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Steal
This Essay: Content Is a Pure Public Good
Dan Kohn
In fact, while the Internet's growth rates have been quite high,
other technologies such as radio and gas cooking have actually
been adopted faster. It may be, though, that all of the hype surrounding
the digital duplication and peer-to-peer distribution of content
actually underestimates the impact on the authors and publishers
of music, movies, and written works. Put simply, in a world where
there are essentially no costs to replicate content and it is
effectively impossible to stop anyone from doing so at will, the
current economic model underpinning content creation will be dead.
Despite the protestations of lawyers, (certain) rock bands, and
legislatures (all on the same losing side, oddly enough), we are
entering that brave new world.
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Transfiguration
of the Avant-Garde
The Negative Dialectics of the Net
Eric Kluitenberg
The strategies, the conceptual tools, the tactics of intervention
in the new digital hypersphere are highly familiar. They draw
on the legacy and experience of the avant-garde movements. Indeed
many of the interventions that have been most successful in engaging
the new conditions of digital mediation have been artistic interventions.
But something has dramatically changed; the object these interventions
engage is no longer the aesthetic framework of contemporary art,
not the holy concept of the author, nor the artist genius, or
the canonised conventions of artistic creation. What is challenged
is the seamless surface of the networked media spectacle itself,
and its illusion of stability. The negative dialectics of the
digital avant-garde no longer challenge the notions of art, but
those of the by nature symbolical digital realm it operates in,
and its inherent instability.
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Storia
dell'arte in codice binario
Intervista ad Antonella Sbrilli
Ida Gerosa
I. G. [...] I non "addetti ai lavori"
sono pronti in maniera spontanea, semplice ad accettare e a lasciarsi
trasportare da quello che vedono. [...] Invece, mi sembra che
le persone acculturate dal punto di vista artistico sono quelle
che maggiormente hanno delle remore, delle censure.
A. S. [...] Alcuni anni fa si percepiva la computer
art come qualcosa di freddo, di meccanico, di automatico. Mentre
invece stiamo diventando consapevoli che l'immagine, chiamiamola
digitale, è un velo, una superficie, una pellicola che
copre il vasto lavoro immateriale che c'è dietro. E' un
lavoro sul codice, è come spiegare algoritmicamente alla
macchina l'immagine che dovrà venire. [...] Nella computer
art l'antica tecnica che gli artisti sviluppavano nella bottega
si è trasferita nel lavoro sul codice, che però
poi nell'immagine finale rimane nascosto. L'immagine numerica
mette dunque in contatto una sfera logico-matematica con l'esperienza
percettiva dell'arte e in questo senso rappresenta un confine
fra due mondi ritenuti molto lontani.
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Behind
the Blip: Software as Culture
Matthew Fuller
What kind of critical and inventive thinking is required to take
the various movements in software forward into those relatively
straightforward areas which are necessary if software oligopolies
are to be undermined, to develop the capacity for unleashing the
unexpected upon software and the certainties which form it? What
are the currents of software which are emerging which demand and
incorporate new ways of thinking about software? One of the ways
to think about this problem is to imagine it as a series of articles
from a new kind of computer magazine. What would happen if writers
about computers expanded their horizons from the usual close focus
on benchtests and bit-rates? What would happen if we weren't looking
at endless articles detailing the functionality of this or that
new version of this or that application? What if we could think
a little more broadly - beyond the usual instructional articles
describing how to use this filter or that port? What for instance,
would it mean to have a fully fledged 'software criticism'?
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Digital
Performance
Emanuele Quinz
Considering the body as the first interface between the world
and ourselves, many new technology gurus, like Marvin Minsky or
Hans Moravec, claim that in the (quite near) future corporeal
interfaces will play an increasingly important role: the interface
complex gradually takes over the perceptive system and therefore
the body, as it is both a subject of perception and the first
interface between the world and ourselves, becomes central again.
[...] As a result art as well is progressively directed towards
the (digital) stage, an environment that has become sensitive
through interfaces and is not merely the space surrounding a subject,
but the entire complex of the physical and relational conditions
within which the subject finds himself, acts and defines himself.
Both the actor and the spectator find themselves on a new stage:
subjects of a new world, in which they are not just confronted
with texts, objects or computer systems, but with other subjects
as well.
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