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invisibility/corporeality
by Scott deLahunta
The other day I was having a discussion with someone about dance
making and interactive systems and the 'transparency' issue as
regards the receptivity of an audience to the aspects of the work
that might be invisible. What is being considered *invisible*
in this context is the mapping from input to various forms of
output - and this mapping is essentially the consequence of someone
providing the instructions for the computer, telling it what to
do.
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Interview
with Tom Betts/NullPointer
by Matthew Fuller
NullPointer has recently released a beta-version of a new web
visualisation application, WebTracer. [...] The application deals
with sites and pages as molecules and atoms, the resulting cellular
structures reflect the information structures of the web. I find
that the representation of the many shells and layers that guide
our exploration and expliotation of cyberspace can help to reinforce
the awareness that all information systems are guided by a great
number of defining elements. The Hardware used, the Operating
System, the Software, the Network Protocols and finally the File
Structures themselves all mould the way that users interact with
dataspaces and the way that they can create them.
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Interview
with Jeffrey Shaw
by Josephine Bosma
The integrity of the original artwork is only fully intact in
the imagination of its creator. Even its translation into the
physical is a depreciation forced by the contraints of materiality,
and exposure of the artwork to the social leads to the complete
degradation/reconstruction of the 'original' by its intepretors
and manipulators. On the other hand it is only in this social
vector that the artwork becomes a cultural artifact and assumes
a historical significance. The 'original spirit' must always dance
on the edge of the volcano of the social, a destiny of both discriminating
and mass consumption. Museums are built on this edge, they are
locations of trans-actions between remaining glimmers of the 'original
spirit' and the social. But media art has (at least) two unprecedented
capabilities: it can create a virtual social that includes the
social as a function of its 'original spirit', and it can build
virtual museums that are themselves architectural incarnations
of the 'original spirit'. So the 'Art of Life' now seems so proximate!
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The Bandwidth
Dilemma
Internet stagnation after Dotcom.mania
by Geert Lovink
A brief look into the political economy of bandwidth could help.
The question of internet speed is and will always be determined
by economics and (cyber)geography, as the maps show, not per se
by the technology used at the consumer's end. Speed on the internet
is moody and in constant flux, not only depending on one's investment
in hardware, locality and available connectivity. Speed is subjective
and cultural experience. A whole range of unknown factors can
bring the undisturbed surfing to a sudden halt. [...] Over the
years, bandwidth suddenly has grown, however, this progress has
been too slow for users to notice. The arrivals of ten of millions
of newbies has eaten up new capacity with recent signs of a drop
in bandwidth capacity due to overpricing; a "lack of demand"
as the business press calls it.
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L'informatica
sotto l'Euro
Un interessante report dell'Unione mette a fuoco il livello
tecnologico dei cittadini europei. E si scopre che fanno tutto
da soli.
di Francesco
Cisternino
Il campione è molto ampio, circa 16 mila persone intervistate
fra novembre e dicembre dello scorso anno, in media circa mille
unità per Paese membro. Largomento è il computer:
chi e quanto lo usa, cosa ne fa, con quale competenza. Il Benchmark
Report di cui vi stiamo parlando è un complesso lavoro
di ricerca commissionato dallUE, volto a saggiare periodicamente
(un paio di volte l'anno) il livello informatico dei cittadini
dei Paesi facenti parte l'Unione. I risultati sono decisamente
interessanti e più ottimisti di quanto si possa pensare.
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