong
to those did "get it." Yet, only a couple of years later,
such optimism about the potential of the Net already sounds dated.
How can anyone still believe that this technology will change
anything after the implosion of the NASDAQ share bubble and the
collapse of so many dotcom companies. Surely the wild times of
the Net were only a temporary aberration? As Microsoft, AOL-Time-Warner
and the other big corporations take over cyberspace, it will soon
be back to business as usual. There is no longer any necessity
to "get it." The Net will change nothing.
John Alderman's new book - Sonic Boom: Napster, P2P and the
battle for the future of music - is a useful correction to
this new consensus. Just as it was once necessary to criticise
dotcom boosters, it is now important to challenge the Net pessimists.
In Sonic Boom, John Alderman tells the cautionary tale
of a rich and powerful industry which was determined not to "get
it" - and how it suffered the consequences of this mistake.
During the late-1990s, while so many others were succumbing to
dotcom hype, the music business stubbornly resisted any accommodation
with the new technology. Its corporate leaders used all of their
lobbying power and legal resources to attack the Net. They had
the copyright laws strengthened, blocked software development
and closed down websites. They even successfully prosecuted Napster
- one of the most popular services on the Net. Yet, despite these
triumphs, all their efforts could only delay the inevitable. For
while others might comfort themselves that nothing much has changed,
the music industry is finally realising - much to its horror -
that the Net is transforming everything.
Sonic Boom is a journalist's account of this transitional
period in media history. In the best tradition of the genre, John
Alderman provides a well-paced narrative of the key events and
insightful descriptions of its leading players. Above all, he
explains why the music business has been so determined to resist
the Net. From its earliest days, the new communications system
was organised around the sharing of information between its users.
Despite its recent commercialisation, this gift economy remains
at the heart of the Net. People build their own websites, contribute
to listservers, send emails and take part in chatrooms. If someone
asks for some information, they are usually happy to give it to
them. As long as the Net was only used by a minority of enthusiasts,
the music industry could ignore what was going on in cyberspace.
However, complacency was no longer an option when advances in
hardware and software meant that large numbers of people started
sharing music files with each other. Meeting through services
such as Napster, Net users could usually find someone who would
give them copies of tunes which they are looking for - and, in
return, they were delighted to send out tracks from their own
collections to those who requested them.
For music fans, file-sharing is a dream come true. From the latest
releases to deleted rarities, everything is available for only
the cost of connecting to the Net. Someone somewhere must have
made a copy of that sought-after track from their CD and vinyl
collection - and, more than likely, lots of other people will
have copies of their copy. But, for music industry executives,
file-sharing is their worst nightmares about home-taping from
the 1970s come back to haunt them. Although accessing Net still
costs money, downloaded music is free. Worst of all, this hi-tech
gift economy isn't just a short-lived phenomenon. One of the main
reasons why the Net was invented in the first place was to allow
file-sharing between computers in different locations. Over thirty
years later, this concept is at the centre of another wave of
technological innovation: peer-to-peer computing (P2P). Contemporary
developers are enabling computers, mobile phones, games consoles,
and all sorts of other devices to interact with each other. Everything
linked with everything. Everyone swapping files with everyone.
As Sonic Boom emphasises, this utopian vision of ubiquitous
peer-to-peer computing inspired the emergence of a new youth subculture
in the late-1990s. Exemplified by the founder of Napster, talented
school kids and university students wrote many of the pioneering
P2P programs. Their contemporaries were the first to realise the
potential of this code - and were the people who turned peer-to-peer
computing into a global phenomenon. Napster was the icon of this
new generation. As John Alderman points out, the music business
has long prided itself in its skill at spotting the latest trends
and its ability to make money out of the most subversive forms
of youth subculture. Back in the 1960s, the hippie generation
had called for political revolution - and broke almost every aesthetic
and social taboo. Yet the music industry was still able to profit
from its cultural creativity. Compared to their predecessors,
the ambitions of the Napster generation seemed much more modest:
sharing cool tunes over the Net. Ironically, it was this apparently
apolitical youth subculture which - for the first time - confronted
the music industry with an impossible demand. Everything is permitted
within the wonderful world of pop with only one exception: free
music.
Unlike earlier forms of youthful rebellion, peer-to-peer computing
is a direct threat to the economics of the music industry. Despite
the rapid changes in musical tastes over the decades, the fundamentals
of its business structure have remained the same. Musicians are
contracted to make recordings. Music is sold on bits of plastic
to consumers. Copyright laws ensure that no one can distribute
recordings without paying their owners. Everyone supposedly benefits
from this arrangement. Fans are offered a wide choice of many
different types of music. Musicians are able to earn a living
- and a few can become seriously rich. Small companies can survive
by selling niche styles of music. Large corporations can own profitable
music companies as part of their multi-media empires. Having recuperated
successive cultural revolutions, this business structure appeared
to be immutable. It took the arrival of P2P to prove otherwise.
The author of Sonic Boom argues that the collapse of the
traditional economics of the music industry wasn't inevitable.
If different decisions had been made at particular moments, it
might have been possible to preserve copyright within cyberspace.
For instance, in the mid-1990s, it seemed obvious to some dotcom
pioneers that the music industry would quickly embrace the Net.
Up to then, the business had thrived on technological innovation.
The electric guitar had inspired rock music. The CD had given
new life to old tunes. Like these earlier inventions, the Net
was simply another improvement in the production and distribution
of music. Learning from experience, these dotcom entrepreneurs
were convinced that old economics would inevitably be replicated
in new technologies. All that would happen is that music would
be sold as digital files over the Net rather than as bits of plastic
through record shops. Encryption would prevent any unauthorised
copying of these music files.
As John Alderman relates, these dotcom start-ups were surprised
when the music industry fiercely opposed their plans. Despite
the Net hype of the period, many executives still hoped that the
digital future implied nothing more serious than producing more
sophisticated bits of plastic: CD-roms or DVDs. They were worried
that on-line distribution systems would wipe out their substantial
investments in disc pressing plants. Others feared that a virtual
music marketplace would lead to the 'disintermediatisation' of
the industry. The Net might allow musicians to sell tunes directly
to their fans across the world without needing to sign with a
major record label. Either way, these dotcom schemes sounded dangerous.
It was much easier to ignore the Net and hope that it would go
away. The music industry was determined not to "get it."
According to John Alderman, this failure to create a virtual
marketplace for selling music was a fatal error. Deprived of a
legal method of obtaining music over the Net, people began swapping
digital copies of their CD and vinyl collections with each other.
Since payment wasn't required, these music files were usually
formatted in MP3 - an open standard without any copyright protection.
Like other Net obsessions, sharing music soon developed into a
fun way of meeting people on-line. Fans could chat about their
favourite musicians while giving away tunes. This underground
scene was given a massive boost by the invention of Napster. Written
by an MP3 collector, this program created a virtual meeting-place
where people into swapping music files could find each other.
From the moment of its release, the popularity of Napster grew
exponentially. Early adopters recommended the program to their
friends who, in turn, passed on the good news to their mates.
What had begun as a cult quickly crossed over into the mainstream.
For the first time, rebellious youth were identifying themselves
not by following particular bands, but by using a specific Net
service: Napster.
A new generation gap had emerged. Each youth subculture achieves
notoriety by antagonising its elders. Just like hippies smoking
dope, the users of Napster were united through a minor form of
civil disobedience: breaking the copyright laws. As in the past,
their youthful cool was confirmed when out-of-touch oldies tried
to stop them from misbehaving. But what was different this time
around was that the music industry was leading the persecution
of the new subculture. Outraged at young people getting music
for free, its down-with-the-street rebels quickly mutated into
tight-arsed-corporate conservatives. They compiled long lists
of names of fans who had to be prevented from sharing music files
with each other. They hired expensive lawyers to scare the youth
into obeying the law. Rock 'n' roll had declared war on the Net.
Sonic Boom takes the reader through the twists and turns
of the celebrated court case against Napster. Having persuaded
the political establishment to tighten the copyright laws, the
music industry decided to close down the most prominent threat
to its profits. Since the Napster service had become a dotcom
company, it was an easy target. Here was a commercial operation
hoping to benefit from the theft of intellectual property by its
users. The music industry eventually won its case. Napster was
ordered to prevent its users from sharing tunes without paying
their owners. However winning a battle isn't the same as winning
the war. Crucially, Napster was an underdeveloped form of peer-to-peer
computing. When it was disabled, people were forced to move their
music file-sharing to more sophisticated P2P programs: Gnutella,
Aimster, Morpheus, Freenet. Ironically, the court case has provided
the opportunity to fix the social and technological flaws within
Napster. A proprietary program requiring a central meeting-place
was being replaced by open source software directly connecting
users with each other. One court case couldn't destroy the hi-tech
gift economy.
In his book, John Alderman remembers attending one of the first
on-line music conferences in the mid-1990s where an industry executive
declared that the Net should be immediately closed down. Copyright
protection had to take precedence over technological innovation.
In contrast, the author of Sonic Boom - then and now -
does "get it." The music industry has no veto over the
future. Its lobbyists and lawyers can only slow down the spread
of peer-to-peer computing. Sooner or later, file-sharing over
broadband networks will become as unremarkable as making a phone
call, watching television or using a computer today. The utopian
vision of the Napster generation is technically feasible: every
tune - ever made - for free. Quite rightly, what worries John
Alderman is how anyone can earn a living from making music in
such circumstances? While almost every other sector of the economy
will be profiting from peer-to-peer computing, the music industry
will have lost its major source of revenue: selling bits of plastic.
Who then will pay the piper?
Sonic Boom begins with an introduction by Herbie Hancock
who - not surprisingly - emphasises this problem. Like so many
others, this great musician knows how the industry has always
cheated and exploited both artists and audiences. Yet, he fears
that the cure of the youth might be worse than the disease of
their elders. Musicians could end up the biggest losers if all
music files are free. At the end of his book, John Alderman outlines
some possible solutions to this dilemma. Even if it might have
been possible in the mid-1990s, it is now too late to replicate
the buying and selling of music imprinted on bits of plastic in
virtual form. Big mainframes serving encrypted tunes to passive
consumers is a science-fiction fantasy from the Fordist past.
Instead, the music industry must find some way of commercialising
peer-to-peer file-sharing. Even before the Napster case was concluded,
the Bertelsmann corporation broke ranks with the other major record
companies to buy a stake in this P2P pioneer. For a small monthly
subscription, Napster users would be allowed to break the copyright
laws. Soon afterwards, its competitors announced their own plans
for on-line music services. Yet even this compromise may have
come too late. Why would anyone pay for music which is easily
available for free? The old tunes are all available on unencrypted
formats and the protection on new tracks is quickly broken. Once
they have experienced digital abundance, why would anyone welcome
the forced imposition of analogue scarcity upon the Net?
John Alderman believes that more inventive methods must be found
to finance on-line music. Like so many other Californian analysts
of the Net, the author looks back to the West Coast's hippie past
for potential solutions. For instance, the Grateful Dead - a prominent
late-1960s psychedelic rock band - pioneered one promising way
of creating an alternative economic relationship between musicians
and their audiences. Although signed to a major label, its members
encouraged their fans to make and trade tapes of their live performances.
Contrary to free market orthodoxy, these altruistic ethics proved
to be financially rewarding. While their contemporaries faded
into obscurity or lost all credibility, the Grateful Dead are
still worshipped by a devoted community of fans long after the
demise of the band's charismatic leader. Any money lost from bootlegs
has been more than compensated by increased sales of their commercial
recordings and of tickets for their live concerts. The Grateful
Dead proved that musicians could earn a good living out of free
music.
John Alderman proposes that the music industry should learn from
this tried and tested example. For a start, swapping MP3s should
be accepted as the contemporary equivalent of trading bootleg
tapes. Instead of fighting this phenomenon, corporate executives
should realise that giving away music can be another way of making
money. For instance, a tune available for free over the Net could
persuade someone to buy a concert ticket or, as long as the sound
quality remains superior, to purchase CD or DVD versions. Above
all, the music industry must move from selling tunes to servicing
fans. Although young people are reluctant to buy individual tracks
over the Net, they have already shown willing to pay for a more
intimate relationship with their heroes. New releases, concert
tickets, celebrity gossip, chat zones and other goodies can be
made available on-line for a monthly fee.
From being little more than a sideline, fan clubs could become
the major source of revenue for the music industry in the future.
As one way of making money disappears, another may be opening
up.
Being a journalist's tale, Sonic Boom can't be expected
to provide a sophisticated theoretical analysis of the economics
of the Net. Neither Adam Smith nor Karl Marx were ever likely
to appear in its index. Yet, John Alderman's populist account
is still much more perceptive than most books or articles on the
subject published by academics. Above all, this author does "get
it." No copyright law or encryption system is going to stop
the swapping of music files between consenting adults in the long-run.
There can be no return to business-as-usual for the music industry.
It's over, it's finished. The ideological shibboleths of neo-liberal
economics have been broken. Just as importantly, John Alderman
knows that money can be made inside the hi-tech gift economy.
Free music on the Net will provide wages for musicians - and profits
for their employers. A more evolved form of capitalism will emerge
from the advent of ubiquitous file-sharing.
Living in California, the author of Sonic Boom has to
concentrate on the economic consequences of peer-to-peer computing.
What has happened within the music industry is already beginning
to spread to Hollywood. With a broadband connection, sharing movies
becomes almost as easy as swapping music. Lots of jobs and money
could be at risk on the West Coast if the leaders of the movie
business repeat the same mistakes made by the CEOs of the music
industry. Sonic Boom has an important lesson to teach them.
However, John Alderman's fascination with the economic impact
of the Net sidelines any consideration of its cultural meaning.
Over the past few decades, musicians have been using computer
technologies to change music itself. Long before people were swapping
MP3s, sampling, remixing and home studios had already redefined
the sounds heard in the clubs and on the airwaves. Above all,
these new ways of creating music anticipated many of the contemporary
changes in the economics of music caused by the advent of peer-to-peer
computing. The fixed product has long been mutating into a fluid
process within house music. Despite living near San Francisco's
famous rave scene, John Alderman never discusses this socio-cultural
revolution. While the Grateful Dead may have pioneered new methods
of rewarding artists, their music never evolved beyond the aesthetics
of the electric guitar. Yet, as was pointed out long ago, radical
changes in the economic base of society are paralleled within
the cultural superstructure. By transforming the ways of distributing
music, peer-to-peer computing will also inspire new forms of music.
No book can predict the exact shape of the P2P future. Rather
Sonic Boom should be praised for providing some important
lessons from its recent history. Although they were a minority
even among Net users, the Napster subculture successfully pioneered
peer-to-peer computing for the masses. As increasing numbers go
on-line and connections speeds keep rising, more and more people
will come to discover the wonders of swapping information over
the Net. The secret is out. However, as Sonic Boom recounts,
there are powerful interests who are terrified of the social upheaval
being unleashed by peer-to-peer computing. The prosecution of
Napster has encouraged more attempts to reverse the evolution
of the Net. Repressive legislation and technological fixes are
still being used to inhibit the spread of file-sharing. There
are even plans to outlaw all computers which aren't hardwired
to protect copyright material! What Sonic Boom does so
well is demonstrate is the futility of these schemes in the long-term.
Digital files can't be confined inside bits of plastic for ever.
Instead the music industry - and other creative industries - will
just have to develop more sophisticated ways of doing business.
For peer-to-peer computing isn't simply a technological leap forward.
More importantly, it is also the catalyst of economic innovation.
Now do you "get it?"
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