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I
Love You
jaromil
Quando parliamo di software come di arte è bene considerare
l'intero processo creativo che porta alla sua concezione e realizzazione,
concezione e realizzazione di una nuova operabilità nel
dominio digitale: stiamo volgendo il nostro sguardo al codice
sorgente, all'affascinante mondo dell'algebra e dell'algoritmo
che nell'immanenza digitale prende forma in espressioni molteplici:
dense, riformulabili e produttrici di senso.
Any discussion of software as art requires consideration of the
whole creative process involved into its concept and realization,
which leads to a new operability in the digital domain: our attention
here is focused on source codes, the fascinating world of algebra
and algorithm that can be seen in many expressions of form within
the digital immanence and all of them can be reformulated and
produce meaning.
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An
addiction to Memory [and the desire to annihilate images]
Tom Sherman
There is nothing subtle about recombinant aesthetics today. Recombinant
work is aggressive, vindictive and destructive (not necessarily
deconstructive). Deconstruction depends on a certain level of
representation. The howl of image-blenders today is the scream
of a new abstraction. Rapid, sustained repeats of an image leave
an impression of total, otherworldly, abstraction. Electronic
images, having already broken away from the physical world (automobiles
often "fly" like an "eagle"), are even more
terminally distanced from "reality", emptied of associative
meaning by numbing redundancy. Images are made strangely concrete
through isolation and repeat. Descriptive, analogous and metaphoric
relationships are wiped out. Images are emptied of meaning, reduced
to retinal objects.
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Sarai
Mike Caloud
Today, the Sarai Initiative embraces interests that include cinema
history, urban cultures and politics, new media theory, computers,
the Internet and software cultures, documentary filmmaking, digital
arts and critical cultural practice. Sarai opened its doors to
the public of Delhi in February 2001 and the first year has been
very hectic for all of us, especially as all our projects and
public interventions have begun to take concrete shape. As we
draw towards the completion of our first year we realize that
our strength lies in the collaborative vision that has been the
founding principle of Sarai, and that the space can grow only
by continuing to include and engage with new people and ideas
from across the world.
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Le
previsioni sulla TV del futuro: troppo avanti, troppo presto?
Francesco Cisternino
www.TVPredictions.com è un sito web un po' particolare:
come annuncia il nome, in esso si trovano delle previsioni riguardanti
il medium televisivo in tutte le sue evoluzioni, dall'High Definition
alla TV interattiva fino alla Web TV e altro ancora. Il curatore
del sito è Phillip Swann, un futurologo fantasioso ma attento
che sfodera argomenti intelligenti, a volte però trattati
con una baldanza tecnologica quantomeno discutibile. Da questo
sito, aggiornato quotidianamente dalla sfera di cristallo del
mago mediologo, segnaliamo un recente articolo già comparso
a sua volta sulle pagine della Consumer Electronics Association.
Che fine ha fatto, si chiede Swann fra queste righe, quel set
top box unico che era stato annunciato dalle aziende in fretta
e furia solo un anno fa e poi d'improvviso è scomparso
nel nulla?
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Velvet-Strike:
War Times and Reality Games
Anne-Marie Schleiner
As a Counter-Strike newbie I was sometimes even able to
solicit help from my enemies, indicating a clear awareness of
the game as fictional play space. [...] But I still am critical
that this domain, the network of thousands of international Counter-Strike
servers spanning Taiwan to Germany, has been reified as an exclusively
male realistic combat zone. [...] I am also disturbed
that the binary logic of the shooter is being implemented on a
global military scale. Personally I would like to see computer
games move towards fantasy, away from military fantasy which pretends
to realistic. I like fantastic environments where
there is more room for imaginative habitats and characters. Japanese
games for children and adults are engaged in this undertaking,
filled with curious animal Pokemon creatures, Robo-cats, transformers,
Anime people, monsters, demons and fairies, of all genders. I
identify more with these characters than with counter-terrorist
or terrorist soldiers and they are what I want to be my reality.
Reality is up for grabs. The real needs to be remade by us.
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