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(I)Migrants, Hegemony, New Internationalism
Marina Grzinic
Exhibitions that are prepared as project(s) realizing the new
internationalisation of the Third and Second Worlds demonstrate
an incredible viability. It seems that these exhibitions have found
a way to involve the “world”, and at the same time
(and this is very important) to prolong their proper life. The
inclusion of the Third World is also in the balance, with the proliferation
of cultural studies in the capitalist First World, as the Second
World (former Eastern Europe) is still (!) on the waiting list,
and reserved for special purposes. The former Eastern European
art and culture is namely forced to wait, just as when you wait
to take a charter flight. You are waiting for the call, and you
have to be ready. |
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Discipline Design: The Rise of Media
Philosophy
An Email Exchange with Frank Hartmann
Geert Lovink
Lately, in German speaking countries a “media philosophy” debate
has unfolded. [...] At least, the antagonists
have so far failed to make clear what the controversy over this
concept is all about - presuming there is one. From the outside
it looks a failed cockfight over non-existing institutional arrangements,
in a time of rising student numbers and shrinking education budgets.
Like all academic disciplines, philosophy is also confronted with
the rise of the computer. This has been the case for half a century,
but it is only now that the knowledge itself is being produced
and stored in networks and databases. Technology is no longer an
object of study for some, but alters studying in general. |
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Estetica delle catastrofi
Conversazione con Agnese
Benassi, Roberta Buiani,
Rossella Maspoli, Marcello
Pecchioli, Emanuele Quinz,
Chiara Somajni, Lorenzo Taiuti, Franco
Torriani, a cura di Bruna Piras
E’ importante chiedersi che cosa diventino le arti, arti quali ‘altra
natura’ e, con un impulso ancestrale, arti frutto di processi
intuitivi e produttivi dell’arte–tekhne. Che cosa diventino,
non solo per effetto e insieme a quanto sta producendo l’era
dell’informazione, ma anche per processi di fondo, dall’esplosione
demografica alle modifiche dell’ecosistema. La sensibilità umana
da una parte e, dall’altra, un sistema caotico; un dis–equilibrio
fra un richiamo all’estetica delle origini, l’aisthetikos della percezione sensoriale, e un ambiente in continua mutazione;
il confronto, infine, fra organico e inorganico. |
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Due o tre cose che so di Eveline
Ernesto Ferrari
Eveline è stata pensata per fare cinema e quindi se ne
sta fuori dal Web. Eveline crede ancora che per condividere lo
sguardo ci si debba incontrare, come si fa adesso quando si va
a vedere un film. Una persona da sola seduta su una sedia scomoda
davanti al monitor di un computer in attesa che compaia il francobollo
animato è un’immagine patetica e straziante.
Così come ci si sposta per andare al cinema, e sappiamo
che questa pratica implica qualcosa di molto simile all’andare
al tempio per riunirsi e partecipare a un rito collettivo, allo
stesso modo ci si dovrà spostare per andare da Eveline,
perché si starà andando a vedere cinema. E a farlo
con gli altri.
Quella che segue è una descrizione del modo un cui ho pensato
che Eveline debba funzionare. |
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An
interview with Lev Manovich in Malmö
Kristoffer Gansing
I think that basically what I’m saying is this, that you
have two traditions in the history of using the computer to create
art and moving images. On the one hand you have this traditional
algorithmic tradition, with people like James and John Whitney
who made beautiful, abstract algorithmic films, and today this
tradition continues with lots of Flash art. Then we have this
other tradition which begins in the seventies and really picks
up in the eighties, with software that allows you to manipulate
figurative media. Today we have Hollywood films like Star
Wars that rely on the computer to create realistic, figurative
objects and environments. I’m interested in exploring the
area that lies in between these two extremes, but not only to
generate abstract stuff but also to generate or manipulate a
part of a fictional, presentational universe. |
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