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A brief overview of media art in Croatia
(since 1960s)
Darko Fritz
Unlike other aspects of the arts, media art in Croatia has not
yet received systematic treatment. The creation of this thematic
slot (2002) is the first attempt to define the term media art in
Croatia in its historic context, as well as to set up a relevant
data base. Bearing this in mind, we are aware of possible shortcomings
and have structured the document in a dynamic manner, thereby respecting
the nature of media art itself as well as the need to fill in the
gaps and double-check the information. We therefore welcome your
collaboration in the form of comments and suggestions. During the
transition from the industrial age to the information society -
since the mid-20th century - a segment of the arts has also been
related to information, especially that digitally generated and
mediated. Talking about media art, one is faced with the insoluble
question of terminology and categorization. |
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Do Domain Names Matter?
Francis Hwang
Today, in 2003, this is what the future of the domain name looks
like: For the major players, the system will remain more or less
unchanged. There will always be a small cast of large organizations
and companies who will have domain names with household recognition:
ebay.com, fbi.gov, etc.
But for the rest of us, we can increasingly rely on the fact that
software is allowing users to build their own naming systems around
their desktops, and then sharing and cross-pollinating those systems
within their social circle. [...]
So as decentralization continues, we can largely ignore the frustrating
world of the DNS and focus our efforts on other ways to make connections.
We can work on establishing our own roles in communities that are
intimate and deep, not broad and shallow. And we can think less
about marketing, and get back to just communicating. |
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Virtual Worlds: A First-Hand Account
of Market and Society on the Cyberian Frontier
Edward Castronova
Virtual worlds may also be the future of ecommerce, and perhaps
of the internet itself. The game designers who created thriving
places like Norrath have unwittingly discovered a much more attractive
way to use the internet: through an avatar. The avatar represents
the user in the fantasy 3D world, and avatars apparently come to
occupy a special place in the hearts of their creators. The typical
user devotes hundreds of hours (and hundreds of dollars, in some
cases) to develop the avatar. These ordinary people, who seem to
have become bored and frustrated by ordinary web commerce, engage
energetically and enthusiastically in avatar-based on-line markets.
Few people are willing to go web shopping for tires for their car,
but hundreds of thousands are willing to go virtual shopping for
shoes for their avatar. |
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The new information ecosystem: cultures
of anarchy and closure
Siva Vaidhyanathan
The rise of electronic peer-to-peer networks has thrown global
entertainment industries into panic mode. They have been clamouring
for more expansive controls over personal computers and corporate
and university networks. They have proposed radical re-engineering
of basic and generally open communicative technologies. And they
have complained quite loudly – often with specious data and
harsh tones that have had counterproductive public relations results – about
the extent of their plight.
But the future of entertainment is only a small part of the story.
In many areas of communication, social relations, cultural regulation,
and political activity, peer-to-peer models of communication have
grown in influence and altered the terms of exchange. |
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Mapping territory
Rob van Kranenburg
How hard it is to write about a world becoming strange, or new,
or spooky, after the dotcom crash, after the high hopes of increasing
productivity through IT, of readers and writers becoming publishers
both, of liberty finally around the corner: a product to be played
out in all kinds of gender, racial and cultural roles, a process
to drive decision-making transparency in both offline and online
processes. Only to have woken up to the actual realization of a
highly synergized performance of search engines and backend database
driven visual interfaces. Postmodern theory, open source coding
and multimedia channeling promised the production of a new, hybrid
space, only to deliver the content convergence of media channels.
And yet, I claim that we are in the progress of witnessing the
realization of such a new space. In places where computational
processes disappear into the background - into everyday objects
- both my reality and me as subject become contested in concrete
daily situations and activities. |
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