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Tempo – Bidimensionale nell’Arte
e nella Scienza
Paolo Manzelli
Le necessità del cambiamento mentale sono percepite anticipatamente
dall’arte ed in seguito dalla trasformazione dei paradigmi
della scienza. La tridimensionalità dello spazio e l’unicità del
tempo appartengono ad un modello di percezione cartesiana del mondo
nella quale si ritiene che le immagini siano una riproduzione fedele
della realtà. In vero la percezione umana è storicizzata
in quanto si modifica come conseguenza della capacita creativa
dell’uomo di costruire modelli mentali innovativi di interpretazione
della realtà, infatti dobbiamo considerare che ciò che
percepiamo è frutto di una interattività biunivoca
tra “Noumeno e Fenomeno” come intuì Kant, riferendosi
al fatto che il cervello diversamente da un sistema fotografico
elabora cognitivamente la rappresentazione del mondo che percepiamo
come proiezione significativa della realtà. |
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Precision + Guided + Seeing
Jordan Crandall
A large body of theoretical work has focused on the delocalizing
or deterritorializing effects of real time technologies. They are
often regarded as having contributed to the evacuation of geographical
space, overriding the specifics of place and distance. Virilio,
for example, has often suggested that real time technologies and
their accompanying dimension of "liveness" have prompted
the disappearance of physical space - in other words, that "real
time" has superceded "real space." For him, such
deterritorialization can only lead to inertia. What we are witnessing
today, however, is not a one-way delocalization or deterritorialization,
but rather a volatile combination of the diffused and the positioned,
or the placeless and the place-coded. |
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The New Dialectic of Play
George N. Dafermos
As expected, the game show has received fierce criticism, especially
from left-wing cultural critics and political parties. But that
is hardly important. What is more important is that industrial-age
definitions of play and work no longer apply to the contemporary
game. Now, stripped off of their original meaning, work and play
(or the juncture of work and play) are satisfying the requirements
of the spectacle for the establishment of a media-hypertrophic
situation in which the labourers involved in immaterial production
cannot tell with any degree of certainty whether they are working
or playing. In fact, for most of them, this question is entirely
devoid of any meaning: play has lost the erotic scent it once afforded,
and its hedonistic dimension has been incorporated in a trap designed
for the mind. Now, the project of work is no longer threatened by
sexuality and playfulness: workers are encouraged to indulge in
any act of sex and play they wish as long as they do it inside
the office, and return back to their work routines with reinvigorated
enthusiasm. |
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Multisensory interactive installation
Daniela Voto
This paper presents the “Multisensory Interactive Installation,” (MII)
a musical interactive installation based on Kandinsky’s paintings,
through which a user can become a painter and a composer simultaneously.
The painting’s visual elements are synesthetically linked
to musical elements: each color is linked to a specific instrument
and chord while each shape is linked to a specific rhythm. Through “Multisensory
Interactive Installation,” users can explore and manipulate
visual elements, generating different musical outputs, constructing
and deconstructing the art piece and/or creating a new work, and
musical composition. The selection and organization of given visual-acoustic
elements, determines the different musical atmosphere created by
each user. The methodology implemented in the system/installation,
explores the correspondence between color and sound, visual and
acustic elements, and is based on the neuroscientific research
of synesthesia, an involuntary physical experience of a cross-modal
association. |
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The Stuff of Culture
Felix Stalder
As culture is infusing more and more aspects of contemporary
life, and the range of producers is widening but the special status
of the artist and the social capital attached to this position,
is being eroded. Artists are becoming, again, artisans, not fundamentally
different from others creative producers. The controversy between
the object-oriented and the exchange-oriented visions of culture
is currently being fought on all levels, legal
(expanding versus narrowing copyrights and patents), technical
(digital rights management versus distribution and access technologies),
and economic (exchange of commodities versus provision of services).
Crucially, however, it is also fought in the field of culture itself,
in ongoing experimentations on how we can produce, reproduce, and
interpret new forms of meaning. This is the native environment
of artists and other creative producers, whose everyday practice
puts them at the heart of this epic struggle. |
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